Recommended Support Buff Set (ClS) (MGS)

Feb 15, 2019
Recommended Support Buff Set (ClS) (MGS)
  • Recommended Support Buff Set (Cleanse Scenario) (MGS V2.1.5)

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    Support Buff Set

    Buffs: <top>
    1. (SURV) Knife
    2. (SURV) Goggles / |E| Dying Berserk*
    3. (SURV) |E| Zapping Gun+
    4. (SURV) |V| Protective Bag
    5. (SURV) |V| Bird Whistle
    6. (SURV) |V| Enraging Waves+
    7. (SURV) |E| Non-Aggression Pact
    8. (SURV) |E| Sacrifice
    9. (SURV) Frag Grenade / |E| Cupid's Arrow*
    10. (SURV) Freezing Grenade / |E| Courage*
    11. (SURV) |E| Ammo Dispenser
    12. (SURV) |E| Slaying Automata+ / |E| Pet*
    13. (SURV) |C| Discharger
    14. (SURV) |V| War Wounds
    15. (SURV) |V| Assassin Drone+
    16. (SURV) |E| Supporting Role / |V| Flamethrower*

    Buff Enhancements Used:
    1. |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)
    2. Loaded Zap: Zapping Gun only activates when at 100% charge. (|E| Zapping Gun)
    3. |E| Focused Enrage: Instead of drawing all Tank aggro when active, you can choose one Tank to aggro instantly. The aggro lasts 10 seconds and Enraging Waves will instantly be put on cooldown upon use. (|V| Enraging Waves)
    4. Explosive Automata: Turret gains 5% chance to shoot Grenade Launcher. (|E| Slaying Automata)
    5. Medic Assassin: Assassin Drone shot has chance to heal for 80HP. Chance is equal to 3% of damage dealt. (|V| Assassin Drone)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you want to have a pet to help you out over freezing tanks, you can swap out the Frag Grenade Buff for the |E| Cupid's Arrow Buff.
    • If you want to give other survivors additional defense and movement speed instead of freezing tanks, you can swap out the Freezing Grenade Buff for the |E| Courage Buff.
    • If you want to have support from a charger pet than a |E| Slaying Automata Buff, you can swap it out for the |E| Pet Buff.
    • If you want to support the survivors with damaging the shadow tank over being a supporter, you can swap out the |E| Supporting Role for the |V| Flamethrower Buff.

    Weapons used in this buff set:
    • Any Primary Weapon
    • Any Secondary Weapon

    Benefits of this buff set: <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. You don't consume ammo or gain fatigue, damage will ignore enemy defenses and immunities and become immune to bad status and CC effects. Buff attack bonuses are halved during this duration and you will also draw tank aggro if no-one else is and the tank isn't on taunt cooldown. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • |E| Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun/freeze> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • |V| Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. +immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • |V| Bird Whistle: Use a bird whistle to call crows to attack. Infected within 600 units take damage every second for 5 seconds equal to: - Common and Special: 1,000 HP - Tanks 1: 1% max health, Tier 2+: 0.4% max health (max 1,500) <Only one whistle can be active at the same time> <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom> <✖ VS> (Command: sm_bwhistle)
    • |V| Enraging Waves: Allows you to use a frequency device. When activated all tanks not already taunted will immediately reset their aggro and focus you for 10 seconds or until the device is deactivated. <Cooldown: 3 minutes> <✖ VS> (Command: sm_enrage)
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead. You can use the !buy menu to form a pact for 20 seconds. All survivors and tanks become damage immune, Special Infected will release their victims and cannot pin and survivor use actions can't be interrupted. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)

    <top>

    • |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)
    • Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
    • |E| Cupid's Arrow: Dealing damage with AWP / Scout to any special infected makes it fall in love with you. The special infected attacks other infected and protects you. On special infected: lasts 90 seconds, only killable by you. On tanks: lasts 7 seconds, anyone can damage it. <Cooldown: 3 minutes> <A single infected can only be affected by one arrow in its lifetime> <Maximum 2 non-Tank pets alive at once> <✖ VS>
    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Tanks can't be frozen in 15 seconds of another stun/freeze> <Incompatible with other buffs that change grenade contents> <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks>
    • |E| Courage: After reviving a teammate (hanging revives don't count), they take -50% less damage (including true damage), and gain +25% movement speed. The bonuses decay over 25 seconds. <✖ VS>
    • |E| Ammo DIspenser: You can buy an ammo pile to place on the floor through the !buy menu in miscellaneous section. <Dispenser cost: 20 bounty> <Maximum 5 ammo piles spawned per round for all survivors> <✖ VS>
    • |E| Slaying Automata: Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units, 180* arc, dealing 150 damage. It goes idle if it hasn't shot in 20 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it. <Turret can be rotated by pressing USE> <Max 4 active turrets, idle turrets will be replaced by new ones> <✖ VS> (Command: sm_turret)
    • |E| Pet: Allows you to spawn a charger pet. Charger pet has 1,000HP and deals 250HP damage to enemy infected. It only has one life but can be recalled and respawned at will if the charger pet did not die. <Spawnable in the !buy menu> <If the pet is lost within 3 seconds, it can be respawned> <✖ VS> (Command: sm_pet)

    <top>

    • |C| Discharger: Allows you to deploy a defibrillator in the ground. It damages, ignites and stuns infected around. On the last tick, it resurrects back all nearby survivors and deals more damage. <Shove floor with defib while crouching to activate> <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • |V| War Wounds: After reviving or being revived from incapacitation only caused by infected, +7 per level above 201 additional maximum HP for the rest of the round. <Hanging revives don't count> <Max gain per revive: 250 HP, Overall: 2,500HP> <✖ VS>
    • |V| Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP). Upon reaching maximum damage, damage resets to 300HP. <Incompatible with other drones> <✖ VS>
    • |E| Supporting Role: Deal (Tier x 10%) less damage dealt to tanks. +25% more to other infected or +50% to any near/pinning an ally. Every 5th Medkit/Defib used on an ally gives 2 charges. With primary held, shove an ally to give +20% ammo costing your own. When activating an AOE skill, all affected allies gain 5 seconds of Moustachio Bless. <2nd charge only given after normal item use> <20 second wait for giving ammo to same ally> <✖ VS>
    • |V| Flamethrower: Replaces your M60 weapon with a powerful flamethrower that can affect fire-immune tanks. While held, no move speed bonuses. It deals 75 true damage every 0.1 seconds. <Flamethrower cannot benefit from damage, fire rate or ammo save modifiers> <Cannot buy or use special ammo (can still buy ammo packs)> <✖ VS>

    Tips for effectively using this buff set: <top>
    • When the tank appears and is generating fury, try to avoid stunning/freezing the tank at all costs until after it activates the lethal ability, in the event that this ability happens to be Division. That way, you'll be able to save the survivor targeted before he/she becomes permanently dead.
    • Whenever you have both the Enraging Waves and Protective Bag Buffs available for use, wait until the Shadow Tank has first appeared, find a place where everyone can deal free damage to the tank and activate both buffs so the tank will be forced to stay near you for several seconds.
    • If you need bounty, place down the turret towards where the infected are coming from when you are on the top floor of the oil rig fighting the Shadow Tank by the containers.
    • If you are shadow marked, be sure to shoot the tank once every 3 seconds or so to avoid taking any damage from his Shadow Taunt ability.