Recommended Offensive Buff Set (AS) (MGS)

Feb 11, 2019
Recommended Offensive Buff Set (AS) (MGS)
  • Recommended Offensive Buff Set (Awakening Scenario) (MGS V2.1.3)

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    This Buff Set is situated towards damage against the Awakened Brutal Tank.

    Offensive ABT <top>

    Buffs:
    1. (SURV) Knife
    2. (SURV) Goggles / |E| Dying Berserk+*
    3. (SURV) |Q| Piercing Bullets+
    4. (SURV) |E| Weak Point Spotter
    5. (SURV) |E| Zapping Gun+ / |E| Cleansing Pills+*
    6. (SURV) Deflection Suit / Special First Aid+*
    7. (SURV) Tenacity+
    8. (SURV) |E| Tank Duelist+ / |E| Super Moustachio Bless*
    9. (SURV) Avenger
    10. (SURV) |E| Berserk+
    11. (SURV) |V| Bird Whistle
    12. (SURV) |E| Non-Aggression Pact
    13. (SURV) |E| Sacrifice
    14. (SURV) |E| Sticky Bomb+ / |E| Slaying Automata+*
    15. (SURV) |C| Discharger
    16. (SURV) Speedy Water

    Buff Enhancements Used:
    1. |E| Out With A Bang: Upon death, you will deal 1,500 explosive damage to all nearby infected. Each activation of this effect reduces damage by 250, down to 500 minimum. (|E| Dying Berserk)
    2. |E| Armor Piercing Bullets: Shots may reduce more Tank armor, Flesh armor or Barrier health. Bonus reduction is equal to the weapon's bonus damage per shot. All weapons except AWP/Scout have 1/3 chance to activate. (|Q| Piercing Bullets)
    3. Loaded Zap: Zapping Gun only activates when at 100% charge. (|E| Zapping Gun)
    4. Special Defibrillator: Defibs also activate the effects of Special First Aid. (Special First Aid)
    5. |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
    6. Tank Resister: 20% defense is now 20% damage resistance, making it always active. (|E| Tank Duelist)
    7. Juggernaut: Duration 20 secs but resist CC, SI pins (unstoppable effect) and tank punch stuns when active. Cooldown 4 mins. (|E| Berserk)
    8. Explosive Automata: Turret gains 5% chance to shoot Grenade Launcher. (|E| Slaying Automata)
    9. Cleansing Aura: Immunity activate now clears and immunizes nearby allies. (|E| Cleansing Pills)
    10. Safety Bomb: Bomb doesn't affect allies, radius reduced to 200. (|E| Sticky Bomb)

    Notes: <top>
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the |E| Dying Berserk Buff.
    • If you want to be able to block fear rather than inflicting stuns on the tank, you can swap out the |E| Zapping Gun Buff for the |E| Cleansing Pills Buff.
    • If you don't want to reflect damage back at the tank, you can swap out the Deflection Suit Buff for the Special First Aid Buff.
    • If you want to have immunity to crowd control over damage resistance, you can swap out the |E| Tank Duelist Buff for the |E| Super Moustachio Bless Buff.
    • If you want to have turret support out rather than using |E| Sticky Bomb Buff on the tank, you can swap it out for the |E| Slaying Automata Buff.

    Weapons used in this buff set:
    • Any Primary Weapon
    • Any Secondary Weapon

    Benefits of this buff set: <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • |E| Dying Berserk: Upon taking lethal damage (except fall damage) you become spared from death for 6 seconds. You don't consume ammo or gain fatigue, damage will ignore enemy defenses and immunities and become immune to bad status and CC effects. Buff attack bonuses are halved during this duration and you will also draw tank aggro if no-one else is and the tank isn't on taunt cooldown. <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • |Q| Piercing Bullets: Upon shooting the same Special Infected/Tank, +1% increased damage/bullet (+2% with Hunting Rifle/Single Pistol and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 75% - (weapon tier * pellet count). <Max bonus: +150%>
    • |E| Weak Point Spotter: Allows you to randomly ignore defenses and immunities on infected. <Chance: 3%> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • |E| Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0.<Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun/freeze> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • |E| Cleansing Pills: Consuming Pain Pills removes most bad status effects and gives status effect immunity for 15 seconds. <45 second cooldown for immunity> <Press RELOAD with pills in hand to get cooldown time> <✖ VS>
    • Deflection Suit: Reflect 50% of melee damage taken against infected. Against tanks and witches, reflect 25% of melee damage taken. <Damage returned won't generate Tank aggro> <✖ VS>

    <top>

    • Special First Aid: On first aid kit use, cure all bad status effects off you and any nearby survivors. You also become immune to the next inflicted bad status effect.
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • |E| Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • |E| Super Moustachio Bless: On triggering moustachio bless, become immune to crowd control for the effect duration. <Blocks: Pounce, Ride, Charge, Pummel, Tongue, Tank Punch, Ability CC> <✖ VS>
    • Avenger: On any infected kill on a survivor, +200% increased damage dealt to the killer and cannot be killed by it for 8 seconds. Increased damage dealt scales down overtime. Effect time resets if the killer kills again. <You can have more than one revenge target> <✖ VS>
    • |E| Berserk: When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown. <Available in the !buy menu> <Cooldown: 5 minutes> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS> (Command: sm_berserk)
    • |V| Bird Whistle: Use a bird whistle to call crows to attack. Infected within 600 units take damage every second for 5 seconds equal to: - Common and Special: 1,000 HP - Tanks 1: 1% max health, Tier 2+: 0.4% max health (max 1,500) <Only one whistle can be active at the same time> <Activate in !buy menu, 5 minute cooldown, requires 500 unit headroom> <✖ VS> (Command: sm_bwhistle)
    • |E| Non-Aggression Pact: If 50%+ of survivors are dead. You can use the !buy menu to form a pact for 20 seconds. All survivors and tanks become damage immune, Special Infected will release their victims and cannot pin and survivor use actions can't be interrupted. <No effect if a Tank is Desperate/Guarded or to actions that directly kill> <Once per round between all survivors> <✖ VS> (Command: sm_pact)

    <top>

    • |E| Sacrifice: When activated, sacrifice yourself and become undefibbable. You revive all dead survivors within 500 units with 33% max HP as bonus HP and 5 seconds of Moustachio Bless. <Activate from !buy menu, press attack to confirm, or shove to cancel> <Cannot use if pinned by infected or incapacitated> <✖ VS> (Command: sm_sacrifice)
    • |E| Sticky Bomb: Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 10,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time. <Target must have 100k HP or more> <Uses on the same target lowers damage by 2.5K, 2.5K minimum> <Once per round> <✖ VS>
    • |E| Slaying Automata: Allows you to deploy a turret once per round which shoots at nearby infected each second in 600 units, 180* arc, dealing 150 damage. It goes idle if it hasn't shot in 20 seconds and if the owner is over 300 units away. Anyone can press USE on it to wake it. <Turret can be rotated by pressing USE> <Max 4 active turrets, idle turrets will be replaced by new ones> <✖ VS> (Command: sm_turret)
    • |C| Discharger: Allows you to deploy a defibrillator in the ground. It damages, ignites and stuns infected around. On the last tick, it resurrects back all nearby survivors and deals more damage. <Shove floor with defib while crouching to activate> <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • Speedy Water: Increased speed while in water.

    Tips for effectively using this buff set: <top>
    • When the Awakened Brutal Tank is spawned, you should activate your |E| Berserk, |V| Bird Whistle and |E| Sticky Bomb Buffs to get the most out of your damage early on.
    • If you don't want to get feared before getting hit by the tank, take your pain pills to activate the |E| Cleansing Pills buff effect. This can be good for when you need to get damage dealt onto it or want to keep up with your current damage being dealt.
    • Use the effects of Speedy Water Buff to your advantage to gain some distance between you and the tank if you decide to aggro it far away. Just be careful!