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Remove Healer tank from Imprisoner Backup squad

Discussion in 'Suggestions Box' started by Chach, May 9, 2020.

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Should Healer Tank be removed from Imprisoner backup squad?

  1. Yes

    6 vote(s)
    37.5%
  2. No

    10 vote(s)
    62.5%
  1. Chach

    Chach MG Donor

    Healer's tank's shield and healing capacity is too powerful on Prison scenario.
    • It creates shields for both other backup t1 and imprisoner tank itself. This makes it much harder to kill t1s and also deal damage to imprisoner tank after players take down cages.
    • It is also much powerful with some t1s including but not limited to:
    1. Drainer Tank-Drainer tank heals itself while having the shield and after shield is destroyed it is healed by healer tank and self heal turning into near unkillable health sucking machine until healer dies.
    2. Guardian Tank-Healer tank can shield guardian and guardian can provide protective aura to healer making it much harder to take down.
    3. Vacuum tank-Although Vacuum tank can disrupt cage whacking process it stays alive much longer and places lots of pressure on t1 duelists to take it down as fast as possible.
    4. Electric Tank-Same thing like Vacuum tank. It's stuns make it harder to destroy cages and the longer it stays alive the harder it gets.
     
  2. Binsen

    Binsen MG Donor

    I disagree Chach, The Healer does give a great advantage to Imprisoner, but so does the other Tanks, for a reason they are the guards helping him and its part of the Scenario strat: T1 must be focused 1st or else the fight goes exponentially harder.

    People must learn how to handle it imho.
     
  3. timkit

    timkit MG Donor

    TBH, I have to disagree here.

    Sure healer tank can make some tank fights much harder than normal, as a challenge. it's best that we'd accept that challenge and focus down the healer tank first, like we'd do with a warrior/guardian tank, given that these tanks are mainly support tanks.

    You may also want to have a defensive survivor aggro any shielded tanks in the meantime while the other survivors take care of the healer tank. That way, you won't have to worry about the shielded tank being a problem until you need to kill him later on.
     
  4. Biscince

    Biscince New Member

    Make supreme pestilent tank a backup tank.

    Seriously, to be honest, I want to keep Healer tank as a backup tank for Imprisoner Tank, since I like challenges, but I do understand that it can make the run harder.

    A potential solution could be that depending of the average level of the 16~20-man squad, the difficulty scale can change some parameters as example :

    1) if we do reach a certain threshold (in terms of average level), then the Healer can spawn.

    2) the Healer tank spawn rate scales to the difficulty and its spawn rate is drastically decreased for low-level squad.

    3) restrict Healer tank spawn number to 1

    4.1) decrease Healer's tank shield health if it is casted on multiple tank targets
    4.2) restrict the number of tanks that can receive Healer tank shield (ex: if the Imprisoner tank already have a shield, then the Healer can't put a second shield on another tank)
    4.3) if players manage to destroy a tank shield, increase the cooldown of Healer Tank shield or make the target whose shield is destroyed "unshiedable" for 5mins

    I think we can find several solutions that can please the majority of players.

    Best regards :v
     
    timkit likes this.
  5. timkit

    timkit MG Donor

    Here's what I think of these numbered options: I favour number 4 the most and would prefer Healer Tank to be nerfed overall in Scenarios.

    1. and 2. Nah, there's no need for that, we need to know best how to handle the Healer tank at most scenario difficulties, even if doing it with minimum 16 players. However if you were doing it with everyone equaling an average level below 215 and or there are players who are new to the Prison Scenario, then it should cut healer tank spawn rates in half (thus favouring all other tier 1 tank spawns and only spawning healer tank probably only once)

    3. Or we can do this but if healer tank is to be allowed to spawn a maximum of 1 times, it happens at a random time throughout the fight, replacing 1 random tier 1 spawn. The chance increases the longer the wait time of healer tank to spawn in with a maximum chance of 25% after 10 minutes, or if Imprisoner Tank's HP goes below 100k at anytime.

    Therefore in Prison Scenarios there may be a chance of not seeing 1 Healer Tank, but in another scenario, you do get 1 spawning with a long Imprisoner Tank fight.

    4. I do think that it's a better idea to nerf the Healer Tank, here's what I'm suggesting as a result.

    1. Reduce the amount of shield given to tanks, with a maximum value first, then with this shield value decreasing each time, reaching a minimum value after 5 shield uses. If the shield is used on Imprisoner Tank while a prison cage is up at anytime, then the shield health is halved instead.
    2. We can also nerf the shield so that it'll only apply to any tanks/SI within 500 units, with a maximum of 3 SIs shielded or 1 tank shielded.
    3. This option seems unreasonable and would nerf healer tank into oblivion, do remember about the Fired Up Passive. That will need to change to.

    Thanks for reading my 2 cents of thought
     
    Last edited: May 13, 2020
    Biscince likes this.

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