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Recommended Offensive Buff Set 2 (UQBO) (BaBS)
Recommended Offensive Buff Set 2 (Unique/Quest Buffs Only) (BaBS V2.2.4)
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This Buff Set is situated towards damage increases on your primary and melee weapons against any infected.
General DPS COOP <top>
- (SURV) Knife
- (SURV) Goggles / Finale Dominator+*
- (SURV) Ninja
- (SURV) |Q| Piercing Bullets
- (SURV) Butcher
- (SURV) Tank Slayer
- (SURV) Tenacity
- (SURV) Hyperactive
- (SURV) Avenger
- (SURV) Tactical Reload
- (SURV) Mobility Master
- (SURV) Health Dispenser
- (SURV) Dummy Rounds+
- (SURV) Auto Pistol Modulator
- (SURV) Adrenaline Run
- (SURV) Hunting Reward
Buff Enhancements Used
- General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
- Phantom Rounds: Gain chance to regain a second bullet. Chance is equal to half ammo save chance. (Dummy Rounds)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
Weapons used for this Buff Set
- Any Primary Weapon (Whichever your good with)
- Any Secondary Weapon (Whichever your good with)
Benefits of this buff set <top>
- Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- Finale Dominator: On finale/survival maps, On each special infected kill, +1 stack of finale dominator (+2 stacks on each uber special infected kill), up to 15. +2% increased damage, +1% increased defense, +1% increased movement speed, +0.5% increased fire rate, +2% increased reload speed and +2% chance to save ammo. You lose a stack in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
- Ninja: On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 3 seconds.
- Piercing Bullets: Upon shooting the same infected, +1% increased damage per bullet (+2% with Hunting Rifle/Single Pistol and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 75% - (weapon tier * pellet count). <Max bonus: +150%>
- Butcher: On melee hit, deal +1% of target's current HP as bonus damage. <Only works with targets that take melee damage> <Max bonus: +500 damage>
- Tank Slayer: You deal +300HP bonus damage to tanks every 4 seconds with ranged guns. <✖ VS>
- Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0. <Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP><Increases damage taken from all hits by 3> <✖ VS>
- Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds. <Incompatible with Ninja Buff>
- Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
- Tactical Reload: If manually reloading with 1+ bullets left. +15% increased reload speed. <Doesn't affect Pistols, Shotguns or the Grenade Launcher>
- Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
- Health Dispenser: Allows you to place a special device on the floor using medikit. Nearby survivors receive +15 + 0.5% Max HP per second, cured of all bad status effects and given moustachio bless for 5 seconds. <Hold medikit and shove floor while crouching to activate> <Duration: 14 seconds> <Versus: 8HP per second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
- Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
- Auto Pistol Modulator: Allows you to go full auto with pistols. +5% increased fire rate and reload speed. <Pistols cannot exceed 8 shots a second> <✖ VS>
- Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
- Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>
Tips for effectively using this buff set well <top>
- If you want to be able to deal good damage to the infected in finale maps, gain stacks of the Finale Dominator Buff and try to maintain them without getting pinned down or by killing special infected often.