Recommended Support Buff Set 1 (UQBO) (BaBS)
Recommended Support Buff Set 1 (Unique/Quest Buffs Only) (BaBS V2.4.13)
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The support buff sets are generally situated towards supporting you and the survivors against the infected in more than 1 way.
Engineer COOP <top>
- (SURV) Knife
- (SURV) Goggles / Finale Dominator+*
- (SURV) Tenacity+
- (SURV) Tactical Reload
- (SURV) Mobility Master
- (SURV) |C| Battle Cry
- (SURV) Chainsaw Dumbass+
- (SURV) M60 Dumbass / Deadeye*
- (SURV) Dummy Rounds+
- (SURV) |C| Spin-up M60
- (SURV) Adrenaline Run
- (SURV) Heavy Gunner
- (SURV) Sideloader
- (SURV) Survival Payment
- (SURV) Peanut Blessing
- (SURV) Hunting Reward+
Buff Enhancements Used:
- General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
- |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
- |E| Chainsaw Maniac: While using your chainsaw, you gain 10% move speed and common infected hitting you won't slow you down. (Chainsaw Dumbass)
- Phantom Rounds: Gain chance to regain a second bullet. Chance is equal to half ammo save chance. (Dummy Rounds)
- |E| Trusted Consumer: When at maximum chance, you can buy from the Bounty Menu with insufficient bounty if you have at least 50% of the required cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
Weapons used in this buff set:
- Any Primary Weapon
- Any Secondary Weapon
Benefits of this buff set: <top>
- Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- Finale Dominator: On finale/survival maps, Special Infected kills give a stack of Finale Dominator (Uber Infected kills give 2 stacks), max 15. Each one gives 2% Attack, 1% Defense, 1% move speed, 0.5% fire rate, 1% reload speed, 2% ammo save chance and 1% deploy speed. A stack is lost if no Special Infected is killed in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
- Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
- Tactical Reload: If manually reloading with 1+ bullets left,+10% increased reload speed. +15% for AWP and Scout snipers. <Doesn't affect Shotguns or the Grenade Launcher>
- Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
- |C| Battle Cry: After shouting an intense battle cry, + increased fire rate for you and nearby teammates = to the number of nearby teammates for 20 seconds. The cooldown is shared between all survivors. <Cooldown: 3 minutes + 3 seconds for each teammate nearby> <Radius: 275 units> <✖ VS> (Command: sm_battlecry)
- Chainsaw Dumbass: On common infected kill, +5% chainsaw fuel refill. On special infected kill, +20% chainsaw fuel refill.
- M60 Dumbass: On common infected kill, restores 2 bullets to the M60. On special infected kill, restores 8 bullets to the M60. <✖ VS>
- Deadeye: On killing special infected from =/+75% health or with a headshot using AWP / Scout sniper rifles, +1 bullet into current magazine from your reserves. <Ammo save chance with AWP/Scout is halved while equipped> <✖ VS>
- Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
- |C| Spin-up M60: Your M60 rifles start with -20% fire rate. +2% fire rate on each shot, max: +30% additional. Fire rate bonus reduces over time not shooting. Your M60 rifle has a 10% chance not to consume ammo. <✖ VS>
- Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
- Heavy Gunner: Miniguns/mounted machine guns in use by you never overheat, deal x2 damage, give -15% less damage taken.
- Sideloader: On kill with secondary weapon, passive load one bullet/shell into primary weapon based on chance. - CI: 20% - SI: 100% - Uber SI or Witch: 250% <Doesn't apply for Grenade Launcher> <Killing blow must be damage directly from the weapon>
- Survival Payment: After the round begins, +1 bounty earned every 2 minutes. <Bounty not awarded if inside saferoom>
- Peanut Blessing: While under Moustachio Bless. +1 stack of peanut blessing for each bounty earning action. Additional bounty = x stacks, up to max of 3 stacks. Effect resets when Moustachio Bless ends.
- Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>
Tips for effectively using this buff set: <top>
- If you need ammo on both your M60 and chainsaw, but don't want to refill them both at an ammo pile? You can kill infected using your chainsaw, to benefit from both the Chainsaw Dumbass and the Sideloader Buffs so you can regenerate ammo for both weapons.