1. Click here to join our community discord server.

Campaign Servers - Jockeys are TOO OVERPOWERED!!

Discussion in '[L4D2] Points Reloaded' started by Inf3ct t3D, Jul 26, 2012.

  1. Inf3ct t3D

    Inf3ct t3D Junior Member

    I have noticed, playing the Campaign Co-Op servers, that the Jockey is far too overpowered.. he jumps on your head, insta-down, and he jumps from head to head in a group, taking everyone down in seconds.. pretty annoying, and far too powerful. - Thanks.
     
  2. JavCube

    JavCube MG Donor

    Personally I don't have problems with that... Keeps things interesting for us...
     
  3. ChooChoo

    ChooChoo Head Administrator Staff Member

    Try this:

    !cp

    !buy

    Upgrade yourself to fight back against the infected.
     
  4. zercophittecko

    zercophittecko Junior Member

    the jockey makes the game more interesting coop mode, D as in mod q vs you jump and jump = P
     
  5. The Maniac

    The Maniac MG donor

    I want the jockeys to be invisible again. Want to finish that darn quest
     
  6. JavCube

    JavCube MG Donor

    +1 agreed... or at least make those on VS count.
     
  7. Inf3ct t3D

    Inf3ct t3D Junior Member

    Just passing on what I thought, and others agreed with me in game. And ChooChoo.. really? Was that necessary? :tsk::tsk::tsk::tsk::tsk:
     
  8. lukemurawski

    lukemurawski Senior Member

    Hi Inf3ct t3D, and welcome to the forum :) I apologize for ChooChoo's rash statement; he is still learning how to communicate in a friendly manner.

    Unlike several other members here, I thoroughly agree with your rationale. I agree with you about the infected being overpowered. I'm in my upper level 170s, and I find staying alive extremely aggravating when a lvl 1 charger manages to kill me in three hits. This is a poor configuration setup IMO and should be fixed soon. Try opening up a poll and have the community vote on config changes.

    Just an idea, but I think infected strength should vary based on the team's average level and trueskill. A really strong team should be challenged, but a team compromised of many bots should not face the same difficulty. I can code this feature for PR 1.3.0.1 if the community permits :)
     
  9. HoTGuN

    HoTGuN MG Donor

    I think there is a way to solve this really simple without coding or anything...

    Convert one of the extreme coop server sinto a Normal one.

    Problem Solved!!! :first:
     
  10. JavCube

    JavCube MG Donor

    LOL bad ChooChoo bad....


    I wouldn't mind, but then Iwill have to agree with Hotgun (the idea o reopen xtreme server), because some high lvl guys and some low lvl ones (without discrimination) will surely complain (it's like i see the future)

    Just saying :)
     
  11. Cocaine

    Cocaine Head Administrator

    Servers to easy, servers to hard....always the same discussion.

    Maybe its a real solution to have 2 Extreme and 1 normal coops.
     
  12. marvel

    marvel Head Administrator Staff Member

    I figured that was already the case?

    :D
     
  13. lukemurawski

    lukemurawski Senior Member

    There's no code in PR 1.2 that does this :) At one point in time, I added a damage modifier that was proportional to level. If the player's level is high, then the damage caused is high, but if the player's level is low, the damage is low. Then I thought about it, and it didn't make sense; as players progress in a RPG, they become stronger and more resistant to the infected.

    Another idea, how about infected with different levels? On a team with low average levels, weaker infected tend to spawn, but on a team with higher averages, higher level infected tend to spawn. So instead of having Lvl 1 chargers that kill with 3 hits, we would have Lvl 20 chargers that kill with three hits. The range of infected that can spawn are between Level 1 - 20.
     
  14. This guy is a lvl 100 newcommer, obviously he would cry about jockeys cause he dies every round lol.
     
  15. kuko

    kuko MG Donor

    Before the extreme invisible jockeys were fun because we had to work as a team to kill them using moustachio, mollies, even knife them.... Come on lol, these days they are visible, just shove and hit him with your melee weapon... So... why spend so many points on the control panel in upgrades to improve your character if you cant manage against a jockey? to being a super-survivor and easy pass all the maps?
     
  16. e36

    e36 MG Donor

     
  17. Mr Zombie

    Mr Zombie Senior Member

    well personaly i also think the jockys instant incap is OP and for the hunter that jumps on you from like 3ft away and also does
    150 damage, nether of these make any sense both needs to be changed to damage/per second and also the same and the hunter
    needs to earn it damage from the pounce if it wants to do damage in big chunks.

    just my 2c