Tier 2 !tankinfo 1 (TI)

Jan 16, 2019
Tier 2 !tankinfo 1 (TI)
  • Tier 2 !tankinfo Page 1 (TI V1.0.5)

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    This page contains the !tankinfo for all tier 2 tanks across 2 pages. If you wish to see the !tankinfo for the other tanks across other tiers, you can click on the other links above to see the information there. Have fun reading!

    1. Butcher Tank

    Description:
    The tank has learned how to use chainsaws to attack and is desperate for survivors to dismember. Stay away!

    Statistics:
    Health: 230,000
    Punch Damage: 0 HP
    Speed: 1.7
    Hit Delay: 0.5
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Butcher Tools: This tank carries chainsaws and uses them to attack.
    • (Passive) Chainsaw Cut: When a survivor is hit by a chainsaw they are damaged by 100 HP + 5% of their maximum health. Each subsequent hit on the same target deals 1% more damage. Additionally, they are slowed down by 8%.
    • (Passive) Dismember: When a survivor dies by a chainsaw, the tank will dismember the body making it impossible to revive.
    • (Passive) Meat shield: Each time a survivor is killed by a chainsaw, the tank gains a shield that blocks all damage. The shield can be removed by attacking the tank with melee weapons. Incapacitating a survivor will also grant a small meat shield, as well as if the tank attacks the same target 5 times subsequently.
    • (Passive) Meat frenzy: When the tank has a meat shield, its hit interval will decrease to 0.25.
    • (Active) Dance of a thousand chainsaws: The tank throws chainsaw up in the air that will then fall to the ground. Survivors hit by a chainsaw will suffer chainsaw cuts and will have them stuck in their bodies for 4 seconds, receiving 2.5% of their maximum health as damage per second. The tank can't use this ability in closed areas.

    Additional Information:
    The Butcher Tank was introduced sometime back during 2016/2017 as a tank that was able to permanently kill survivors with its punches if the survivor was dead.

    2. Frozen Drainer Tank <top>

    Description:
    This tank is a Drainer Tank with Ice Tank properties. It seems to loathe fire.

    Statistics:
    Health: 150,000
    Punch Damage: 150 HP
    Speed: 1.65
    Hit Delay: 1.5
    Blocks: Melee


    Abilities:
    • (Passive) Drain: The tank drains between 1 HP to 90 HP (depending on distance) of nearby survivors despite of any walls or obstacles. The tank heals each time it absorbs health by 1000% of the amount absorbed.
    • (Passive) Ice Emanation: Reduces the speed of nearby survivors by 5% each 0.5 seconds (Max: 75%). Effect slowly vanishes after going away from the tank.
    • (Passive) Ice Rock: The rock can explode and the debris will slow down survivors by 35%.
    • (Passive) Burning Rage: Setting the tank alight will infuriate it, causing it to move faster and drain 50% stronger.
    • (Passive) Stay Close: The tank's punches will not knock the victim away causing them to suffer further exposure from the drain.

    Additional Information:
    The Frozen Drainer Tank back in V1.5 had the lowest maximum amount of HP for any tier 2 tanks, which was 120,000. This was back when the Cloaked Assassin Tank did not exist in mgftw.

    3. Hunter Tank <top>

    Description:
    This tank is hungry and will struggle to hunt survivors down. It is able to place a variety of traps to get all of them.

    Statistics:
    Health: 220,000
    Punch Damage: 150 HP
    Speed: 1.70
    Hit Delay: 1.5
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Hunting Duty: The tank reduces incoming damage by 2 times the number of alive survivors, down to 5 damage minimum. This damage reduction cannot be bypassed.
    • (Passive) Hunger: The tank gets more hungry overtime. Increases damage done to survivors by 2 HP each second that passes. This is reset if the tank kills a survivor.
    • (Passive) Assassination: The tank instantly kills lonely survivors.
    • (Passive) Great Meal: Killing a survivor will restore the tank's health by 55 HP multiplied by the victim's level.
    • (Active) Deadly Slash: The tank's next attack will be boosted to deal additional 300 HP damage to the next victim it hits, causing them Intense Bleeding (Bad status) for 10 seconds. Survivors with intense bleeding won't be able to be healed and won't be able to get up. (Cooldown: 50 seconds)
    • (Active) Bear Trap: Drops a bear trap in the ground that is triggered if a survivor passes by. Once triggered, the survivor won't be able to move and will instantly lose 25% of their maximum health and then receive 10 HP/s damage. To be released, teammates must stand on top of the trap for 1.5 seconds. The tank will apply 'Deadly Slash' effect on all hits towards trapped survivors completely ignoring the cooldown.
    • (Passive) Trapped Sentence: The tank will focus survivors trapped on bear traps.
    • (Active) Dubious Trap: The tank will drop a random other trap against survivors:
      - Trick Trap: Deals 100 damage, biles, and inflicts a random status effect.
      - Stun Trap: Deals 150 damage and stuns for 3 seconds.
      - Acid Trap: Deals 300 damage and drops an acid pool.
      - Slow Trap: Deals 200 damage and slows by 50%.

    Additional Information:
    The Hunter Tank has been around as a tier 2 tank for a long time, back before V1.5 as well.

    4. Bloody Tank <top>

    Description:
    The Bloody tank is still a mystery. Not much is known on how it casts its abilities, because when the tank dies it destroys its internal organs. The tank has a powerful set of abilities to destroy any team of survivors.

    Statistics:
    Health: 175,000
    Punch Damage: 100 HP
    Speed: 1.65
    Hit Delay: 1.1
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Bleed: Increases bleedout rate of survivors nearby by 300%.
    • (Passive) Bleed Vulnerability: Increases damage taken by incapped survivors by 300%.
    • (Passive) Absorption: The tank absorbs common infected to heal by 500 HP per common consumed. (Range: 250)
    • (Passive) Screw Rocks: The tank can't throw rocks.
    • (Active) Curse: On cast, 4 witches will start cursing the nearby area slowing down survivors by 50% and randomly cursing them. Once the curse ends, any survivors inside the area will receive 1/4 Max HP as damage (Doubled if cursed). Cursed survivors will receive 1000% additional damage from all other sources.

    Additional Information:
    Back a very long time ago in the Bloody Tank's !tankinfo description, it was mentioned how the Bloody Tank was able to force survivors to turn into the infected after sometime. However, the current version of !tankinfo no longer mentions this.

    5. Shaman Tank <top>

    Description:
    The Shaman tank was one of the first powerful tank mutations that was discovered. It is able to manipulate energy around itself and transform it to deal serious damage to humans. The tank is also known for its low physical damage.

    Statistics:
    Health: 250,000
    Punch Damage: 70 HP
    Speed: 1.65
    Hit Delay: 1.5
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Heal: The tank heals for 1,000 HP each 10 seconds.
    • (Active) Inferno: Leaves a trace of fire that deals 150 HP damage per tick.
    • (Active) Teleport: The tank teleports to the first survivor or to the nearest survivor on final chapters.
    • (Active) Mutation: Infects nearby survivors with brain bacterias that will force them to temporarily forget how to fight.
    • (Active) Drop Acid: Leaves a pool of acid that will gradually slow survivors down for up to 25% of their regular speed.
    • (Active) Flesh Shield: Uses death tank bodies to block damage for 5 seconds.
    • (Active) Vomit: The tank biles all survivors nearby.
    • (Passive) Radiation: The tank deals 1 to 90 HP damage to nearby survivors based on proximity to the tank. (Coop Only)
    • (Passive) Crippling Claw: The tank has a 1/4 chance of inflicting a random status condition on any non-downed survivor it punches. (Coop Only)

    Additional Information:
    The Shaman Tank was the first tier 2 tank introduced to mgftw, back in an earlier unknown mgftw version a very long time ago. It has changed a bit in terms of new abilities being added in but has retained most of its original abilities.

    6. Knight Tank <top>

    Description:
    This tank shows a similar behavior that the Guardian Tank and will try to help its fellow infected. Don't be fooled though, this tank has more special offensive abilities waiting to be released.

    Statistics:
    Health: 280,000
    Punch Damage: 400 HP
    Speed: 1.5
    Hit Delay: 1.5
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Mega Earthquake: Creates a powerful earthquake that will throw survivors a high distance in the air when the tank punches an incapacitated survivor.
    • (Passive) Enhanced Protection Aura: Decreases damage taken by all tanks and special infected nearby by 80%. Does not apply for the tank itself. (Radius: 1000).
    • (Passive) Flesh armor: The tank uses a flesh armor to reduce damage taken. At first, the tank shields 100% damage taken. On each hit, the tank loses 1% damage reduction and regenerates 2% per second.
    • (Passive) Bottled Anger: If the tank hasn't performed a Mega Earthquake in 25 seconds, it's next punch will activate it, regardless if anyone is incapacitated.
    • (Active) Charge: The tank charges violently into nearby survivors, flinging them away. The victims take 200 damage upon impact, and may suffer from fall damage.

    Additional Information:
    Back in V1.5, the Knight Tank was a force to be reckoned with. It was very dangerous to fight it outside as any mega earthquake that sends survivors into the air could kill them upon landing due to the high fall damage. However, since the survivors have more maximum HP to deal with the tank now, this has become less of a problem.

    7. Corrosive Tank <top>

    Description:
    This tank is able to produce a special acid that disables very important amino acids from human muscle. Infected individual don't seem to be affected by it. Survivors affected will experience endurance and strength reduction for a long period of time.

    Statistics:
    Health: 225,000
    Punch Damage: 45 HP
    Speed: 1.65
    Hit Delay: 0.6
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Acid rock: The rock can explode and will leave a trace of acid.
    • (Passive) Acid bleedout: The tank drops acid for each 1% HP it loses.
    • (Passive) Acid claws: After a hit with its claws, the tank will soak survivor with acid who will periodically expose them for 6 seconds.
    • (Passive) Corrosion: Each time the survivors are exposed to the tank's acid (damaged by it) their body parts will slowly begin to decay. Survivors will suffer a loss on their basic statistics:
      - 1 HP of max HP lost for the round (Min HP: 20)
      - 4 HP of max incap HP lost for the round (Min: 100 HP)
      - 0.01 speed lost for the round (Min: 0.95)
      - 0.03 melee swing speed is lost for the round (Endless)
    • (Active) Acid Spit: Spits acid towards a survivor's location.
    • (Active) Acid Hell: Acid will appear under all survivor's feet regardless of how far they are from the tank.
    • (Passive) Effervescence: The acid deals 1% of the survivor's current health as bonus damage.

    Additional Information:
    The Corrosive Tank's acid used to be a big hazard to all survivors in V1.5 back when the maximum HP was 275. This made it a big deal for any survivors who took acid damage, as taking too much of it made surviving the infected almost impossible afterwards.