Recommended Offensive/Defensive Buff Set 1 (BaBS)
Recommended Offensive/Defensive Buff Set 1 (BaBS V2.4.12)
Back to Main Guide Page
Back to The Types of Buff Sets Page
Back to Recommended Offensive/Defensive Buff Sets Page
Go to Recommended | ODBS1 | ODBS2
This Buff Set is situated towards using both offensive and defensive buffs against the infected. You can try to deal a ton of damage to them, and then defend against their attacks in response.
Balanced COOP <top>
- (SURV) Knife
- (SURV) Goggles / |E| Dying Berserk+*
- (SURV) |Q| Piercing Bullets+
- (SURV) |E| Zapping Gun+ / |E| Flaming Sword+*
- (SURV) Guardian Moustachio+
- (SURV) Group morale / |E| Halloween Spirit#*
- (SURV) General Tank Handler
- (SURV) Tenacity+
- (SURV) |V| Protective Bag
- (SURV) Avenger
- (SURV) |E| Berserk+
- (SURV) |V| Bird Whistle
- (SURV) |V| Enraging Waves+
- (SURV) |E| Sticky Bomb+
- (SURV) Finale Dominator+
- (SURV) |V| Assassin Drone+ / |E| Pet*
Buff Enhancements Used:
- |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)
- |E| Armor Piercing Bullets: Shots may reduce more Tank armor, Flesh armor or Barrier health. Bonus reduction is equal to the weapon's bonus damage per shot. All weapons except AWP/Scout have 1/3 chance to activate. (Q| Piercing Bullets)
- Loaded Zap: Zapping Gun only activates when at 100% charge. (|E| Zapping Gun)
- Searing Flames: Flaming Sword now bypasses fire immunity (Coop Only). (|E| Flaming Sword)
- Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
- |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
- Juggernaut: Duration 20 secs but resist CC, SI pins (unstoppable effect) and tank punch stuns when active. Cooldown 4 mins. (|E| Berserk)
- |E| Focused Enrage: Instead of drawing all Tank aggro when active, you can choose one Tank to aggro instantly. The aggro lasts 10 seconds and Enraging Waves will instantly be put on cooldown upon use. (|V| Enraging Waves)
- Safety Bomb: Bomb doesn't affect allies, radius reduced to 200. (|E| Sticky Bomb)
- General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
- Medic Assassin: Assassin Drone shot has chance to heal for 80HP. Chance is equal to 3% of damage dealt. (|V| Assassin Drone)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
- If you prefer to use melee weapons over pistols, you can swap out the |E| Zapping Gun Buff for the |E| Flaming Sword Buff.
- If the |E| Halloween Spirit Buff has not yet expired, you can swap it in for the Group morale Buff.
- If you want to spawn out at pet charger to help you take care of infected, you can swap out the |V| Assassin Drone Buff for the |E| Pet Buff.
Weapons used for this buff set:
- Any Primary Weapon
- Any Secondary Weapon
Benefits of this buff set:
- Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- |E| Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. You don't consume ammo or gain fatigue, damage will ignore enemy defenses and immunities and become immune to bad status and CC effects. Buff attack bonuses are halved during this duration and you will also draw tank aggro if no-one else is and the tank isn't on taunt cooldown. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
- |Q| Piercing Bullets: Upon shooting the same Special Infected/Tank, +1% increased damage/bullet (+2% with Hunting Rifle/Single Pistol and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 75% - (weapon tier * pellet count). <Max bonus: +150%>
- |E| Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0.<Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun/freeze> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
- |E| Flaming Sword: Sets your sword on fire. Melee hits ignite and deal mixture of fire and melee damage to infected hit. <Works only with the Katana, Machete, Golf Club and Combat Knife>
- Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
- Group morale: -1% reduced damage taken for every other survivor alive.
- |E| Halloween Spirit: +20% Increased damage dealt and -20% reduced damage taken against tanks. <Works until November 21st> <✖ VS>
- General Tank Handler: -0.12% reduced damage taken from tanks x current level. <Max buff defense percent: 90%>
- Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3><✖ VS>
- |V| Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. +immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
- Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
- |E| Berserk: When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown. <Available in the !buy menu> <Cooldown: 5 minutes> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS> (Command: sm_berserk)
- |V| Bird Whistle: Use a bird whistle to call crows to attack. Infected within 600 units take damage every second for 5 seconds equal to: - Common and Special: 1,000 HP - Tanks 1: 1% max health, Tier 2+: 0.4% max health (max 1,500) <Only one whistle can be active at the same time> <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom> <✖ VS> (Command: sm_bwhistle)
- |V| Enraging Waves: Allows you to use a frequency device. When activated all tanks not already taunted will immediately reset their aggro and focus you for 10 seconds or until the device is deactivated. <Cooldown: 3 minutes> <✖ VS> (Command: sm_enrage)
- |E| Sticky Bomb: Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 10,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time. <Target must have 100k HP or more> <Uses on the same target lowers damage by 2.5K, 2.5K minimum> <Once per round> <✖ VS>
- Finale Dominator: On finale/survival maps, Special Infected kills give a stack of Finale Dominator (Uber Infected kills give 2 stacks), max 15. Each one gives 2% Attack, 1% Defense, 1% move speed, 0.5% fire rate, 1% reload speed, 2% ammo save chance and 1% deploy speed. A stack is lost if no Special Infected is killed in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
- |V| Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP). Upon reaching maximum damage, damage resets to 300HP. <Incompatible with other drones> <✖ VS>
- |E| Pet: Allows you to spawn a charger pet. Charger pet has 1,000HP and deals 250HP damage to enemy infected. It only has one life but can be recalled and respawned at will if the charger pet did not die. <Spawnable in the !buy menu> <If the pet is lost within 3 seconds, it can be respawned> <✖ VS> (Command: sm_pet)
Tips for effectively using this buff set: <top>
- If you plan on aggroing a tank over to you. Be sure to deal a lot of damage to it before letting it come to you and taking a lot of damage in return so no other survivors can be affected for a short time.