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Recommended Tier 1 + 2 Tank Buff Set (BaBS)

Jun 25, 2019
Recommended Tier 1 + 2 Tank Buff Set (BaBS)
  • Recommended Tier 1 + 2 Tank Buff Set (BaBS V2.6.23)

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    This Buff Set is suited for when going up against an Assassin Tank or a Cloaked Assassin Tank. Useful for when you need to aggro them and make sure no one else can be killed by their fatal claw attacks.

    ^ Indicates that the Buff is temporary and will expire after a certain period of time has passed.
    * Indicates that the Buff is a secondary option to the primary buff being recommended here and is also indicated within the Notes section of the Buff Set.
    + Indicates that the Buff has a Buff Enhancement that can be applied to it.


    Assassin Blocker COOP <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / Finale Dominator+*
    3. (SURV) |P| Mutation Shield (Expires)^
    4. (SURV) Guardian Moustachio+
    5. (SURV) Group Morale
    6. (SURV) General Tank Handler
    7. (SURV) Tenacity+
    8. (SURV) |E| Advanced Morphine Injector+
    9. (SURV) |E| Tank Duelist+
    10. (SURV) |E| Fatal Guard+
    11. (SURV) |V| Guardian Dispenser / Health Dispenser*
    12. (SURV) |V| Protective Bag
    13. (SURV) Avenger
    14. (SURV) |V| Enraging Waves+
    15. (SURV) |E| Dying Berserk+
    16. (SURV) |E| Auto-Medical / |E| Bodyguard*

    Buff Enhancements Used:
    1. General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
    2. Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
    3. |E| Vigor: Increases heal effects from buffs/regen boosters by 3HP. (Tenacity)
    4. Boosted Morphine: Using Pills/Adrenaline will heal for 3 HP/sec for 20 seconds. <Also works with Advanced Morphine Injector> (|E| Advanced Morphine Injector)
    5. Tank Resister: 20% defense is now 20% damage resistance, making it always active. (|E| Tank Duelist)
    6. |E| Witch Guard: Witches will no longer ignore incapacitation in Expert difficulty. (|E| Fatal Guard)
    7. |E| Focused Enrage: Instead of drawing all Tank aggro when active, you can choose one Tank to aggro instantly. The aggro lasts 10 seconds and Enraging Waves will instantly be put on cooldown upon use. (|V| Enraging Waves)
    8. |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)

    Notes:
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
    • If you prefer to be able to save a survivor from being killed other than saving yourself from death with a dispenser, you can swap out the |V| Guardian Dispenser Buff for the Health Dispenser Buff.
    • If you want to sacrifice yourself to stop a survivor being killed by the tank over healing before taking lethal damage, you can swap out the |E| Auto-Medical Buff for the |E| Bodyguard Buff.

    Weapons used in this buff set:
    • Any Primary Weapon
    • Any Secondary Weapon

    Benefits of this buff set: <top>
    • Knife: Gives you a knife that you can use to release yourself from SI. This can be done after 1 second of being trapped using the ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, Special Infected kills give 1 stack of Finale Dominator (2 stacks on Uber Infected kills), max 15. +2% attack, +1% defense, +1% move speed, +0.5% fire rate, +1% reload speed, +2% ammo save chance and +1% deploy speed. You lose a stack in (25-stacks) seconds or if pinned by Special Infected or if incapacitated. You lose all stacks on death.
    • |P| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • Guardian Moustachio: Gives 5 seconds of moustachio bless before taking lethal damage. <Works only once per round>
    • Group Morale: +1% defense gained for every other survivor alive.
    • General Tank Handler: -0.12% reduced damage taken from tanks multiplied by your current level. <Max buff defense percent: 90%>
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • |E| Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated/poisoned or hanging from a ledge. <Incompatible with Morphine Injector Buff> <✖ VS>
    • |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>

    <top>

    • |E| Fatal Guard: Prevents instant death while frozen. -50% less damage taken from Assassin class tanks + won't ignore incapacitation. <Does not prevent shattering on frozen death> <✖ VS>
    • |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Heals nearby survivors for +5HP + 0.3% Max HP per second, cures all bad status effects and gives moustachio bless for 2 seconds. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
    • Health Dispenser: Allows you to place a special device on the floor using your medkit. Nearby survivors receive +15 + 0.5% Max HP every half second, get cured of most bad status effects and given moustachio bless for 5 seconds. <Hold medkit and shove floor while crouching to activate> <Duration: 14 seconds> <Versus: 8HP/half second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
    • |V| Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. Become immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the assassin and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the assassin kills again. <You can have more than one revenge target> <✖ VS>
    • |V| Enraging Waves: Allows you to use a frequency device. When activated all tanks not already taunted will immediately reset their aggro and focus you for 10 seconds or until the device is deactivated. <Cooldown: 3 minutes> <✖ VS> (Command: sm_enrage)
    • |E| Dying Berserk: On taking lethal damage you become spared from death for 6 seconds where you don't use ammo, gain fatigue, damage ignores defenses/immunities and resist status or CC effects. Buff attack bonuses are halved and draw tank aggro if no-one else is and the tank isn't on taunt cooldown. <Piercing immunities nullifies attack bonuses> <Ammo save does not activate for custom weapons> <✖ VS>
    • |E| Auto-Medical: If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline used from this effect are x2 effective and also activate if they can prevent incapacitation. <Doesn't work if hanging or from fall damage> <First Aid Kit won't activate if pinned> <3 minute cooldown for First Aid Kit> <✖ VS>
    • |E| Bodyguard: You can choose a survivor to protect. If they die within 700 units, you die instead. Chosen survivor fully heals, loses tank aggro and clears all bad statuses. While dead, +1 bounty gained every time they earn bounty. A survivor can only have 1 bodyguard, bodyguards can't have one. <Target can't be changed until they are not valid> <✖ VS> (Command: sm_bodyguard)

    Tips for effectively using this buff set: <top>
    • If you want to avoid any survivors dying to the Assassin or Cloaked Assassin Tanks, be sure to aggro them quickly over to you. You have a number of damage immunity buffs to use at your disposal should you get on low health.