Recommended Offensive/Defensive Buff Set 2 (BaBS)

Dec 4, 2018
Recommended Offensive/Defensive Buff Set 2 (BaBS)
  • Recommended Offensive/Defensive Buff Set 2 (BaBS V2.4.6)

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    This Buff Set is situated towards using both offensive and defensive buffs against the infected with melee weapons. You can try to deal a ton of damage to them, and then defend against their attacks in response.

    Duelist COOP <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / |E| Dying Berserk+*
    3. (SURV) Butcher
    4. (SURV) |E| Deep Cuts
    5. (SURV) Guardian Moustachio+
    6. (SURV) General Tank Handler
    7. (SURV) Tenacity+
    8. (SURV) |V| Protective Bag
    9. (SURV) Hyperactive
    10. (SURV) Avenger
    11. (SURV) |E| Berserk+
    12. (SURV) |V| Bird Whistle
    13. (SURV) |V| Enraging Waves+
    14. (SURV) |E| Sticky Bomb+
    15. (SURV) Hunting Reward+
    16. (SURV) |V| Assassin Drone+ / |E| Pet*

    Buff Enhancements Used:
    1. |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)
    2. Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
    3. |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
    4. Juggernaut: Duration 20 secs but resist CC, SI pins (unstoppable effect) and tank punch stuns when active. Cooldown 4 mins. (|E| Berserk)
    5. |E| Focused Enrage: Instead of drawing all Tank aggro when active, you can choose one Tank to aggro instantly. The aggro lasts 10 seconds and Enraging Waves will instantly be put on cooldown upon use. (|V| Enraging Waves)
    6. Safety Bomb: Bomb doesn't affect allies, radius reduced to 200. (|E| Sticky Bomb)
    7. |E| Trusted Consumer: When at maximum chance, you can buy from the Bounty Menu with insufficient bounty if you have at least 50% of the required cost, putting you into negative bounty.<Cannot be used on items in the Miscellaneous category> (Hunting Reward)
    8. Medic Assassin: Assassin Drone shot has chance to heal for 80HP. Chance is equal to 3% of damage dealt. (|V| Assassin Drone)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you want to spawn out a pet charger to help you take care of infected, you can swap out the |V| Assassin Drone Buff for the |E| Pet Buff.

    Weapons used for this buff set:
    • Any Primary Weapon
    • Any Melee Weapon

    Benefits of this buff set:
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. You don't consume ammo or gain fatigue, damage will ignore enemy defenses and immunities and become immune to bad status and CC effects. Buff attack bonuses are halved during this duration and you will also draw tank aggro if no-one else already is. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • Butcher: On each melee hit, deal +1% of target's current HP as bonus damage. <Only works with targets that take melee damage> <Max bonus: +500 damage> <Bonus not applied to Chainsaw>
    • |E| Deep Cuts: Allows sharp melee weapons to ignore tank melee resistance and never break. Ignoring resistances halves flat attack bonuses.<✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • General Tank Handler: -0.12% reduced damage taken from tanks x current level. <Max buff defense percent: 90%>
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • |V| Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. +immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate> (Command: sm_protectbag)
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and swing stamina cannot decrease for 15 seconds. Hyperactive cannot be re-applied for 15 seconds. <Press RELOAD with meds in hand to get cooldown time>

    <top>

    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
    • |E| Berserk: When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown. <Available in the !buy menu> <Cooldown: 5 minutes> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS> (Command: sm_berserk)
    • |V| Bird whistle: Use a bird whistle to call crows to attack. Infected within 600 units take damage every second for 5 seconds equal to: - Common and Special: 1,000 HP - Tanks 1: 1% max health, Tier 2+: 0.4% max health (max 1,500) <Only one whistle can be active at the same time> <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom> <✖ VS> (Command: sm_bwhistle)
    • |V| Enraging Waves: Allows you to use a frequency device. When activated all tanks not already taunted will immediately reset their aggro and focus you for 10 seconds or until the device is deactivated. <Tanks gain taunt immunity for duration of last taunt> <Cooldown: 3 minutes> <✖ VS> (Command: sm_enrage)
    • |E| Sticky Bomb: Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 10,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time.<Target must have 100k HP or more> <Uses on the same target lowers damage by 2.5K, 2.5K minimum> <Once per round> <✖ VS>
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>
    • |V| Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP). Upon reaching maximum damage, damage resets to 300HP. <Incompatible with other drones> <✖ VS>
    • |E| Pet: Allows you to spawn a charger pet. Charger pet has 1,000HP and deals 250HP damage to enemy infected. It only has one life but can be recalled and respawned at will if the charger pet did not die. <Spawnable in the !buy menu> <If the pet is lost within 3 seconds, it can be respawned> <✖ VS> (Command: sm_pet)

    Tips for effectively using this buff set: <top>
    • If you plan on aggroing a tank over to you using melee weapons. Be sure to deal a lot of damage to it at close range before letting it come to you and taking a lot of damage in return so no other survivors can be affected for a short time.