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people running away from tank instead of fighting

Discussion in '[L4D2] Points Reloaded' started by ecco0, Oct 10, 2011.

  1. ecco0

    ecco0 MG Donor

    hello guys,
    i have something i want to talk about.
    i hate it when people are running away from a tank instead of fighting it.
    when a tank incapt. almost half the team, alot of people still standing are making a run for it instead of fighting the tank, if seen it happen a couple of times with a Para tank and even a normal tank. if you just help a few others stand up you can easly melee the tank to death or if its a para just keep shooting, even a para tank can be killed with just a couple of players you just need strategie. dont melee, dont go near the tank, dont throw moltofs everywhere because you will have a good change at incapping survivors that dont have flame protection, and if you see the tank is chasing you then try and run around in circles and act like bait so other players have room to shoot it and or revive couple of players.

    i am not a runner, im a fighter,.. what are you ?
     
  2. Raised in Hell

    Raised in Hell Senior Member

    I'm a guy who helps people at the back until they leave me to die and everytime i end up saying, i ain't helping anyone again but i still do, only to end up dead again so i guess that makes me a bi*ch ..

    On the topic .. I thought the coop servers had a level limitation of 50+ so why do people still run away from the tank?
     
  3. Chocobo

    Chocobo <span style="color:#66CD00">Moderator</span>

    Sorry to tell you this, but there is really nothing we can do about that. We can't control where people walk while playing on or servers.

    While yes, it is annoying that people run away from tanks instead of fighting them. But it is also annoying you ask someone a simple, straightforward question and they spend ten solid minutes rambling on about everything in the world EXCEPT the answer to your
    simple, straightforward question, but we just have to deal with stuff like that.
     
  4. Halcyon

    Halcyon Senior Member

    Always kick anybody who doesn't stay and fight. They aren't playing the game so it's an autokick for sure.
     
  5. evilpaul

    evilpaul <span style="color:#66CD00">Moderator</span>

    Usually the problem is people running towards the tank to the exclusion of all else such as picking people up or saving them from SI because they want those sweet sweet [​IMG]
     
  6. ecco0

    ecco0 MG Donor

    also quite annoying! but luckey the tank drops defibs, and most of the people know that when the tank is defeated the should start defib. yesterday i had a good COop day. we were in the finals of blood harvest and we had 1 para and 2 regular tanks and defeated them with easy, after the para was killed and the car was there we still defibed alot of people before entering the car so everyone could get some winning points. thats how i want to see it 8)
     
  7. Indomitable

    Indomitable Senior Member

    i dunno, i think defibbing should be done before a tank death. gem rate depends on the percentage of your team alive, so more people alive give better chances. also, merely killing a tank gives all living players a bonus. still, it's great to see people still care about others and bringing them back to life before leaving. :)