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Common Infected Blood Lag

Discussion in 'Game Server Ideas' started by REN, Jul 1, 2012.

  1. REN

    REN Junior Member

    I know some people know about this but I would like to make a post about it. We all know that when items pile up it causes the server to lag. This is really bad with the Infected Blood drop. The common zombie has a chance to drop it but we kill so many of them that it drops often. This wouldn't be a problem if they were scattered across the map. However for some reason they always spawn in one location and create a giant pile. This means the long you play the more TVs will pile up. Here are two pictures from Swamp Fever finale, one of many (if not all) maps that have this problem.

    http://steamcommunity.com/id/tsunamichan/screenshot/594722983611119114?tab=public
    http://steamcommunity.com/id/tsunamichan/screenshot/594722983611119930?tab=public

    The drop rate for Infected Blood needs to be lowered or the spawn point needs to be fixed.
     
  2. lukemurawski

    lukemurawski Senior Member

    I have added a timer to kill all TV entities every 120.0 seconds. In other words, every two minutes, spawned TVs get wiped off the map. Hopefully this will resolve the lag issues.
     
  3. kira

    kira Junior Member

    Does that means all the tvs will disapear after 2mins? what about the quest's tvs?
     
  4. lukemurawski

    lukemurawski Senior Member

    Every TV will get wiped off. I guess this will make quests harder... Hmm, didn't see that one coming. I'll have to find a solution for that.