Recommended Support Buff Set 3 (UQBO) (BaBS)

Jul 31, 2018
Recommended Support Buff Set 3 (UQBO) (BaBS)
  • Recommended Support Buff Set 3 (UQBO) (BaBS V2.1)

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    Go to Recommended | SBS1 | SBS2 | SBS3 (UQBO)


    This Buff Set is situated towards being able to free yourself from any pinning Special Infected much easier. It also includes buffs towards trying to stop yourself from being pinned in the first place.

    Self Saver COOP
    <top>
    1. (SURV) Knife
    2. (SURV) Goggles / Finale Dominator*
    3. (SURV) Ninja
    4. (SURV) Deflection Suit
    5. (SURV) Anger Ignition
    6. (SURV) Guardian Moustachio
    7. (SURV) Tenacity
    8. (SURV) Unstoppable
    9. (SURV) Shoving Expert
    10. (SURV) Hyperactive
    11. (SURV) Avenger
    12. (SURV) Immolation
    13. (SURV) Mobility Master
    14. (SURV) Emetic Agent
    15. (SURV) Knife Bag
    16. (SURV) Adrenaline Run

    Notes
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.

    Weapons used for this buff set
    • Any Primary Weapon (Whichever your good with)
    • Any Melee Weapon (Whichever your good with)

    Benefits of this buff set <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, On each special infected kill, +1 stack of finale dominator (+2 stacks on each uber special infected kill), up to 15. +2% increased damage, +1% increased defense, +1% increased movement speed, +0.5% increased fire rate, +2% increased reload speed and +2% chance to save ammo. You lose a stack in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
    • Ninja: On special infected kill, -50% reduced current melee fatigue. On being released from special infected, instantly resets melee fatigue and prevents gaining more for 3 seconds.
    • Deflection Suit: Reflect 50% of melee damage taken against infected. Against tanks and witches, reflect 25% of melee damage taken. <Damage returned won't generate Tank aggro> <✖ VS>
    • Anger Ignition: On Infected hitting you, 1% chance to ignite everything around you. <Your teammates receive 1HP fire damage from this> <Incompatible with Enhanced Anger Ignition>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0. <Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • Unstoppable: Gives you the ability to block Special Infected Pins. Chance = current HP % + 3%. -15% chance for each SI nearby above 3. -20% chance for each Uber SI nearby. <Does not work if incapacitated, rushing or while Immolation is active> <Doesn't block status effects, tank punches or boomer slaps> <✖ VS>
    • Shoving Expert: Disables shove penalties.
    <top>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds. <Incompatible with Ninja Buff>
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
    • Immolation: Pressing the ZOOM key consumes molotov in hand, igniting yourself. +20% slow reduction and any infected (not tanks) nearby will catch fire. -1 damage received every 0.2 seconds, defenses become 0 while active or during cooldown. <Duration: 25 seconds> <25 second cooldown between uses> <✖ VS>
    • Mobility Master: Enables you to double jump or quickly dash. <15 second cooldown for dashing> <Cannot dash/jump while crouching, walking, incapacitated or incapable of moving> <✖ VS>
    • Emetic Agent: If inside tank belly, you can access !buy menu to activate the Emetic Agent. Forces you out, gives you maximum decay stacks and 25 seconds of Gastric Juice bad status effect. <Once per round> <✖ VS>
    • Knife Bag: You can carry an additional knife. <Requires Knife Buff> <✖ VS>
    • Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>

    Tips for effectively using this buff set well <top>
    • If you need to avoid infected, try to get away from them by dashing or double jumping with the Mobility Master Buff. It'll allow you to put some distance between you and them.