Recommended Equipment Buff Set 3 (UQBO) (BaBS)
Recommended Equipment Buff Set 3 (Unique/Quest Buffs Only) (BaBS V2.4.13)
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This Buff set is situated more towards using vomit jar's against infected as their own medicine.
Infection Controller COOP (UQBO) <top>
- (SURV) Knife
- (SURV) Goggles / Finale Dominator+*
- (SURV) Ranged Expert+
- (SURV) Tenacity+
- (SURV) Hyperactive
- (SURV) Tactical Reload
- (SURV) Mobility Master
- (SURV) Double Projectile
- (SURV) Grenade Trap
- (SURV) Chainsaw Dumbass+
- (SURV) Dense Vomit Cloud
- (SURV) Dummy Rounds+
- (SURV) Adrenaline Run
- (SURV) Survival Payment
- (SURV) Peanut Blessing
- (SURV) Hunting Reward+
Buff Enhancements Used:
- General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
- |E| Ranged Perfectionist: Assault Rifles and SMGs no longer suffer range damage dropoff. (Ranged Expert)
- |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
- |E| Chainsaw Maniac: While using your chainsaw, you gain 10% move speed and common infected hitting you won't slow you down. (Chainsaw Dumbass)
- Phantom Rounds: Gain chance to regain a second bullet. Chance is equal to half ammo save chance. (Dummy Rounds)
- |E| Trusted Consumer: When at maximum chance, you can buy from the Bounty Menu with insufficient bounty if you have at least 50% of the required cost, putting you into negative bounty. <Cannot be used on items in the Miscellaneous category> (Hunting Reward)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
Weapons used in this buff set:
- Any Primary Weapon
Benefits of this buff set: <top>
- Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- Finale Dominator: On finale/survival maps, Special Infected kills give a stack of Finale Dominator (Uber Infected kills give 2 stacks), max 15. Each one gives 2% Attack, 1% Defense, 1% move speed, 0.5% fire rate, 1% reload speed, 2% ammo save chance and 1% deploy speed. A stack is lost if no Special Infected is killed in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
- Ranged Expert: Assault Rifles and SMGs ignore the defenses of your target, they're not affected by attack bonuses from buffs, they shoot and reload -25% slower. <✖ VS>
- Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
- Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and swing stamina cannot decrease for 15 seconds. Hyperactive cannot be re-applied for 15 seconds. <Press RELOAD with meds in hand to get cooldown time>
- Tactical Reload: If manually reloading with 1+ bullets left,+10% increased reload speed. +15% for AWP and Scout snipers. <Doesn't affect Shotguns or the Grenade Launcher>
- Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
- Double Projectile: Allows you to throw 2 pipe bomb and vomit jar projectiles.
- Grenade Trap: Allows you to setup throwable traps on the floor. It will detonate if any enemy infected gets close and creates a projectile based on the trap type. Traps cannot trigger in 3 seconds of being placed, and will detonate after 2 minutes. <Shove floor with throwable in hand to place> <Pipe bomb traps deal double damage and have no dropoff> <Max 3 active traps. In VS max 3 of each type per round>
- Chainsaw Dumbass: On common infected kill, +5% chainsaw fuel refill. On special infected kill, +20% chainsaw fuel refill.
- Dense Vomit Cloud: After throwing vomit jars, infected continue to be biled while passing through it. <Versus: it can only affect 3 special infected>
- Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
- Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
- Survival Payment: After the round begins, +1 bounty earned every 2 minutes. <Bounty not awarded if inside saferoom>
- Peanut Blessing: While under Moustachio Bless. +1 stack of peanut blessing for each bounty earning action. Additional bounty = x stacks, up to max of 3 stacks. Effect resets when Moustachio Bless ends.
- Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>
Tips for effectively using this buff set: <top>
- If you want to be effective with the vomit jar in terms of the buffs that use the vomit jar, make sure that you are accurate when throwing vomit jars towards your target at close range.