Recommended Defensive Buff Set (HS-MGS)
Recommended Defensive Buff Set (HS-MGS V2.0.5)
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Defensive Buff Set
- (SURV) Knife
- (SURV) Goggles / Finale Dominator+*
- (SURV) Guardian Moustachio+
- (SURV) Group morale
- (SURV) General Tank Handler
- (SURV) |E| Love is in the air
- (SURV) Tenacity
- (SURV) |E| Tank Duelist+
- (SURV) |V| Guardian Dispenser
- (SURV) |V| Protective Bag
- (SURV) Avenger
- (SURV) |V| Enraging Waves
- (SURV) Health Dispenser
- (SURV) |E| Slaying Automata+
- (SURV) Survival Payment
- (SURV) Hunting Reward
Buff Enhancements Used
- Finale Overlord (Finale Dominator)
- Guardian Recharger (Guardian Moustachio)
- Tank Resister (|E| Tank Duelist)
- Explosive Automata (|E| Slaying Automata)
- If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.
Weapons used in this buff set
- Any Primary Weapon (whichever your good with)
- Any Secondary Weapon (whichever your good with)
Benefits of this buff set <top>
- Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
- Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
- Finale Dominator: On finale/survival maps, On each special infected kill, +1 stack of finale dominator (+2 stacks on each uber special infected kill), up to 15. +2% increased damage, +1% increased defense, +1% increased movement speed, +0.5% increased fire rate, +2% increased reload speed and +2% chance to save ammo. You lose a stack in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
- Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
- Group morale: -1% reduced damage taken for every other survivor alive.
- General Tank Handler: -0.12% reduced damage taken from tanks x current level. <Max buff defense percent: 90%>
- Love is in the air: Allows you to select a teammate as a favourite in !buy menu. Chosen teammate receives -25% damage taken, but you take 1HP damage every time they get hit. Standing nearby your chosen teammate gives you 1HP every 5 seconds. <Effect disappears if you die> <1HP damage is not applied if the other survivor favourites you too> <✖ VS>
- Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0.<Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP><Increases damage taken from all hits by 3> <✖ VS>
- Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
- Guardian Dispenser: Before taking lethal damage, a health device triggers on you. Heals nearby survivors for +5HP + 0.3% Max HP per second, cures all bad status effects and gives moustachio bless for 2 seconds. <Duration: 14 seconds> <Works only once per round> <First aid kit NOT required> <✖ VS>
- Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. +immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate>
- Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
- Enraging Waves: Allows you to use a device. When activated all tanks around will immediately reset aggro and focus you for 10 seconds or until device is deactivated. <Cooldown: 3 minutes>
- Health Dispenser: Allows you to place a special device on the floor using medikit. Nearby survivors receive +15 + 0.5% Max HP per second, cured of all bad status effects and given moustachio bless for 5 seconds. <Hold medikit and shove floor while crouching to activate> <Duration: 14 seconds> <Versus: 8HP per second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
- Slaying Automata: Allows you to deploy a turret that shoots at infected every second within 600 units, 180* arc, dealing 150 damage. <Turret can only be spawned once, but can be rotated by pressing USE> <Turret shuts down if idle for 20 seconds, anyone can press USE to wake it> <Max 3 active turrets at once, idle turrets will be removed in place of new ones> <✖ VS>
- Survival Payment: After the round begins, +1 bounty earned every 2 minutes. <Bounty not awarded if inside saferoom>
- Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>
Tips for effectively using this buff set <top>
- If you need to tank damage against the tanks, feel free to soak the damage for everyone else so they can focus on damaging the tank or taking care of other things.
- If you need to take care of a dangerous tank, use the enraging waves and protective bag buff on yourself so everyone can free damage the tanks that come over to you. Just make sure to heal afterwards if you need to.
- if you need to earn bounty, place down your turret facing towards the fenced off side of the street so it can take care of the CI and SI that come towards it.