Special Tier !tankinfo 1 (TI)

Jan 16, 2019
Special Tier !tankinfo 1 (TI)
  • Special Tier !tankinfo Page 1 (TI V1.0.5)

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    This page contains the !tankinfo for all Special Tier tanks across 3 pages. If you wish to see the !tankinfo for the other tanks across other tiers, you can click on the other links above to see the information there. Have fun reading!

    1. Joker Tank

    Description:
    Not much is known about this tank. Its only purpose seems to annoy survivors in any way it can. Among its method it has been witnessed how 2 Joker tanks play tennis with a survivor, how the tank can block corridors and prevent survivors from moving forward. This tank seems to respond to other tank commands.

    Statistics:
    Health: Immortal
    Punch Damage: 0 HP
    Speed: 1.9
    Hit Delay: 0.2
    Blocks: Fire and Melee


    Additional Information:
    The Joker Tank can only be naturally spawned when the Executioner Tank uses his 'Little Jokers' active ability to spawn the tank for 45 seconds. The Supreme Executioner Tank's version of this ability allows a Supreme Joker Tank to be spawned for 2 minutes.

    2. Cupid Tank <top>

    Description:
    This tank is believed to be Emily's boyfriend. It seems to be able to feel love towards humans but expresses it in extremely violent ways.

    Statistics:
    Health: 300,000
    Punch Damage: 200 HP
    Speed: 1.8
    Hit Delay: 1.0
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Regeneration: The tank heals for 1% of its total missing health each 10 seconds.
    • (Passive) Affection: The tank's punch are its way to say I love you. Survivors in love with the tank will receive x5 damage.
    • (Passive) Buy things for me!: The tank needs stuff! Item cost will double while survivors are in love with it.
    • (Active) Love spores: The tank releases special spores that will force nearby survivors to love the tank. Survivors in love with the tank won't be able to deal damage to it and will lose 5 HP per second if they get too far. Effect lasts 30 seconds.
    • (Active) Super hug: The tank prepares an extreme punch that will deal 50% of its current health as damage. Effect takes 3 seconds to prepare and disappears after 10 seconds if the tank doesn't punch anyone. The hugged survivor will be stunned for 20 seconds.

    Additional Information:
    The Cupid Tank can naturally appear in mgftw COOP during the Valentine Event. This makes it the 2nd event tank to be able to naturally spawn outside of scenarios during events with the Executioner Tank being the 1st tank to do so.

    3. Sickening Tank <top>

    Description:
    This tank is a powerful variation of the pestilent tank. It seems to be the original form of the pestilent tank before it becomes useless. The tank has no defenses, but has an incredible amount of health.

    Statistics:
    Health: 1,000,000
    Punch Damage: 150 HP
    Speed: 1.65
    Hit Delay: 1.0
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Toxicity: Adds one stack of Toxicity on each punch. The first stack causes the survivor to receive 1 HP every half second. Each new stack multiplies the damage by 2. (1 -> 2 -> 4 -> 8 -> ...). Survivors lose toxicity by 1 stack each 10 seconds. (Max DPS: 128).
    • (Passive) Sticky Hold: Tank punches won't knock the victim away.
    • (Passive) Paranoia: The tank is able to pass a strong disease that causes severe paranoia on survivors. The disease takes days to show up and is really easy to cure, but other survivors may not have noticed and will come to attack the group.
    • (Passive) Contamination: All survivors take 2 HP damage every half second regardless of location for every minute that passes.
    • (Active) Toxic Cloud: The tank releases toxic clouds that stay in an area for 15 seconds and deal 6 HP damage every 0.1 seconds. The cloud grows in size overtime.
    • (Passive) Lethal disease: If a survivor is affected by a toxic cloud longer than 8 seconds they will be affected by a lethal disease. These survivors will lose 5% of their missing health and prevent health regen. The disease lasts until the tank or the survivor dies.
    • (Passive) Corrosive Gases: Any damage inflicted from the tank will reduce the victim's maximum HP by 1. Max HP reduction is split between normal and incap HP without Tenacity.
    • (Passive) Toxic desperation: When the tank is about to die, it gets desperate. The tank does not take damage while desperate and its abilities deal triple damage. The tank itself attacks and moves at double speed. After 45 seconds, the tank will explode by the instability of its inner gases.

    Additional Information:
    The Sickening Tank is a scenario tank that was introduced during the Easter Event in 2017 within its own event map. However, since September 2018 it was reintroduced with the Missing Squad Scenario.

    4. Jelly Tank <top>

    Description:
    The tank is covered in a substance similar to normal gel. This gel is alive and upon contact with flesh, it will completely cover and destroy it.

    Statistics:
    Health: 400,000
    Punch Damage: 30 HP
    Speed: 1.3
    Hit Delay: 1.0
    Blocks: Fire


    Abilities:
    • (Active) Gel puddle: Some of the tank's gel will fall to the floor creating a puddle. Survivors that pass through the gel will be rooted in place and will receive 3% of their maximum health as damage per second. They can only be released by destroying (shooting) the puddle. The gel heals for the damage taken. Survivors in the gel also have their defenses reduced to 0.
    • (Active) Gel transfer: The tank's punches are too slimmy to deal significant damage but will cover the survivor in gel. The gel will deal 0.5% of the survivors maximum health per second, per stack. Gel stacks can be lost by moving around to get rid of the deadly gel.
    • (Passive) Puddle absortion: After destroying a puddle, it will remain in place for 5 seconds. If the tank passes through the puddle, it will regain 5% of its missing health by absorbing the puddle.
    • (Passive) Gel spillage: Every 10% of health the tank has lost will generate a gel puddle.

    Additional Information:
    The Jelly Tank is the first scenario tank introduced into mgftw during V1.7 back in August 2017.

    5. Heartbroken Tank <top>

    Description:
    Emily went to find her husband and got infected. Due to a high amount of resistance drugs and buffs, she became a powerful tank that will do everything to keep the cupid tank alive.

    Statistics:
    Health: 600,000
    Punch Damage: 200 HP
    Speed: 2.0
    Hit Delay: 0.75
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Fury: The tank accumulates 4 stacks of fury each 2 seconds and each time it hits a survivor. At 100 stacks the tank makes a lethal ability.
    • (Passive) Defense Corrosion: Each tank hit reduces the defenses of the survivors by 10%.
    • (Passive) Hard skin: Bullets that reach the tank will be reflected to random directions after damaging it. Bullets that reach survivors will do 1% (Min: 5 HP) max health as damage.
    • (Passive) Boiling Fury: The tank deals 0.2% of a target's max health as bonus damage per fury stack and gains 1% damage reduction multiplied by the amount of fury stacks.
    • (Passive) Hard concussion: Cars thrown by the tank will instantly kill survivors.
    • (Passive) Overwhelming Pain: If damage from the tank would incapacitate, the overflow damage will be taken away from the survivor's incap health.
    • (Active - Fury) Hyper Explosion: The tank sucks the air around it pushing survivors towards itself. After 4 seconds, an explosion occurs dealing 0% - 50% survivor's maximum health as damage depending on distance.
    • (Active - Fury) Nemesis: The tank becomes invisible and inaudible, and survivors become confused. If a survivor is hit by the tank, it instantly dies and all other survivors receive all of their missing health as damage. The nemesis effect lasts 20 seconds or until the tank hits someone.
    • (Active - Fury) Fury explosion: The tank gains +1.0 speed, its hit interval becomes 0.25 and it deals 50% extra damage for 30 seconds.
    • (Active - Fury) Deflection Stance: Damage to the tank will be ignored and reflected to the dealer. Additionally, reflected bullets from Hard Skin passive will be thrown directly to the attackers.
    • (Active - Fury) Bullet Release: The tank throws all the bullets stuck in its body causing 10% maximum health damage per second to survivors in sight of the tank. Effect lasts 4 seconds.
    • (Passive) Desperation: When the tank receives lethal damage it will become desperated and gain additional movement speed and insane damage. It will also generate fury twice as fast and only make damage lethal abilities.

    Additional Information:
    The Heartbroken Tank is a scenario tank that was first introduced back in mgftw in February 2016 with the Valentine Event. Since the Clan Fortress update in June 2018, the Heartbroken Scenario was able to be hosted more often.

    6. Supreme Infernal Tank <top>

    Description:
    A stronger version of the infernal tank.

    Statistics:
    Health: 900,000
    Punch Damage: 250 HP
    Speed: 2.0
    Hit Delay: 1.2
    Blocks: Fire and Melee


    Abilities:
    • (Passive) Scorched: The tank deals 100 HP extra damage to survivors affected by fire in the past 4 seconds. Each claw hit on scorched survivors creates an additional fire.
    • (Passive) Supreme Infernal Fire: Fire deals 2% of the target's current health per tick. Additionally, the fire will quickly deteriorate the legs of the survivors slowing them by 1% per tick.
    • (Passive) Combustion: The tank's blood is highly flammable and will generate fire each time the tank loses 2% of its health.
    • (Passive) Supreme Demons: If common infected are hit by the tank's fire, they will mutate into demons. Demons are immune to damage for 5 seconds after conversion, have 4000 HP and deal double damage.
    • (Active) Supreme Meteor: The tank periodically summons a meteor that deals 1000 HP damage on impact and leaves fire at the floor. Additionally, the impact will suck survivors into the fire. Meteors are summoned faster the lower the tank's health is. At 15% health, the meteors will start homing in on targets.
    • (Active) Tentacles: The tank uses tentacles to attack near survivors. These tentacles deal 90 HP true damage per hit and can trigger the Earthquake passive. Tentacles stay in the ground for 3 seconds and then explode, damaging and stunning ANYTHING too close. Each tentacle hit reduces the survivor defenses by 10%. Survivor regains defense by 1% each 3 seconds.
    • (Passive) Earthquake: The tank's punch on incapacitated survivors will generate earthquakes that will launch survivors far away.
    • (Passive) Desperation: The tank will start focusing incapacitated survivors if it has less than 20% of its maximum health.
    • (Active) Eruption: The tank slams the ground causing a violent eruption, starting a fire. Any nearby survivors will also suffer a stun for 3 seconds.
    • (Passive) Supreme Fire Shield: With the Fire Shield active, the tank gains 99% damage reduction. The shield disappears if the tank submerges in water but returns after 40 seconds.
    • (Passive) Intense Heat: With the Fire Shield active, the tank deals heavy damage to survivors nearby.
    • (Passive) Hydrophobic: The tank moves much faster when in water.

    Additional Information:
    The Supreme Infernal Tank is the main scenario tank that spawns in the Helms Deep Scenario, which was introduced in V1.7 back in August 2017.

    7. Dormant Solidified Tank <top>

    Description:
    One of the dormant tanks. This tank is an enhanced version of the armored tank that is still developing its skin. Its back is completely unprotected.

    Statistics:
    Health: 40,000
    Punch Damage: 10%
    Speed: 1.3
    Hit Delay: 2.0
    Blocks: Fire


    Abilities:
    • (Passive) Frontal Wall: The tank only receives damage from the back. The fortified skin can still be peeled off with melee weapons.
    • (Passive) Penetration: The tank ignores defense.
    • (Passive) No escape: The tank gains move speed every second it hasn't damaged a survivor. It's move speed resets once it does.

    Additional Information:
    The Dormant Solidified Tank is the 1st Dormant Tank that you have to kill in the 'Wolf in Sheep's Clothing' Quest from Sara.