Recommended Buff Set Against Tanks 7 (BaBS)

Jul 31, 2018
Recommended Buff Set Against Tanks 7 (BaBS)
  • Recommended Buff Set Against Tanks 7 (BaBS V2.1)

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    This Buff Set is suited for against the Executioner Tank, giving you aggro control so you can stop him executing survivors and defense against his increasing damage as you gain death sentence marks.

    Executioner Stopper COOP <top>
    1. (SURV) Knife
    2. (SURV) Goggles / Finale Dominator*
    3. (SURV) |E| Zapping Gun
    4. (SURV) |P| Mutation Shield (Expires)
    5. (SURV) Guardian Moustachio
    6. (SURV) Group Morale
    7. (SURV) |E| Fentanyl Injector
    8. (SURV) General Tank Handler
    9. (SURV) Tenacity
    10. (SURV) |E| Advanced Morphine Injector
    11. (SURV) |E| Tank Duelist
    12. (SURV) Avenger
    13. (SURV) |V| Enraging Waves
    14. (SURV) |E| Courage
    15. (SURV) |E| Dying Berserk
    16. (SURV) |E| Hidden Strength

    Notes
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.

    Weapons used in this buff set
    • Any Primary Weapon (Whichever your good with)
    • Any Secondary Weapon (Whichever your good with)

    Benefits of this buff set <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, On each special infected kill, +1 stack of finale dominator (+2 stacks on each uber special infected kill), up to 15. +2% increased damage, +1% increased defense, +1% increased movement speed, +0.5% increased fire rate, +2% increased reload speed and +2% chance to save ammo. You lose a stack in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
    • Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • Mutation Shield: Protection against Mutation Bad Status Effect.
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Group Morale: -1% reduced damage taken for every other survivor alive.
    • Fentanyl Injector: Heals 3HP/s after receiving damage from tanks until you reach full health. Cannot be healed if poisoned or incapacitated.
    • General Tank Handler: -0.12% reduced damage taken from tanks x current level. <Max buff defense percent: 90%>
    • Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0.<Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP><Increases damage taken from all hits by 3> <✖ VS>
    <top>
    • Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot be healed if poisoned. <Incompatible with Morphine Injector Buff> <✖ VS>
    • Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
    • Enraging Waves: Allows you to use a device. When activated all tanks around will immediately reset aggro and focus you for 10 seconds or until device is deactivated. <Cooldown: 3 minutes>
    • Courage: After reviving a teammate (hanging revives don't count), they take -50% less damage (including true damage), and gain +25% movement speed. The bonuses decay over 25 seconds. <✖ VS>
    • Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. Your shots consume 0 ammo, ignore enemy defenses and immunities and become immune to bad status and CC effects. You will also draw tank aggro if no-one else already is. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • Hidden Strength: On finale/survival maps, if 6 or less survivors are alive, you can access the !buy menu to get revived. You cannot revive if your body is destroyed or if dead for over 3 minutes. You'll be revived with -75% reduced max HP, -30% decreased movement speed which both decay over 2 minutes and 20 seconds of special infected pin immunity. <Once per round> <✖ VS>

    Tips for effectively using this buff set <top>
    • To stop the Executioner Tank from executing survivors, use your Enraging Waves Buff to automatically aggro it over to you. If you can't do that, either get in the way of the incapacitated survivor to sacrifice yourself or stun the tank and deal damage until the incapacitated survivor is saved.