Tier 1 !tankinfo 1 (TI)

Jan 15, 2019
Tier 1 !tankinfo 1 (TI)
  • Tier 1 !tankinfo Page 1 (TI V1.0.4)

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    This page contains the !tankinfo for all tier 1 tanks across 3 pages. If you wish to see the !tankinfo for the other tanks across other tiers, you can click on the other links above to see the information there. Have fun reading!

    1. Paranoid Tank

    Description:
    This tank hates the company of anything besides himself and won't rest until it has made sure there's nothing around him.

    Statistics:
    Health: 50,000 (25,000 on Easy, 50,000 on Normal, 62,500 on Advanced, 75,000 on Expert)
    Punch Damage: 100 HP
    Speed: 1.5
    Hit Delay: 0.5
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Explosive Punch: The tank's punch will cause an explosion that will damage nearby survivors.
    • (Passive) Earthquake: The tank's punch on incapacitated survivors will generate earthquakes that will launch survivors far away.
    • (Passive) Aggro Attraction: The tank's punch will randomly bile the target.

    Additional Information:
    The Paranoid Tank used to be called Paranoia Tank back in the V1.5 days of mgftw. It still retains the same abilities that it has, but it used to deal more punch damage.

    2. Drainer Tank <top>

    Description:
    The tank is able to force the blood from the survivors to flow towards himself through open wounds and heal with it. It was not named a Vampire Tank because it doesn't need direct contact with its victims.

    Statistics:
    Health: 50,000 (25,000 on Easy, 50,000 on Normal, 62,500 on Advanced, 75,000 on Expert)
    Punch Damage: 90 HP
    Speed: 1.4
    Hit Delay: 1.0
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Drain: The tank drains between 1 HP to 60 HP (depending on distance) of nearby survivors despite of any walls or obstacles. The tank heals each time it absorbs health by 1000% of the amount absorbed.
    • (Passive) Stay Close: The tank's punches will not knock the victim away causing them to suffer further exposure from the drain.

    Additional Information:
    The Drainer Tank is also available in VS, however it's health is reduced to 25,000 for balance reasons and it drains less HP.

    3. Armored Tank <top>

    Description:
    This tank has really hard to penetrate skin that makes weapons useless against it. The only way to kill it is by melting the tank with fire and acid.

    Statistics:
    Health: 60,000 (30,000 on Easy, 60,000 on Normal, 75,000 on Advanced, 90,000 on Expert)
    Punch Damage: 70 HP
    Speed: 1.0
    Hit Delay: 1.5
    Blocks: All damage, except Fire and Acid


    Abilities:
    • (Passive) Metalized Skin: The tank is immune to bullets and melee weapons.

    Additional Information:
    The Armored Tank used to be called Metalized Tank back in the V1.5 days of mgftw. It also used to take way longer to kill him with fire especially in the Hard Rain finale map with all that water around to extinguish the fire.

    4. Bomb Tank <top>

    Description:
    The Bomb tank, as survivors call it, obtained its name after it was observed that no matter how much it is attacked, it will only die after a set period of time, in one violent explosion.

    Statistics:
    Health: Immortal
    Punch Damage: 100 HP
    Speed: 1.0
    Hit Delay: 1.5
    Blocks: Nothing


    Abilities:
    • (Passive) Internal Bomb: The tank explodes after a set amount of time dealing immense amount of damage to survivors and completely destroying their corpses, making them unable to be resurrected.
    • (Passive) Immense Regeneration: The tank heals 5,000 HP per second.
    • (Passive) Explosive rock: The tank's rock explodes and deals damage in an area.

    Additional Information:
    The Bomb Tank's explosion can be avoided if you are: Incapacitated, caught by any special infected, have any damage immunity buffs active or if you have the Bomb Tank Protection Buff equipped.

    5. Ghost Tank <top>

    Description:
    This tank is barely visible and will make most survivors panic and wonder where the tank will make its next move.

    Statistics:
    Health: 40,000 (20,000 on Easy, 40,000 on Normal, 50,000 on Advanced, 60,000 on Expert)
    Punch Damage: 150 HP
    Speed: 1.5
    Hit Delay: 0.8
    Blocks: Fire, Melee, Acid


    Abilities:
    • (Passive) Invisible: Tank has 95% visibility reduced.
    • (Passive) Backstab: Tank deals double damage from behind.
    • (Active) Scare: The tank scares survivors around making them have the Fear status. Survivors under Fear will not be able to attack and will revive and heal teammates slower.

    Additional Information:
    The Ghost Tank used to have it's Scare ability scare people to death by giving them a heart attack, instantly killing them. This was since changed V1.6.3.0 to now inflict the Fear bad status effect instead.

    6. Poison Tank <top>

    Description:
    The tank is completely poisonous and toxic. You should not get near the tank or allow it to inject poison into your system.

    Statistics:
    Health: 50,000 (25,000 on Easy, 50,000 on Normal, 62,500 on Advanced, 75,000 on Expert)
    Punch Damage: 150 HP
    Speed: 1.5
    Hit Delay: 0.5
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Poisonous spores: Deals damage to nearby survivors. The more damage survivors receive, the higher the chance to get poisoned for 8 seconds.
    • (Passive) Poisonous claws: Instantly poisons survivors upon a claw hit for 4 seconds.

    Additional Information:
    The Poison Tank used to be a very dangerous tank to deal with in V1.5 back when everyone had lower amounts of maximum HP. It becomes hard to save any incapacitated survivor when they are inflicted with the Poison bad status effect. Thankfully in later mgftw versions the tank is of little threat to the survivors.

    7. Ice Tank <top>

    Description:
    The tank is covered in really cold ice and will rapidly reduce temperature around itself, slowing survivors down. Don't underestimate this tank! It is strong enough to walk around with ice in its body!

    Statistics:
    Health: 55,000 (27,500 on Easy, 55,000 on Normal, 68,750 on Advanced, 82,500 on Expert)
    Punch Damage: 300 HP
    Speed: 1.45
    Hit Delay: 2.0
    Blocks: Melee


    Abilities:
    • (Passive) Ice Emanation: Reduces the speed of nearby survivors by 5% each 0.5 seconds (Max: 75%). Effect slowly vanishes after going away from the tank.
    • (Passive) Ice Rock: The rock can explode and the debris will slow down survivors by 35%.
    • (Passive) Cold Habitat: The tank is too used to low temperatures, causing fire to slow it down instead of helping.

    Additional Information:
    The Ice Tank in !tankinfo used to specify the amount of speed that the tank would have when on fire, which was 1.25. However this information is no longer mentioned since an unknown mgftw update.