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Hunter Ideas

Discussion in '[L4D2] Points Reloaded' started by bloodhand, Jun 30, 2011.

  1. bloodhand

    bloodhand MG Donor

    i think we could add some new skills for hunters. they are a bit weak. ok when u repounce all time and do pounce dmg u can do good dmg, but whats about being invisible when u jump? like a charger while charge so as hunter while u in the air?
    and maybe u can add a lvl more a max pounce dmg? too max 100?
    the last is make the hunter fly faster and/or increase that u can jump wider
    another thing is : the hunter repounce stuck, is it a bug? all ppl should know it. u pounce a survivor, then u want jump away to repounce or escape but u get stucked on the incapped survivor and cant jump. most time u die. when its a bug i will post at bug tracker but im not sure what it cause, so maybe someone who know could explain?
    yeah and know tell me what u think about the hunter skills
     
  2. Authentic

    Authentic Member

    also make it that as a hunter when pouncing an incap person they cant crawl... that makes no sense on how they can move with a hunter on them.
     
  3. [lol] Yö

    [lol] Yö Junior Member

    It's like you're trying to jump but the incapped survivor is still holding onto your feet. Are you using the escape leaf buff, Bloodhand? Cus i think it get's bugged sometime if you don't.

    Don't you find it awesome to crawl half a map with a hunter on you because they hardly do any damage ?
     
  4. davzee

    davzee <img src="http://mgftw.com/webdesigner.png" />

    Thats a glitch thats been around for ages...personally im not sure why it happens, not sure if anyone else does but i dont think its fixable unfortunately. Only way around it that im aware of is to crawl off the body then pounce or try aiming your pounce further away.

    I like the idea of the hunter losing visibility when pouncing although should not go completely invisible since that would blatently be OP.
     
  5. marvel

    marvel Head Administrator Staff Member

    It happens when you incap the survivor, you can unlock using melee. It has been there since l4d1. Invisible is bad idea, inv. jockey should be enough already.

    Sent from my Desire HD using Tapatalk
     
  6. Grinder

    Grinder MG Donor

    I don't think invisibility is a good idea for the hunter.
    For the big punces it's usualy not needed; when the survivors see you it's too late most of the time as you are coming from somehwere they don't look all the time (above).
    But if someone who continously pounces from survivor to survivor (like you do ;) )would be invisible while in the air it would be OP cause the timeframe where you can be seen and shoot would be very small.

    I agree that beeing able to crawl should be elminiated (if possible).
    I agree with the punce dmg. 100 sounds fine. Why 88? Stupid number.

    Personally i'd like to see an increase in hunter dmg overall. He's the slowest killer of all pinners. Correct me if i'm wrong but I think in vanilla vs he's the fastest killer. If you don't manage to do a full dmg pounce(wich is not that easy and needs places that are high enough) every other infected (even the jockey) is more dangerous than a hunter cause they either do alot of dmg or seperate the survivors or make them fall down or even all of it.

    For pouncing wider: I thought that's whyt the "bunny legs" upgrade is for. Or does it really just increase the standard jump height? I dit not skill it cause I am used to the regular pounce range and would just fuck up when the range changes.

    Grinder
     
  7. bloodhand

    bloodhand MG Donor

    a alternative method instead of disable crawl when hunter is on a survivor would be that the survivor is stunned for 5sec after pounce. that would solve repounce stuck (i think so) and it would give the survivor a chance to surive a hunter attack. or lower the crawl speed, idk^^
    what u think?
     
  8. Hazemberg

    Hazemberg Senior Member

    Basically, it should increase the pounce damage, the 'flesh-eating' damage, disable crawling, maybe invecibility for some seconds after poucing someone, then the survivors could just shove the hunter and it will run away to pounce again?