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[UPDATE] New version 1.2.0.3b

Discussion in 'News & Updates' started by HonorCode, Nov 11, 2013.

  1. HonorCode

    HonorCode Head Administrator Staff Member

    New stable version of points reloaded should be shortly available on all servers.
    As request by many players, I attached here the patch notes of this update.

    Code:
    [v1.2.0.3b]
    [Versus Notes]
    -Fixed the door not opening in rare situations.
    
    
    [Cooperative Notes]
    -Added ragdoll type death for survivor that fall from high heights.
    -Added new tanks: Infernal, Assassin, Fighter, Bloody, Ninja, "Kirby" (Not correctly named yet), Dummy. (They are not automatically spawning, must be fully tested first).
    -Changed how the vehicle arrival situation is handled. Instead of making the infected immune, the rescue will just leave survivors behind (those who aren't within the vehicle or rescue platform).
    -Changed how the tank frustration (lose control) worked to fix a bug where all players would lose control. The meter will continue to drop unless the tank is visible for survivors and it reset upon damage.
    -Changed how the quest system works to easily and rapidly add future quests.
    -Changed the difficulty manager to properly process different coop phases (finale, panic, normal, onslaughter, etc).
    -Changed the health of the witch on cooperative servers to make it easier to kill.
    -Changed the witch damage to 750.0 (instant incap and instant death on expert).
    -Changed sniper_awp and sniper_scout damage to 850-900HP per shot against SI and CI when scopped. (Damage is 600HP against tanks). Headshots will multiply the damage by 4.65
    -Changed spitter's spit maximum stickiness to 75% (was 100% before).
    -Fixed all ammo related bugs.
    -Fixed invisible jockeys not spawning.
    
    
    [General Notes]
    -Added a quick tutorial for newcomers.
    -Added the clot bacteria status (cardiac arrest).
    -Added additional command !clan.
    -Added quick clan news on the !gp menu.
    -Added a couple buffs obtainable by completing quests
    -Changed Gems concept. They are now FR-Pills (See crafting menu for an explanation).
    -Fixed a bug where all status wouldn't end after player death.
    -Fixed sticky blood status (with this, the buff that uses it is fixed).
    -Fixed unusable options on the !gp menu.
    -Fixed a bug where after clan creation, the system wouldn't retrieve the stone
    
    
    [Additional comments]
    -Certain quests may not work if they aren't properly configured (see root admin section for correct configuration).
    -Clan wars must be delayed due to stability issues.
    
    Happy gaming! :dance:
     
  2. marvel

    marvel Head Administrator Staff Member

    Nice job! :)

    Sent from my C6603 using Tapatalk