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Getting knifed should yield bounty?

Discussion in '[L4D2] Points Reloaded' started by Striker, May 21, 2011.

  1. Striker

    Striker MG Donor

    So I was playing last night in the EU server and I grabbed a survivor with a charger and shot him waaaay back and away from team (Hard Rain first map), at which point he knifed me. Something similar happened to me twice more in the same round, all grabs were kill grabs in the "vanilla" game and the knifes obviously do their job but:

    If I grab a survive in a manner that forces him to use a knife I obviously did something right and I think it should be rewarded with 3-5 bounty.

    Thoughts?
     
  2. Nova

    Nova Senior Member

    I don't think you can really detect what's right and what's wrong based on personal opinions.
    It's just not programmable, even with AI. The only thing that can be coded are facts and rules :
    1. if charger, charged over 500 feet, for example.
    2. must be 500 feet away from any survivor, for example.

    For the idea, I don't think it's needed. If you're good enough to force knife usage upon your victims, you can always do it again, and SI damage brings in the bounty. The knife was implemented to give survivors a second chance in these situations really :/, I mean they are the ones running for their lives.
     
  3. Striker

    Striker MG Donor

    I'm not expecting them to be able to detect a "good charge" or "good smoke", just when a knife is used... yes the knife was implemented to give em a second chance but we all know u use ur knife only as a last resort when you know you teammates can't help u. If you managed to seperate the survivor from the gang to a situation where he is compelled to use his knife you should be somehow rewarded for it, that's all I'm saying.
     
  4. Nova

    Nova Senior Member

    Hence why you need to detect events that trigger facts to say, that survivor HAD to use a knife to be safe.
    I use my knife all the time, even when my team is around me. Why ? Because they're not helping, but it wasn't because the SI was did an awesome attack.

    You need rules to to see the limitations of "being compelled to use a knife". You can't just give an SI bounty for every knife used, life would be too easy. I know where you're getting at with your idea, it's not so bad to come to think of it, but TBH I'm not so down with it...

    Nevertheless, the idea can be developed further.
    Also, how much bounty are you talking about?
     
  5. Striker

    Striker MG Donor

    Can u use a knife more than once per round? If you can and higher levels have the ability to use more than once then my point is indeed invalid. I thought each survivor gets 1 knife per round which in turn means u get maximum of 10 knives per round and giving bounty to the SI who caused the knife to be used wouldn't be that critical.

    If you're saying that higher levels have more knives per round then this is indeed a bad idea.

    I was just thinking something like 3 bounty would be nice.
     
  6. LEGEND

    LEGEND Senior Member

    No, would be impossible to kill survivors then especially for low leveled players
     
  7. bloodhand

    bloodhand MG Donor

    dont change the knife, 1 time per round is good. u must look for urself when u use the knife. dont waste it at start, let mates help u and use it tacticly.
     
  8. Striker

    Striker MG Donor

    I never said they should change the knife, only that if you as an infected get killed by a knife it should yield bounty. I don't understand what I'm saying wrong here that causes this confusion...
     
  9. Nova

    Nova Senior Member

    It's because people are straying from the main subject... Legend just answered your question on higher levels having more knives, which they don't.

    I really don't know man. I'm not totally against the thought, but I'm just not for it either. Getting other ideas and opinions would help.

    If your main idea is to just give 3 bounty to the SI that's victim of a knife, I don't see the problem myself, but the psychological impact would be different, I mean, it's a survivors second chance, but you're giving SI more chances too. Adding the "being forced to" part is what made me sway another way.
     
  10. LEGEND

    LEGEND Senior Member

    OK, knife is only used as a last resort... sooo your saying that the infected who pinned the survivor should get bounty? I don't think that makes any sense because the survivor is killing a special infected which means that if anyone were to get bounty it would be the survivor.

    And in any case, knifing is an underhand trick and I'm sure neither party would want to get any bounty from it ;)

    To sum up, no, we are not going to give bounty for knifing even if you view it as a positive for the special infected :P
     
  11. Striker

    Striker MG Donor

    Ok then! :) I'm glad I managed to make my point clear and get some answers, you guys didn't like the idea and that's fine, I just wanted some more opnions on the subject and I got that :)
     
  12. cooleststorybrah

    cooleststorybrah Junior Member

    I agree that there should be something to making a survivor use their knife. Even if they use it with other survivors around, they are wasting their last resort to get your attack off them. If not bounty, then maybe like 10 seconds less respawn time, because the most irritating point imo is that you have to sit out all that time after a good attack. One problem that I can think of though is that a knife used on a smoker does not kill the smoker, so that probably doesn't deserve anything for the smoker since they can just smoke again in a few seconds.
     
  13. Tyler

    Tyler Member

    I have to disagree with the SI gaining something from being knifed... once a survivor dies, they're gone for good. Once a SI dies, they can come right back. The Survivors deserve that second chance and I don't think that the SI should necessarily gain more from that... they're already gaining from the action they're doing in the first place.
     
  14. cooleststorybrah

    cooleststorybrah Junior Member

    The SI is not gaining from being killed and having to sit out for 30 seconds after a perfectly successful attack. I just think that there should be some small consolation prize like a few second decrease on respawn after an attack that makes the survivor use their knife versus an SI attack that jumped off the side of a building or into water.

    Another separate, but interesting, idea is to keep a counter going of how many knives survivors have used on you over all your sessions.
     
  15. Collector

    Collector <img src="http://mgftw.com/leadweb.png" />

    as a charger. you already get 4-6 bounties for a good charge, as also you get 2 bounties for almost every 2 punces you do to the survivor.

    As to the subject of how many knifes should be used per game. it should stay at 1. i do however see that when you get defibed you receive a new knife which you can use.
    Also sometimes when you used a medickit on yourself(or by teammate) it sometimes gives you a knife also udner a certain health rate. dont know if anybody else noticed this?