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!buy witch and place her

Discussion in 'Game Server Ideas' started by jarrick, Jun 4, 2011.

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  1. jarrick

    jarrick Member

    playing as an SI, I think it would be good if you could place the witch that you buy with your bounty. at the moment the witches just randomly appear somewhere on the map. it would be better if they appeared on the spot that whoever bought it was standing. - then you could have a new Skill Upgrade for the General Infected: the witch - to increase her life so that people couldn't just chop her down easy, or increase her sensitivity to being activated, or increase how many survivors she'll attack, etc..

    someone else has mentioned how duff the witches are now - they could be a better part of the game.
     
  2. Collector

    Collector <img src="http://mgftw.com/leadweb.png" />

    i dont think its possible to place a witch somewhere you wish her to be.
    Also like they tried to see if a player can control a witch as SI. but it seems very hard to do.
     
  3. HonorCode

    HonorCode Head Administrator Staff Member

    I dont agree with this suggestion. Placing the witch will just bring exploits and more problems.
     
  4. ashbringer

    ashbringer Member

    I dont agree with his suggestion about placing a witch, but I agree about creating upgrades and skills to witchers. Today on USA PR VS we couldnt buy tanks due limit, so we start buying witches. Smokke killed like 9 or 10 witches like trash...

    Witches are pretty useless right now...
     
  5. bloodhand

    bloodhand MG Donor

    yeah i agree witches must be more powerful, just make double hp for them and it should be solved.
    and with placing.. u must look before u buy a witch. it always spawn before the first survivor on map.
    and as SI u should protect witch while "work".
    if i buy a witch i get a smoker and grab survivor which want rape my witch so witch can incapp/ kill him. with spitter or boomer.. just protect the witch and u see how nice it work ;)
     
  6. smokke1982

    smokke1982 Banned

    Double hp for the witch doesn't help to much without some kick behind the attack of the witch especially if the server is full with high lvl players (lvl +100). Like Ash said, i did cut through those witches like a hot knife through butter and did not get hit once by any of them. Usually 2-3 slashes with a katana and they're down. My suggestion: make the witches upgradable, like the tank(witch hp, damage and speed)
     
  7. Mr Zombie

    Mr Zombie Senior Member

    How about this or some thing like it, it will not make the Witch stronger but sets conditions
    on what needs to be done before she is able to be killed.

    My suggestion for this is for the Witch to be immune to standard bladed weapons and that the
    attacker must have a special (Temp) Buff on his Sword/Melee weapon, call it a special oil/poison
    what ever and it can only be used 'x1 per/bottle_found' times on any level due to it being a rare
    item. It cant be bought but has to be found on that level and does not carry over to next level.

    If the Oil/Poison can only be applied to specific weapons (ie Katana) then it also help promote
    team work.

    So, x1 bottle kills x1 Witch and if there is x4 Witchies on a level then there are x4 Bottles to be
    found.

    Just a suggestion!
     
  8. smokke1982

    smokke1982 Banned

    Not going to work.. what if the player carrying the oil coated sword dies before the witch? or loses the melee(it happened to me before. pick up a somebody and bang goes the katana....stuck with a pistol), or leaves the game?b what then?

    And how will it be adjusted for witches later bought in the game? if the map has...3 standard witches, and SI buy 5 more? what happens then?
     
  9. Mr Zombie

    Mr Zombie Senior Member

    I have to admin, what I suggested has hole and was a rough out line of an idea, it would not be hard
    for the game to keep track of who has the oil/poison so if the person dies it can bee dropped and picked
    up by another player and if some one leaves thats caring it then it can be re-spawned. As for Witchies
    bought after then I guess it would just have to be done the old way and sneak around some and that will
    add to it as well, making it so you cant just plough through all the Witchies and have to adapt and make a
    choice as to which Witch to kill and which to avoid and sneak past :)
     
  10. Authentic

    Authentic Member

    Hows about the witch must be set on fire before u can swing ur sword at her to actually hit her :D?
     
  11. ashbringer

    ashbringer Member

    That's my idea:

    1st - Double her HP.
    2nd - Give more damage to the Witch, like on Realistic mode. If the witch hit you once (dont matter your HP) you're down.
    3rd - The big deal is that high level players can kill a witch before she get up or turn to them. So like Authentic said create a condition to kill the witch, like she's on fire or covered with Boomer bile.
    4th - Make her more expensive (50 bounty)

    So kill a witch will need strategy and more then 1 ppl to do it cause when you hit her with molotov or boomer bile you piss her off instantly.
     
  12. Mr Zombie

    Mr Zombie Senior Member

    yeah that could be a good option...hahaha burn da witch!
     
  13. Tyler

    Tyler Member

    Some in-game Witch bounty upgrades could be kind of interesting - The upgrades start at 0 each map and the SI can spend bounty to upgrade her HP, Dam, Speed, etc...
     
  14. TehJamsiJK

    TehJamsiJK MG Donor

    "I dont think its possible to place a witch somewhere you wish her to be.
    Also like they tried to see if a player can control a witch as SI. but it seems very hard to do."

    It's definitely possible as they've added it already, but a way you could script this is to have a function() command that spawns a witch through the console command after the argument of the bounty exchange.

    Which would look something like this in lua 5.1

    db = Player.Workspace.Lighting
    bty = Player.Workspace.Leaderstats.Bounty
    upg = Player.Workspace.Lighting.Witch
    function buy()
    if bty.Value >= 25 then
    bty.Value = bty.Value - 25
    local a = upg:clone()
    a.Parent = player.workspace
    end
    end
    script.Parent.MouseButton1Down:connect(buy)


    I would learn over scripting languages, but lua is the easiest and I don't have the time anymore to learn python or java.
     
  15. WeeJocky

    WeeJocky Game Server Moderator

    Dude, this thread is almost 10 months old, long before witch placement was changed to what it is now XD
     
  16. szSteam_76561198049914430

    szSteam_76561198049914430 Last Online: 39 hrs, 42 mins ago

    Wut? Why u revive old post lol?

    Anyway , you can buy witches anywhere you want and tanks , too.
     
  17. Raised in Hell

    Raised in Hell Senior Member

    This has already been fixed.. Closed ..
     
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