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New Setting for Paranoia Tank (VERSUS)

Discussion in 'Game Server Ideas' started by 亗Қ Ⅱ Ɲ Ǥ≈, Mar 24, 2012.

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  1. When we get a Paranoia Tank (which is super rare), (like when someone purchases tank from buy menu etc) and we turn paranoia state, sometimes we spawn far from survivors, my point is that we LOOSE PARANOIA TANK CONTROL (which really sucks aft getting para rarely in a month).

    Another thing that happens in Versus is players go in saferoom with paranoia tank, bile the tank, then rush out saferoom and block the tank inside saferoom and they all stay out until the paranoia tank looses control or the players leave the server!!!. a very sad site as last i remember we (inf) all got bored 25 MINS and the paranoia tank player left server and with him most of the inf left server.

    some screens = http://i41.tinypic.com/fdfrjd.jpg
    http://i39.tinypic.com/fz5gxy.jpg

    I guess this will be cool solution =
    1) Disable tank loose control when player becomes paranoia state
    2) Enable teleport feature (same like shaman) for paranoia tank with some kind of binds like. bind v +teleport and the tank teleports a few distance (this will help paranoia tank to come out of saferoom). this teleport feature for paranoia tank must have a freezetime like 15 sec or so.

    i hope hc you find a solution for this asap or else players new players wont buy paranoia buff from store etc.
     
  2. avilroad

    avilroad MG Donor

    If you get para tank It doesn't mean that you automatically win the round.And locking that tank in the saferoom is game strategy
     
  3. WeeJocky

    WeeJocky Game Server Moderator

    ^This. Locking the tank in the saferoom is a valid strategy, just as locking it outside is. You just have to take care to stay near the door to block the survivors in or out. Paranoias aren't meant to be a guarenteed victory, they are pretty OP and there's a strong chance of winning but it's not a certainty and it should stay that way (unless the % chance was dramatically reduced which would be much more annoying)

    As for the tank spawning too far away... control loss shouldn't be a problem if people don't buy tanks in stupid places :P. Removing control loss would also render the strategy above useless.
     
  4. HighOnSpeed

    HighOnSpeed Junior Member

    I agree with the first idea, but the second idea would make the paranoia tank more imbalanced than it is. IMO, tank loss because you arent attacking survivors should at least have the timer extended. However, what avilroad said i agree with, locking the tank in the saferoom is game strategy, and having the tank able to teleport would cause plenty of bugs, and even with it working, it will still make the tank even more imbalanced. The tank is already a virtually invulnerable tank, 40k health with tank regen and no melee or fire damage along with player health regen makes it almost impossible to even dent the tank. And normally tanks will be near the survivors, if a tank is spawned far away it is normally by another player not spawning it in a good place.
     
  5. VON_BOCK

    VON_BOCK Guest

    Why don't you just play against bots?

    Honorcode and Marvel, enable the point system when it's 4 players or less on the server.
     
  6. i guess its time for u to play with bots, as ur little gangbang was a fail :)
     
  7. Nova

    Nova Senior Member

    Being locked once doesn't mean it's going to happen every time so it won't affect the para buff in the store unless you conspire to stop people from buying it.
    Locking a tank, be it a normal tank, para, or even a knight tank is pure strategy because:
    1. The tank chose to go in the saferoom
    2. The tank got tricked or outsmarted

    This strategy is used to win, as it is for high level spitters to time their attacks when the survivors come out of the saferoom. You make a point by pointing this out and letting everyone know that being locked up sucks, so now it's up to everyone to find a new strategy or adapt their own to avoid getting locked in or locked out.

    Losing tank control is part of the game, everyone has played with it since the start, since L4D2 came out lol. Imagine if a guy who was para just decided to go camp into the saferoom and go out for dinner or something. Then what? lol He could block the entrance with his body so nobody goes in, and everyone gets slaughtered outside because there are still 9 infected left to wipe the floor outside the saferoom with dead survivor bodies.
    Allowing players to teleport is going to be bugged like hell and if a tank can teleport outside, it can certainly teleport inside too, which will also be the cause of very long rounds and people leaving the server.
     
  8. jtork

    jtork Senior Member

    I actually buy stuff not because I want to buy them but because I want to keep the server I love running and support the people that makes it possible ...!