Recommended Support Buff Set 3 (UQBO) (BaBS)
Recommended Support Buff Set 3 (UQBO) (BaBS V2.4.7)
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This Buff Set is situated towards being able to free yourself from any pinning Special Infected much easier. It also includes buffs towards trying to stop yourself from being pinned in the first place.
Unstoppable COOP <top>
- (SURV) Knife
- (SURV) Goggles / Finale Dominator+*
- (SURV) Ninja+
- (SURV) Deflection Suit
- (SURV) Anger Ignition+
- (SURV) Guardian Moustachio+
- (SURV) Tenacity+
- (SURV) Unstoppable
- (SURV) Shoving Expert+
- (SURV) Hyperactive
- (SURV) Avenger
- (SURV) Immolation
- (SURV) Mobility Master
- (SURV) Emetic Agent
- (SURV) Knife Bag+
- (SURV) Adrenaline Run
Buff Enhancement Used:
- General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
- |E| Samurai Training: Reduces melee fatigue gain rate when using the Katana melee weapon by 50%. (Ninja)
- Furious Ignition: Increases chance to activate to 3%. <Also works on Enhanced Anger Ignition> (Anger Ignition)
- Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
- |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
- Strong Arm: Enables shoving chargers to stagger them. (Shoving Expert)
- Disposable Knife: Can now buy Disposable Knife for 30 fixed bounty to add to knife count. Disposable Knife is used first, cannot benefit from other Knife effects. (Knife Bag)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
Weapons used for this buff set:
- Any Primary Weapon
- Any Melee Weapon
Benefits of this buff set: <top>
- Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- Finale Dominator: On finale/survival maps, Special Infected kills give a stack of Finale Dominator (Uber Infected kills give 2 stacks), max 15. Each one gives 2% Attack, 1% Defense, 1% move speed, 0.5% fire rate, 1% reload speed, 2% ammo save chance and 1% deploy speed. A stack is lost if no Special Infected is killed in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
- Ninja: On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 5 seconds.
- Deflection Suit: Reflect 50% of melee damage taken against infected. Against tanks and witches, reflect 25% of melee damage taken. <Damage returned won't generate Tank aggro> <✖ VS>
- Anger Ignition: On Infected hitting you, 1% chance to ignite everything around you. <Your teammates receive 1HP fire damage from this> <Incompatible with Enhanced Anger Ignition>
- Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
- Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
- Unstoppable: Gives you the ability to block Special Infected pins, staggers and tank rock stuns. Chance = current HP % + 3%. -15% chance for each SI nearby above 3. -20% chance for each Uber SI nearby. <Does not work if incapacitated or rushing> <Doesn't block status effects, tank punches or boomer slaps> <✖ VS>
- Shoving Expert: Disables shove penalties.
- Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and swing stamina cannot decrease for 15 seconds. Hyperactive cannot be re-applied for 15 seconds. <Press RELOAD with meds in hand to get cooldown time>
- Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
- Immolation: Pressing the ZOOM key consumes molotov in hand, igniting yourself. +20% slow reduction and any infected (not tanks) nearby will catch fire. -1 damage received every 0.2 seconds, defenses become 0 while active or during cooldown. <Duration: 25 seconds> <25 second cooldown between uses> <✖ VS>
- Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
- Emetic Agent: If inside a tank belly, you can access the !buy menu to activate the Emetic Agent, forcing yourself out the belly. You gain 30 Decay stacks (max 60), 25 seconds of Gastric Juice bad status effect and cannot be eaten again for 60 seconds. <Once per round> <✖ VS> (Command: sm_emetic)
- Knife Bag: You can carry an additional knife. <Requires Knife Buff> <✖ VS>
- Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
Tips for effectively using this buff set: <top>
- You have many buffs to use at your disposal to free yourself if trapped by Special Infected. Don't be afraid to use one or more buffs in combination should you feel that you are in danger and or cannot be freed easily by other nearby survivors.