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Bounty Accumulation system

Discussion in 'Game Server Ideas' started by TehJamsiJK, Apr 1, 2012.

  1. TehJamsiJK

    TehJamsiJK MG Donor

    Many people like me end up having around 10-100 bounty left after each match, and we feel like we have to use it; only to lose it because it's versus.

    So I thought what if your bounty converted to a random object after each round?

    let's say...

    Every 25 bounty you have after the round is over, your success chance rises by 1%

    starting bounty %:

    15% chance to convert into cash
    20% chance to convert into experience
    1% chance to convert into a gem
    and
    64% chance to fail


    now, you must have 25 bounty ATLEAST to get a success chance, but if you had roughly...

    300 bounty, you'd have:

    27% chance to convert to cash
    32% chance to convert into experience
    13% chance to convert into a gem.
    and
    18% chance to fail



    82% chance to get a random gift is alright in my opinion considering that you'd need to do some serious farming to get 300 or there would've been a vending machine and you got a lot of green toasters.

    ^ I'm not encouraging farmers, I'm saying that by the time they got to 300, somebody would've caught them.
     
  2. Nova

    Nova Senior Member

    Isn't bounty converted into exp or cash already at the end of a round?
     
  3. It doesn't for me.
     
  4. Zsoka

    Zsoka Senior Member

    Only on versus.
     
  5. Nova

    Nova Senior Member

    OP's context...
     
  6. ChooChoo

    ChooChoo Head Administrator Staff Member

    On VS, Bounty turns to points. We basically encourage you to spend it to make things fun, and to help your team WIN.

    On CO-OP, you get nothing.
    The reason? Because this would actually encourage people to start farming for bounty and would hold up the entire game.
     
  7. Stoned

    Stoned Senior Member

    Now a days there's less and less teamwork lol. So now I just save up points. I used to always spend it on things to help my team, like you said, but not anymore, unless my team actually has teamwork.