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Shadow Tank (ClS-MGS)

Sep 29, 2018
Shadow Tank (ClS-MGS)
  • Shadow Tank (ClS-MGS V2.0.5)

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    Tank Info
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    Recommended Buff Set

    Buffs <top>
    1. (SURV) Knife
    2. (SURV) Goggles / |E| Dying Berserk*
    3. (SURV) |E| Zapping Gun+
    4. (SURV) Guardian Moustachio+
    5. (SURV) |V| Protective Bag
    6. (SURV) Avenger
    7. (SURV) Mobility Master
    8. (SURV) |V| Enraging Waves
    9. (SURV) Frag Grenade
    10. (SURV) Freezing Grenade
    11. (SURV) |E| Slaying Automata+
    12. (SURV) |E| Sticky Bomb+
    13. (SURV) Freezing Grenade Launcher
    14. (SURV) |C| Discharger
    15. (SURV) |V| War Wounds
    16. (SURV) |V| Assassin Drone+

    Buff Enhancements Used
    • Loaded Zap (|E| Zapping Gun)
    • Guardian Recharger (Guardian Moustachio)
    • Explosive Automata (|E| Slaying Automata)
    • Safety Bomb (|E| Sticky Bomb)
    • Scavenger Assassin (|V| Assassin Drone)

    Notes
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.

    Weapons used in this buff set
    • Any Primary Weapon (Whichever your good with)
    • Either single/dual Pistols or Magnum Pistol

    Benefits of this buff set <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. Your shots consume 0 ammo, ignore enemy defenses and immunities and become immune to bad status and CC effects. You will also draw tank aggro if no-one else already is. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. +immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate>
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
    • Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Enraging Waves: Allows you to use a device. When activated all tanks around will immediately reset aggro and focus you for 10 seconds or until device is deactivated. <Cooldown: 3 minutes>
    • Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
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    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks> <Incompatible with other buffs that change grenade contents> <Same target can't be frozen for 15 seconds>
    • Slaying Automata: Allows you to deploy a turret that shoots at infected every second within 600 units, 180* arc, dealing 150 damage. <Turret can only be spawned once, but can be rotated by pressing USE> <Turret shuts down if idle for 20 seconds, anyone can press USE to wake it> <Max 3 active turrets at once, idle turrets will be removed in place of new ones> <✖ VS>
    • Sticky Bomb: Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 15,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time. <Target must have 100k HP or more> <Uses on the same target halves damage up to 2 times> <Once per round> <✖ VS>
    • Freezing Grenade Launcher: Grenade Launcher Projectiles will freeze infected for 4 seconds (2 for tanks) on hit. <Hold USE before explosion to activate> <Cooldown: 60 seconds> <✖ VS>
    • Discharger: Allows you to deploy a device in the ground using your defibrillator. It damages, ignites and stuns infected around. On the last tick, it defibrillates back all nearby survivors and deals more damage. <Hold defib to shove the floor while crouching to activate> <Duration: 8 seconds> <Damage: 400 every 0.5 seconds (3000 on the last tick)> <Once per round> <✖ VS>
    • War Wounds: After reviving or being revived from incapacitation only caused by infected, +7 per level above 201 additional maximum HP for the rest of the round. <Hanging revives don't count> <Max gain per revive: 250 HP, Overall: 2,500HP> <✖ VS>
    • Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP) <Incompatible with other drones> <✖ VS>

    Tips for this tank <top>
    • When the tank appears and is generating fury, try to avoid stunning/freezing the tank at all costs until after it activates the lethal ability, in the event that this ability happens to be Division. That way, you'll be able to save the survivor targeted before he/she becomes permanently dead.
    • If you are low on HP and don't want to die while the Shadow Tank is alive, feel free to heal yourself up. Just don't do it while the tank is hidden or you'll take continuous damage from the Shadow Corrupt ability.
    • If you are shadow marked, be sure to shoot the tank once every 3 seconds or so to avoid taking any damage from his Shadow Taunt ability.