Recommended Tank Buff Set 8 (BaBS)

Dec 9, 2018
Recommended Tank Buff Set 8 (BaBS)
  • Recommended Tank Buff Set 8 (BaBS V2.4.9)

    Back to Main Guide Page

    Back to The Types of Buff Sets

    Back to Recommended Tank Buff Sets Page

    Go to Recommended | TBS1 | TBS2 | TBS3 | TBS4 | TBS5 | TBS6 | TBS7 | TBS8

    This Buff Set is suited for against the Executioner Tank, giving you aggro control so you can try to stop him from executing survivors. You also have defense against his increasing damage as you gain death sentence marks.

    Anti-Executioner COOP <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / Finale Dominator+*
    3. (SURV) |E| Zapping Gun+
    4. (SURV) |P| Mutation Shield (Expires)
    5. (SURV) Guardian Moustachio+
    6. (SURV) Group morale
    7. (SURV) |E| Fentanyl Injector
    8. (SURV) General Tank Handler
    9. (SURV) Tenacity+
    10. (SURV) |E| Advanced Morphine Injector+
    11. (SURV) |E| Tank Duelist+ / Deflection Suit*
    12. (SURV) Avenger
    13. (SURV) |V| Enraging Waves+
    14. (SURV) |E| Courage
    15. (SURV) |E| Dying Berserk+
    16. (SURV) |E| Hidden Strength / |E| Auto-Medical*

    Buff Enhancements Used:
    1. General Dominator: Removes map limits. Max stacks 10 on normal maps. (Finale Dominator)
    2. Loaded Zap: Zapping Gun only activates when at 100% charge. (|E| Zapping Gun)
    3. Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
    4. |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
    5. Boosted Morphine: Using Pills/Adrenaline will heal for 3HP/sec for 20 seconds. <Also works with Advanced Morphine Injector> (|E| Advanced Morphine Injector)
    6. Tank Resister: 20% defense is now 20% damage resistance, making it always active. (|E| Tank Duelist)
    7. |E| Focused Enrage: Instead of drawing all Tank aggro when active, you can choose one Tank to aggro instantly. The aggro lasts 10 seconds and Enraging Waves will instantly be put on cooldown upon use. (|V| Enraging Waves)
    8. |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.

    Weapons used in this buff set:
    • Any Primary Weapon
    • Any Secondary Weapon

    Benefits of this buff set:
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, Special Infected kills give a stack of Finale Dominator (Uber Infected kills give 2 stacks), max 15. Each one gives 2% Attack, 1% Defense, 1% move speed, 0.5% fire rate, 1% reload speed, 2% ammo save chance and 1% deploy speed. A stack is lost if no Special Infected is killed in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
    • |E| Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun/freeze> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • |P| Mutation Shield (Expires): Protection against Mutation Bad Status Effect.
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Group Morale: -1% reduced damage taken for every other survivor alive.
    • |E| Fentanyl Injector: Heals 3HP/s after receiving damage from tanks until you reach full health. Cannot be healed if poisoned or incapacitated.
    • General Tank Handler: -0.12% reduced damage taken from tanks x current level. <Max buff defense percent: 90%>
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>

    <top>

    • |E| Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot be healed if poisoned. <Incompatible with Morphine Injector Buff> <✖ VS>
    • |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • Deflection Suit: Reflect 50% of melee damage taken against infected. Against tanks and witches, reflect 25% of melee damage taken. <Damage returned won't generate Tank aggro> <✖ VS>
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
    • |V| Enraging Waves: Allows you to use a frequency device. When activated all tanks not already taunted will immediately reset their aggro and focus you for 10 seconds or until the device is deactivated. <Tanks gain taunt immunity for duration of last taunt> <Cooldown: 3 minutes> <✖ VS> (Command: sm_enrage)
    • |E| Courage: After reviving a teammate (hanging revives don't count), they take -50% less damage (including true damage), and gain +25% movement speed. The bonuses decay over 25 seconds. <✖ VS>
    • |E| Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. You don't consume ammo or gain fatigue, damage will ignore enemy defenses and immunities and become immune to bad status and CC effects. Buff attack bonuses are halved during this duration and you will also draw tank aggro if no-one else already is. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • |E| Hidden Strength: On finale/survival maps if 6 or less survivors are alive, you can access the !buy menu to become resurrected. You cannot resurrect if your body is destroyed or if you died over 3 minutes ago. You'll be revived with -75% reduced maximum HP and -30% decreased movement speed, which decay over 2 minutes. Additionally you'll gain 20 seconds of immunity to Special Infected pins. <Once per round> <✖ VS> (Command: sm_hiddenstr)
    • |E| Auto-Medical: If you have a First Aid Kit, Pills or Adrenaline before taking lethal damage, they are automatically used if they can prevent death. Pills/Adrenaline used from this effect are x2 effective and also activate if they can prevent incapacitation. <Doesn't work if hanging or from fall damage> <First Aid Kit won't activate if pinned> <3 minute cooldown for First Aid Kit> <✖ VS>

    Tips for effectively using this buff set: <top>
    • If you need to stop any incapacitated survivors from getting executed, try to aggro the tank off of them onto you using whatever means necessary. You can also try to revive the incapacitated survivor quickly before the tank tries to execute them.
Gemini likes this.