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Infection selection...

Discussion in 'Game Server Ideas' started by vishus puss, May 30, 2011.

  1. vishus puss

    vishus puss MG Donor

    Yeah couldn't think of much of a better name for it!

    Anyway, the game starts with all survivors. When one gets INCAPPED, they become an SI.

    The game goes on until there is no more survivors left. Might be best survival mode.
     
  2. Veroser

    Veroser Junior Member

    Like CSS zombie map?But i think is hard to do that
     
  3. Autumn

    Autumn Junior Member

    Zombie Mode in L4D only makes sense but that must be hard to create, but it should be possible yes?
     
  4. Stefeman

    Stefeman Head Administrator Staff Member

    lol sure it's possible... but hell hard to make, and probly unstable as hell..

    You mean like: the round starts with 16 surviors and 4 indected players, and once 1 player gets incapped, hes character will be "kicked" and he will be forced to infected team into spawning mode, and the game changes to 15vs5, and so on untill the 1vs19?

    that could work.. especially on survial server..

    i think it's a great idea, but coding it would take time.

    of course, if honor knows, how to make something like this, it could actually get popular..
     
  5. The Real Youngblood

    The Real Youngblood Game Server Moderator

    Interesting. So the goal as a survivor would be to last the longest and not try to get to the safe room. I predict alot of camping but would be fun to try it.
     
  6. vishus puss

    vishus puss MG Donor

    Yeah didn't think it would be easy but definately think it would be fun ^^
     
  7. jarrick

    jarrick Member

    you may be able to code it easier if you started with equal numbers of SI and Survivors (I also think you'd need that for any survivors to be killed), SI would all be AI controlled. Survivors have very little life force once they go down so they get killed easy. Then, once a survivor is killed, they have little choice, if they want to carry on playing, other than switching to the infected side.

    all you'd have to work out is how to stop survivors from switching teams before they actually died.
     
  8. Tyler

    Tyler Member

    Wouldn't all this be is making the downed survivor auto-switch to the Infected team? And just remove team-switching. I don't know what all is involved in the coding as I've never looked at it but overall this is simple in design. There would need to be an event where the game ends when there are 0 survivors left (as they're all on the infected team now)