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2 server ideas :)

Discussion in 'Game Server Ideas' started by UncleBens, Mar 12, 2011.

  1. UncleBens

    UncleBens Guest

    1. The uncommon infected servers

    This could be a new mode in the mixed modes servers. ALL the infected will be uncommon infecteds (Ceda infecteds, police infected, clowns etc..) and of course special infecteds ! You just need to manage the amount of infecteds spanwed and what the hordes will lokk like, maybe you should do hordes of only one type of uncommon infected ? A horde will be clowns, another will be police etc...I think you should retrieve the witches and/or the tanks in the map because fight wilth only uncommon infected is way harder than fight with common infecteds !:P

    2. Labyrinth server

    This could be a new mode in the mixed modes servers or a new server. I know that this is a crazy idea and I don't even know if it would be possible !:P Change the maps to create some littles labyrinths a bit everywhere all around the maps. You can create the labyrinths with everything ! Ceda cars, Ceda tants, hedges, cars, trees, stone walls etc...And spread up a bit of witches in the labyrinths. This could be a Versus or a COOP server. In the Versus server the infected can take advantage of the situation because they can see the glow of the survivors in the labyrinths and fly as a ghost, but once they are materialized in the labyrinths they can get lost too ! Everything will depend on the teamwork. The rushers and the stragglers will die in the labyrinths if they are to far from the group or if they get lost alone in the labyrinths with special infecteds......hehehe8)Everyone will depend on the teamwork : the experienced players, the noobs, the rushers, the stragglers, the new players...EVERYONE ! What if the server would be in the Realism mode? EPIC!8)
     
  2. LEGEND

    LEGEND Senior Member

    I love these ideas!
    I think we can do both these without heavy plugin coding from Honor xD (he needs a break after the Points Reloaded).

    I'll try do these. I'd like creating those mazes. *)
     
  3. marvel

    marvel Head Administrator Staff Member

    Watch out with the mazes. It will glitch like hell for the AI. Bots wouldn't be able to navigate through them and infected bots might get lost as well.

    About the uncommon infected, we already have attack of the clowns mode on mixed mode which spawns a clown horde on each special infected kill, but for some reason it doesn't seem to work on every map.

    Other than that, I did it in the past, spawning lots of uncommons like Jimmy gibs mobs etc but it made the server very unstable and it crashed a lot.
     
  4. UncleBens

    UncleBens Guest

    What do you mean when you say that the Bots will glitch... they will teleport ? The special infecteds and the bots can get lost O.O That seemed impossible to me since now...They are very stupid but they stick to us like glue ? no ?
     
  5. L1teHawk

    L1teHawk Senior Member

    haha.. Reminds me of a game I made a while ago while learning to use DirectX :) Honor, I have a C++ function that will take an array [*,**] of values and convert them to another Vector3 coordinate. I had a 3D model of a room with 4 doors, a dead end wall model, and a bridge, where I simply added them to an array and had my Crypt::ProcessArray() function return a Vector3 of the model locations. Want it?

    Example usage:
    Code:
    // 0 = Room, 1 = dead end, 2 = bridge, 3 = game_end()
    int iMapList[5,5] = {
    1, 1, 1, 1, 1,
    1, 1, 3, 0, 1,
    1, 0, 1, 0, 1,
    1, 0, 2, 0, 1,
    1, 1, 1, 1, 1
    }
    
    Crypt::Vector3 m_Models[] = Crypt::ProcessArray(&iMapList);
    
    for (int i = 0; i < Crypt::GetArrayLengthX(m_Models, sizeof(Crypt::Vector3)); i++)
         for (int j = 0; i < Crypt::GetArrayLengthY(m_Models, sizeof(Crypt::Vector3)); j++)
              g_pGfxPipeline->AddModel(iMapList[i][j], m_Models[i][j]);
    
    // return function
    ...
    
     
  6. LEGEND

    LEGEND Senior Member

    I have the "Uncommon Invasion" (your first idea) sorted.

    The second idea is alot harder - working on it though.
     
  7. Hey Koolaid

    Hey Koolaid Head Administrator


    Well you probably know this already but there are some maps the katana won't spawn on i forgot the ones but ya the clowns won't spawn on every map because you would have to change a file in the packets that the server has. If you did that the katana would spawn on each map and any other melee weapon for that matter.


    The server pak would be the only thing u would have to change the people connectiong wouldn't have a problem i don't think or it didn't when I had my server.
     
  8. SKINHEAD

    SKINHEAD MG Donor

    No the bots get stuck and wont move. that is a common bug for map makers

    (What i have been reading on some other forums dont hang me on it)