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Utility Buffs2 (BaBS V1.7)

Nov 15, 2017 at 3:32 PM
Utility Buffs2 (BaBS V1.7)
  • Utility Buffs Page 2

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    8. |E| General Shield (Expires)

    Description:
    Shields yourself from every status including mutation, poison, curse, clot bacteria, internal bleeding and others.

    Positives
    + You will never be inflicted by any bad status effect for 14 days!
    + One of the more useful Utility buffs due to its effect. Can replace the Mutation, Poison Shield Buffs if you have them.


    Negatives
    - Shorter duration than normal for this expiring buff compared to others

    Explanation
    Hate being inflicted by poison, paralyze, mutation, clot bacteria, internal bleeding, intense bleeding, corrosion, curse, blind, biological bomb, irradiation or any of the buff effects? all bad status effects are blocked for 14 days. The effects of the buff make it one of the more useful Utility buffs which can replace thee Mutation and Poison Shield Buffs if you have them, effectively saving a single buff slot. You only get the effects for about less than half the normal duration of a Mutation or Poison Shield Buff so remember the date of expiration 14 days from when you buy it.

    Benefit in Buff Sets
    Complete protection from all bad status effects.

    9. |Q| Artisan <top>

    Description:

    Multiplies by 3 the total amount of FR-Pills obtained after a successful craft.

    Positives

    + The amount of Fr-Pills you obtain after a successful craft is tripled.

    Negatives

    - The chances of a successful craft isn't changed at all
    - The Buff is useless when you don't have any Fr-Pill crafting to get done in ALL Buff Sets.


    Explanation:

    You want to be able to craft more pills in a successful craft right? The Artisan Buff triples the amount of Fr-Pills that you win from successfully crafting them. The only thing is that the chances of a successful craft remain the same and that the Buff is useless when you don't have any Fr-Pill crafting to do in ALL Buff Sets.

    Benefit in Buff Sets

    Your amount of pills won is multiplied by 3.

    10. |E| Knife Recycle <top>

    Description:
    Knives used to release from smokers will be kept
    <Works only once in versus>


    Positives
    + You can use an infinite number of knives on smokers on COOP and never run dry!
    + One of the Best Utility Buffs to be using in Most Buff Sets
    + Cannot be countered by Knife Deflection since smokers can't use it if smoking from far away and not directly.


    Negatives

    - The Buff effect only works once in versus, make sure you knife the smoker trapping you when needed and at the right time and moment.

    Explanation:
    Hate being grabbed by smokers all the time? Now you can solve that problem once and for all permanently. Use the Knife Recycle Buff on your Buff Sets and your problem is solved. The Buff will let you use knife after knife on every smoker that traps you and you will never use any knifes at all. The Buff cannot be countered by the Knife Deflection Buff since most of the time the smoker that grabs you will do it from mostly moderate to far away range. That's why its considered to be one of the best Utility Buffs to be using in Most Buff Sets where it can be combined with the Knife and the Knife Bag Buff. The downside is that the Buff effect will only work once in versus, use your knife carefully then against the smoker trapping you and only do it when needed, at the right time and moment.

    Benefit in Buff Sets
    You can keep knifes used against smokers. <Works only once per map in VS>

    11. |E| Bullet Scavenger <top>

    Description:
    Gives you 1% missing ammo for your primary weapon per second if you are running
    <Does not work if incapacitated>


    Positives
    + Gives you 1% missing ammo for your primary weapon per second if you are running.
    + Combining the Bullet Scavenger Buff with the M60 Dumbass Buff makes using the M60 more useful.


    Negatives
    - The Buff effect won't work if you are incapacitated.
    - The Buff effect itself is less effective than the Bonus Toaster effect.


    Explanation:
    No.... Out of bullets. Where's my ammo at? Oh wait, the Bullet Scavenger already gave me some... The Buff gives you 1% of your missing ammo per second while your running and you aren't currently incapacitated. You can make the M60 useful by combining the M60 Dumbass Buff with the Bullet Scavenger Buff, yet the effect of the Bullet Scavenger is less effective at giving you ammo rather than the Bonus Toaster effect that can do the same thing but give more. If you are incapacitated, the effect of the Buff won't work.

    Benefit in Buff Sets
    Gives your primary weapon 1% missing ammo per second while running and not incapacitated.

    12. Healing Shocks <top>

    Description:
    With a defib equipped (doesn't have to be held), every second you will regain health equal to the number of other survivors within 400 units, up to 10HP. The other nearby survivors will also heal for 33% of the amount you gained.
    <Can't heal while poisoned or incapacitated>
    <Incapacitated survivors don't count>
    <First equipping or taking 10+ damage from a single hit delays healing by 5 secs>
    <Heals up to 90% Max HP>


    Positives
    + While having a Defib health item on you, you regen HP every second equal to number of other survivors within 400 units, up to 10HP.
    + Other nearby survivors will also heal for 33% of the amount you gained (up to 3HP).


    Negatives
    - You cannot heal while poisoned or incapacitated.
    - Incapacitated survivors don't count.
    - First equipping or taking 10+ damage from a single hit delays healing by 5 seconds.
    - regeneration cannot go above 90% of your maximum HP from this buff only.


    Explanation:
    Do you love regaining health? You can add the Healing Shocks Buff to that list. For every second, you will regen health equal to the number of other survivors within 400 units, up to 10HP. The other survivors will also heal for 33% of the amount you gain every second as well. You won't be able to heal if you become poisoned or incapacitated. Incapacitated survivors don't count. First equipping or taking 10+ damage from a single hit delays healing by 5 seconds. The health regeneration from this buff only can only go up to 90% of your maximum HP.

    Benefit in Buff Sets
    With a defib equipped (doesn't have to be held) regen = other survivors (400 units), up to 10HP. Other survivors regen 33% of what you regen. <Can't heal while poisoned or incapacitated> <Incapacitated survivors don't count> <First equipping or taking 10+ damage from a single hit delays healing by 5 seconds> <regen can't go above 90% Max HP>

    13. Prescription Medication <top>

    Description:
    Allows you to buy pills or adrenaline for free once per round in the !buy menu.

    Positives
    + You can buy pills or adrenaline shot for free once per round in the !buy menu.

    Negatives
    - A less useful utility Buff on COOP rather than VS overall.
    - The effect of the Prescription Medication Buff only works once per round.

    Explanation:
    Need medicine? Go to your local pharmacist and buy yourself some Prescription Medication as a Buff. You can buy pills or adrenaline shot for free once per round in the !buy menu. However given its uses it is a less useful utility buff on COOP rather than on VS, due to the amount of bounty saved on VS making a difference between being able to get something and not. You only have one !buy of either pills or adrenaline shot for free once per round, so make the buff usage count wisely when it's needed.

    Benefit in Buff Sets
    Can buy pills/adrenaline shot for free once per round.

    14. Protector <top>

    Description:
    Players that are 50 levels lower than you will gain 2% defense against all damage (except falls) for each percent of their health missing (Max: 30%). Additionally, reviving an incapacitated player 50 levels lower than you will grant them 90% defense and CC immunity for 10 seconds.
    <Coop Only>
    <Radius: 500>


    Positives

    + Lower Level players gain +2% defense against all damage (except fall damage) for each % of missing health (Maximum: +30% defense) within 500 units.
    + Reviving lower level Incapacitated players will give them +90% defense and Crowd Control immunity for 10 seconds.


    Negatives

    - None

    Explanation:

    Want to be their Guardian Angel? Well now you can with the Protector Buff! Each time the low level players are injured by the infected, they are protected by you by reducing the injury they receive. This is good because these low level players are able to get back quickly into the fight when they are helped up by you with a large amount of damage reduction and immunity to crowd control, allowing them to maintain their stand against the infected!

    Benefit in Buff Sets
    Players 50 levels lower than you gain 2% defense against all damage (except for falls) for each missing health as % (Max: 30%). Reviving incapacitated players 50 levels lower than you gives them 90% defense and CC immunity for 10 seconds.