Recommended Healer Buff Set (AS) (MGS)

Feb 11, 2019
Recommended Healer Buff Set (AS) (MGS)
  • Recommended Healer Buff Set (Awakening Scenario) (MGS V2.1.3)

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    This Buff Set is situated towards healing survivors on low HP and defibrillating dead survivors back while fighting against the Awakened Brutal Tank.

    Healer ABT <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / |E| Dying Berserk+*
    3. (SURV) |P| Mutation Shield (Expires) / Survival Payment*
    4. (SURV) Guardian Moustachio+
    5. (SURV) |E| Love is in the air
    6. (SURV) Tenacity+
    7. (SURV) |E| Super Moustachio Bless / Peanut Blessing*
    8. (SURV) |E| Advanced Morphine Injector+
    9. (SURV) |E| Tank Duelist+ / |V| Guardian Dispenser*
    10. (SURV) |V| Protective Bag / |E| Bodyguard*
    11. (SURV) Avenger / Hunting Reward+*
    12. (SURV) |E| Non-Aggression Pact
    13. (SURV) |E| Sacrifice
    14. (SURV) |C| Discharger
    15. (SURV) Speedy Water
    16. (SURV) |E| Supporting Role / Ranged Expert+*

    Buff Enhancements Used:
    1. |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)
    2. Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
    3. |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
    4. Boosted Morphine: Using Pills/Adrenaline will heal for 3HP/sec for 20 seconds. <Also works with Advanced Morphine Injector> (Morphine Injector) (|E| Advanced Morphine Injector)
    5. Tank Resister: 20% defense is now 20% damage resistance, making it always active. (|E| Tank Duelist)
    6. |E| Trusted Consumer: When at maximum chance, you can buy from the Bounty Menu with insufficient bounty if you have at least 50% of the required cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)
    7. |E| Ranged Perfectionist: Assault Rifles and SMGs no longer suffer range damage dropoff. (Ranged Expert)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you want to have more bounty for the tank, rather than Mutation Bad Status Effect immunity, you can swap out the |P| Mutation Shield Buff for the Survival Payment Buff.
    • If you want to gain a higher amount of bounty on bounty earning actions over crowd control immunity, you can swap out the |E| Super Moustachio Bless Buff for the Peanut Blessing Buff.
    • If you want to have another buff that saves you from taking lethal damage, you can swap out the |E| Tank Duelist Buff for the |V| Guardian Dispenser Buff.
    • If you want to save a survivor from dying to the tank, rather than saving yourself from dying, you can swap out the |V| Protective Bag Buff for the |E| Bodyguard Buff.
    • If you want to have higher bounty for the tank, you can swap out the Avenger Buff for the Hunting Reward Buff.
    • If you don't want other survivors to benefit from AOE heals and want to support with tank damage instead, you can swap out the |E| Supporting Role Buff for the Ranged Expert Buff.

    Weapons used in this buff set:
    • Any Rifle or SMG
    • Any Secondary Weapon

    Benefits of this buff set: <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. You don't consume ammo or gain fatigue, damage will ignore enemy defenses and immunities and become immune to bad status and CC effects. Buff attack bonuses are halved during this duration and you will also draw tank aggro if no-one else is and the tank isn't on taunt cooldown. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • |P| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • Survival Payment: After the round begins, +1 bounty earned every 2 minutes. <Bounty not awarded if inside saferoom>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • |E| Love is in the air: Allows you to select a teammate as a favourite in !buy menu. Chosen teammate receives up to +25% defense and you take up to 10% base damage they take depending on how close you are to them within 500 units. Within 250 units, when favourite gains HP, you heal 25% of their heal. <Favourite cannot be changed once set and lasts the whole round> <✖ VS> (Command: sm_favorite)
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>

    <top>

    • |E| Super Moustachio Bless: On triggering moustachio bless, become immune to crowd control for the effect duration. <Blocks: Pounce, Ride, Charge, Pummel, Tongue, Tank Punch, Ability CC> <✖ VS>
    • Peanut Blessing: While under Moustachio Bless. +1 stack of peanut blessing for each bounty earning action. Additional bounty = x stacks, up to max of 3 stacks. Effect resets when Moustachio Bless ends.
    • |E| Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot be healed if poisoned. <Incompatible with Morphine Injector Buff> <✖ VS>
    • |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • |V| Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Heals nearby survivors for +5HP + 0.3% Max HP per second, cures all bad status effects and gives moustachio bless for 2 seconds. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
    • |V| Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. +immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • |E| Bodyguard: You can choose a survivor to protect. If they die within 700 units, you die instead. Chosen survivor gains full heal, loses tank aggro and is cured of all bad statuses. While dead, +1 bounty gained every time they earn bounty. A survivor can only have 1 bodyguard, bodyguards can't have one. <Target can't be changed until they are not valid> <✖ VS> (Command: sm_bodyguard)
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>

    <top>

    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead. You can use the !buy menu to form a pact for 20 seconds. All survivors and tanks become damage immune, Special Infected will release their victims and cannot pin and survivor use actions can't be interrupted. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)
    • |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)
    • |C| Discharger: Allows you to deploy a defibrillator in the ground. It damages, ignites and stuns infected around. On the last tick, it resurrects back all nearby survivors and deals more damage. <Shove floor with defib while crouching to activate> <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • Speedy Water: Increased speed while in water.
    • |E| Supporting Role: Deal (Tier x 10%) less damage dealt to tanks. +25% more to other infected or +50% to any near/pinning an ally. Every 5th Medkit/Defib used on an ally gives 2 charges. With primary held, shove an ally to give +20% ammo costing your own. When activating an AOE skill, all affected allies gain 5 seconds of Moustachio Bless. <2nd charge only given after normal item use> <20 second wait for giving ammo to same ally> <✖ VS>
    • Ranged Expert: Assault Rifles and SMGs ignore the defenses of your target, they're not affected by attack bonuses from buffs, they shoot and reload -25% slower. <✖ VS>

    Tips for effectively using this buff set: <top>
    • Do your best to keep the survivors alive! The Awakened Brutal Tank's punch attacks and abilities are very hard hitting and can't have their damage reduced at all (except through damage resistance).
    • If you see multiple dead survivors on the ground and are feared, it may be better to use your |C| Discharger buff effect to resurrect them rather than try to use your defibrillator.
    • Use the effects of Speedy Water to your advantage to heal, revive or resurrect survivors since it can be done faster in water than on land. Just make sure the tank is away before you do any of these actions.