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random idea of the day!

Discussion in 'Game Server Ideas' started by DJ Hellray [MöH], Apr 8, 2014.

  1. DJ Hellray [MöH]

    DJ Hellray [MöH] Junior Member

    so i was in my shower washing myself, minding my own business and then BOOM! it hit me! i came up with a cool idea for the server. maybe it has been thought or maybe not who knows but here we go.

    how about implementing classes to the server? but not your average class i'll explain that in the classes i think would be special. oh yeah and if the classes are too "op" you could say we could start them at level 150 -200 like this it would just be high levels who starts the class. or if you guys are crazy and wanna go at level 1 and boost the max level to 250 go ahead lol!


    anyway here goes the classes im thinking about:


    the necro : so the necro basically is a voodoo kinda guy. he likes playing with the dead and loves spawning demon from the depths of hell.

    - revive dead :
    level 1 : revive 1 zombie that has considerably more health then a normal zombie and one hits normal zombies (lasts until he dies) HP : 100

    level 2 : revive 2 zombies that has considerably more health then a normal zombie and one hits normal zombies (lasts until he dies) HP : 100

    level 3 : revive 3 zombie that has considerably more health then a normal zombie and one hits normal zombies (lasts until he dies) HP : 100

    level 4 : revive 4 zombies that has considerably more health then a normal zombie and one hits normal zombies (lasts until he dies) HP : 100

    level 5 : revive 5 zombies that has considerably more health then a normal zombie and one hits normal zombies (lasts until he dies) HP : 100

    level 6 : calls forth an entire horde from the dead, as strong as normal zombies.
    (lasts until dies)


    - poison damage :
    level 1 : any weapons deals a little poison damage over time for 5 seconds (about 1%)

    level 2 : any weapons deals a little move poison damage over time for 5 seconds (about 1.25%)

    level 3 : any weapons deals a little move poison damage over time for 5 seconds (about 1.50%)

    level 4 : any weapons deals a little move poison damage over time for 5 seconds (about 1.50%)

    level 5 : any weapons deals a little move poison damage over time for 5 seconds (about 2.00%)

    level 6 : melee weapons deal damage to any type of tanks + a bonus 2.25% extra poison damage.


    more to come....


    the medic :everyone knows the medic and everyone loves him, why? he heals!

    - the medic gun
    level 1 : your weapons no longer hurts your allies, instead the damage you do is converted into health! (0.05% health recovery per bullet)

    level 2 : furthers your healing power by increasing it's effectiveness! (0.10% health recovery per bullet)

    level 3 : furthers your healing power by increasing it's effectiveness! (0.15% health recovery per bullet)

    level 4 : furthers your healing power by increasing it's effectiveness! (0.20% health recovery per bullet)

    level 5 : you're a healing master! explosions no longer hurts your allies but slowly heals them! (5% heal per explosion + 0.25% health recovery per bullet)

    level 6 : you're a healing god! fire no longer hurts your allies but slowly heals them! (0.30% health recovery per damage given)


    - health is your ally
    level 1 : every time you heal your allies you now get xp! (10 xp per bullet)

    level 2 : every time you heal your allies you get more xp! (15 xp per bullet)

    level 3 : every time you heal your allies you get even more xp! (20 xp per bullet)

    level 4 : every time you heal your allies you get allot of xp! (25 xp per bullet)

    level 5 : every time you heal your allies you get a nice xp boost! (30 xp per bullet)

    level 6 : so much xp! (100 xp per bullet)


    more to come...


    The Gunsman :
    the gunsman is your usual lover of weapons , he likes so much his weapons it's scary!

    - big pockets!
    level 1 : you get a bunch loads of ammo ! (+ 20% max ammo)

    level 2 : you get a bunch loads of ammo ! (+ 30% max ammo)

    level 3 : you get a bunch loads of ammo ! (+ 40% max ammo)

    level 4 : you get a bunch loads of ammo ! (+ 50% max ammo)

    level 5 : you get a bunch loads of ammo ! (+ 60% max ammo)

    level 6 : what's that? you gun can shoot forever?! you no longer require ammo to shoot that weapon. (infinite ammo)


    - big guns
    level 1 : you can now dual wield any tier one smgs weapons except shotguns , but so much weapons means it's heavy! (-65% walking speed)

    level 2 : you can dual wield any tier one smgs weapons except shotguns , but so much weapons means it's heavy! but a little less heavier! (-50% walking speed)

    level 3 : you can dual wield any tier one smgs weapons except shotguns , but so much weapons means it's heavy! even less heavier! (-45% walking speed)

    level 4 : you can dual wield any tier one smgs weapons except shotguns , but so much weapons means it's heavy! that's not heavy at all! (-30% walking speed)

    level 5 : you can now dual wield any tier two fully automatic weapons except shotguns , but so much weapons means it's heavy! that's not heavy at all! (-25% walking speed tier 1 , -35% walking speed)

    level 6 : you can now dual wield m60, but it's damn heavy!(-20% walking speed tier 1 , -30% walking speed tier 2, -40% walking speed m60)


    - berserk
    level 1 : you're tired of all the zombies, you become like a mini tank! (transforms into a smaller tank that's just as strong as a baby tank. lasts for 30 seconds. 5 minute cooldown)

    level 2 : you slowly control the tank longer! (transforms into a smaller tank that's just as strong as a baby tank. lasts for 40 seconds. 6 minute cooldown)

    level 3 : the more you control him the more you can control his abilities! (transforms into a smaller tank that's just as strong as a baby tank and can throw rocks . lasts for 50 seconds. 7 minute cooldown)

    level 4 : you can now make your rocks explode!! (transforms into a smaller tank that's just as strong as a baby tank and can throw rocks 25% chance to explode . lasts for 60 seconds. 8 minute cooldown)

    level 5 : the rocks has an even higher chance to explode!! (transforms into a smaller tank that's just as strong as a baby tank and can throw rocks 50% chance to explode . lasts for 70 seconds. 9 minute cooldown)

    level 6 : the power of the tank is boiling down your vains! (transforms into a smaller tank that's three times as strong as a baby tank and can throw rocks 100% chance to explode . lasts for 5 minutes. 1 campaign cooldown)


    more to come...


    The Ninja : this is the guy who simply LOVES cutting zombies to pieces, over and over again

    - Strong Arms
    level 1 : you slowly gain strength in your swinging power! (adds 10 extra swings)

    level 2 : the more you train the better you swing! (adds 15 extra swings)

    level 3 : your training gains more and more power (adds 20 extra swings)

    level 4 : you slowly become the most furious swinger! (adds 25 extra swings)

    level 5 : your arms are so muscular that arnold would be jealous! (adds 30 extra swings )

    level 6 : your arms are as big as 2 arnolds! (swinging your sword no longer causes fatigue!)


    - speed swigner
    level 1 : you gain the ability to swing faster! (+ 10% swing speed)

    level 2 : the faster you swing, the faster you swing?!(+ 20% swing speed)

    level 3 : the speed of your swing is too damn high!(+ 30% swing speed)

    level 4 : the swing speed is damn high that yeah.. it's high!(+ 40% swing speed)

    level 5 : you swing so fast that you blade looks invisible! (+ 50% swing speed)

    level 6 : you're the fastest swinger alive! (+ 75% swing speed)


    more to come...


    so yeah here are my ideas for now. my idea was to have 3 classes for now with 5 special abilities but i need to find the rest of the abilities or if people have any ideas just go on ahead. the class addon could be added in the !cp menu with buffs and other things. and yes the lvl 6 things seems to be over powered but there's a reason. you need to be highest level to get it. (highest preferred level would be 250, EX: lvl 1 - 1 , lvl 2 - 50 , lvl 3 - 100, lvl 4 - 150, lvl 5 - 200, max lvl - 250)

    and theres one more thing ive seen in the server those flag poles. they could be very usefull in this big "patch" im thinking about. what if they spawned in randomly and gave temporary boost from 30 seconds to 5 minutes. those are the boosts i thought about :

    - attack speed +25% (2 - 5 mins)
    - movement speed +25% (2 - 5 mins)
    - damage reduction +25% (2 - 5 mins)
    - infinite ammo (30secs - 2 mins)
    - invincibility (30secs - 2 mins)
    - damage increase +25% (2 - 5 mins)
    - bunny hop : x10 jumping height (30 secs)
    - TAAAANK! : everyone turns into tanks. (30 secs)
    - sudden death : everyone gets black and white (rare spawn)

    and so yeah, the more op they are the more rare they appear. i hope you guys enjoy my idea i will add more stuff and such.
     
  2. marvel

    marvel Head Administrator Staff Member

    First of all, unless you're a really hot girl leave out the shower information next time ;)

    Seems like you worked this idea out which is nice. I like the idea of classes, however we've had this before with our PR 1.3 alpha mod and people didn't seem to really like it because it made the game so much more complicated.

    I don't these classes are too OP though, I really like the medic idea to heal someone by shooting him although it's not very realistic :P

    So yeah I'm in the middle here, I like classes but only the minimum. So let's say a medic carries 2 health packs instead of 1. The gunman can drop an ammo pack etc.

    Also I don't think this would be something for PR since it's so overmodded already, it could be working on VI though.
     
  3. DJ Hellray [MöH]

    DJ Hellray [MöH] Junior Member

    to reply to your post marvel :

    just remember that is is left 4 dead, it's already unrealistic. why do u want to make the game too realistic? the more realistic it is the more boring it gets. let's have some fun and add some cool classes i'm thinking about. these days it's all about the realistic part of life. a game isint made to be realistic it's made to be fun. so yeah, either try it out in the server and see if it work (my way) and if it's too complicated or what not sure go on and do it your realistic way i dont mind. but you have to try it out first. and the thing about being to complicated it's really simple if you just put it like other stuff in !cp it would be as easy as buffs and other things.

    it is literally just a boost for players the higher they get. and i think it would be really fun and bring more players to the table.
     
  4. Tricky

    Tricky MG Donor

    I have to agree with Marvel here. I was here when they tried classes previously and it was just too much. I think it is fine as it is.

    Sure, when you get to level 215 there is literally nothing to do but then there's only so far the staff here can stretch it.

    At the moment, all upgrades and skills make sense. Not a single part is OP or over modded and I like that. If they modded it anymore we'd be killing 300ft tanks with lasers and nukes.

    I love the idea and the creativity though, however, this time, I wouldn't like to see this implemented.
     
  5. Adward

    Adward Game Server Moderator Staff Member

    Really interesting idea, but it wouldn't be supported purely based on those players who have spent a long time reaching 215 (like myself).

    Class-specific features I think would be better made as buffs, so you can choose how your character is set out.

    The other issue is this would practically be a rebuild of the PR system - it has flaws, but it would create far more issues (bugs, glitches, non-familiarity with the system) than it would solve really.

    It's a nice idea, just not one I think would work in that form.
     
  6. Angel

    Angel MG Donor

    Most of what I wanted to say has already been said, I just don't think this would work in the long run. I like the idea of having classes, but if you think about it, the buff section is already sort of a "specialization". There aren't enough slots to use every single buff so it's about choosing what you prefer and I can safely say that very few people are using the exact same combination of buffs.
    As Adward just mentioned, this would also mean rebuilding the PR system and in return generate more bugs.. The bugs which are already present should be fixed first before stepping into a different direction :)

    You also have to remember this is still L4D - I love PR but I love vanilla just as much, modding it any further would take out every single element of the original game and you could pretty much name it "Mod 4 Dead" instead.

    If this idea would be taken into account, it should stay coop only as versus is already good as it is.
     
  7. Duncan

    Duncan New Member

    deja vu with the fail of pr 1.3. Many of that might sound fun for some people but I'm sure it would destroy the gameplay of versus, were just 1 OP buff can screw up the balance between surv and inf. As i mentioned before some buffs (like paralized time, and the increase in heal items) and prices (like slow down surv feels a little cheap) need a little tweak and some others like moustachio blessing should be removed (because most of the time you dont get the kill because of it in a karma or because of the poison...), but its small things, and I think it's close to balanced now (well not the teams because of the scramble but the rest is ok :P), and any new addition should maintain that balance. Versus fun is in that competition based of good team-play not in super OP skills.

    And about the levels, we already have a huge gap between newcomers and veterans in level, it makes more sense just to put higher prices for the most powerful buffs.




    ^agree lol

    I would say bizarre instead of complicated, and well versus was anything but a competitive and fun mod.



    As it is now you don't need the ammo pack, if you need ammo you can just pick up any of the guns in the floor and it will be full so with 1 player buying a new weapon is enough for everyone to pick up a weapon full of ammo.


    ^ agree

    Exactly, that's how you can set out your characters according to your gamestyle and SI preferences. So if you like to play as charger and boomer, well there are many charger and boomer buffs for you to choose and you can try to complement that with some general infected buffs like paralyze for example, and the same apply for the survivor bufs.

    And 100% agree with the last part.


    Some players sacrifice some "essential" buff to use some other to make a combo like the super pipe bomb trap or until not long ago the frag grenade. And ofc I agree with the last part, we already had the experience with pr 1.3 to learn.
     
  8. ughgh

    ughgh Junior Member

    A lot of the classes you suggested sounds like something from Killing Floor.
     
  9. xx_leonidas_xx

    xx_leonidas_xx Junior Member

    why this sound like TF2 or KF?