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Rewarded for most common killed, tank dmg, witch dmg. etc.

Discussion in 'Game Server Ideas' started by Smooth4now, Jan 24, 2012.

  1. Smooth4now

    Smooth4now Junior Member

    I'm sorry if this has been suggested before but I think for the coop server it would be cool to have an incentive at the end of the map for the person who kills the most common infected, special infected, tank damage, witch damage, melee kills.... Maybe triple their exp points for that map or triple the cash. Perhaps you could do the same for the end of a campaign but maybe have the reward a little bigger.

    Also, how hard would it be to detect the survivors running through the maps too quickly? Im not talking about rushers I mean as a team it is just too easy. You guys know some of the maps im talking about where there arent really ANY common or SI and its simply a quiet jog to the saferoom. Well maybe there could be an automatic vote to roll a dice and we either get a couple of tanks or some witches or an endless horde.
     
  2. LEGEND

    LEGEND Senior Member

    I don't think the common infected kills is a wise idea. We already have points awarded for reaching the saferoom at the end of a map and finishing the campaign. Any more points given away is overload. So I don't think this idea will be implemented.

    As for the rushing as a team. It's hard to detect whether a team is power-horseing through a map because sometimes there could be a wide distance from the last survivor to the first survivor - and other times, the converse may be true. Much more complicated is the process of detrecting who is in a group. There is just too many variables to consider.

    I.e: Is that person part of the running gang or is he simply running back to scout for molotovs? Are there any common infected in the area? What is the average speed of the survivors over a 20 second period? Is it above average? If so, roll a dice; if not, do nothing. It's just too complicated.

    There are lulls in the game where there is no common infected. That is the director doing his thing. To end then, the idea will not be implemented because it is a system whereby one person gets the reward - there is no teamwork. In the current system points are given equally. To your second point about the runners, the process of identifying the runners is too complicated and it will be giving the infected an unfair advantage.

    Other ideas are well appreciated :)
     
  3. Ping

    Ping Guest

    I like the tank damage, especially if it was implemented into Vs... it would make people want to kill the tank instead of avoiding it.
     
  4. Hazemberg

    Hazemberg Senior Member

    But jukebox on Passing finale is more attractive than killing zombies!
     
  5. Raised in Hell

    Raised in Hell Senior Member

    Also if ppl started getting triple exp for that round for the most kills then that will increase farming even more coz ppl would stay out longer and kill CI and SI with the help of spamming molotovs so that would be a bad idea.
     
  6. Smooth4now

    Smooth4now Junior Member

    I suppose you are right about the farming. All of these ideas apply to COOP only as I haven't played on versus enough. I just think that it might cause a little more teamwork in that the higher levels are killing as many commons and SI as they can thus helping out the lower level players make it through the map easier. Also the tank dmg would encourage players to fight the tank and not just leave it up to the 4 or 5 that usually end up taking it down. If someone tries to solo fight a tank for farming at the end of a map they deserve whats coming to them, imminent death.

    I didn't realize detecting TEAM rushing, not PLAYER rushing, was difficult. I figured maybe something as simple as

    "if players are =50% of the map and total SI kills"=>"8 and total common killed "=>"130 then spawn witch; or spawn tank; or spawn massive horde"

    now the 50% would probably just pertain to the mains

    I don't know what the figures are as far as how many SI the team usually kills in a map or how many common they kill but I do know that there are several maps that 95% of the team just simply jogs through. I realize the director has a lot to do with that but that doesnt mean hordes, witches, tanks, or SI cannot be spawned by a trigger.

    Also, triple might be too much I agree how about double points or EXP?