Recommended Healer Buff Set (HS-MGS)

Sep 29, 2018
Recommended Healer Buff Set (HS-MGS)
  • Recommended Healer Buff Set (HS-MGS V2.0.5)

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    Healer Buff Set

    Buffs <top>
    1. (SURV) Knife
    2. (SURV) Goggles / Finale Dominator+*
    3. (SURV) |P| Mutation Shield (Expires)
    4. (SURV) |Q| Poison Shield (Expires)
    5. (SURV) Guardian Moustachio+
    6. (SURV) |E| Fentanyl Injector
    7. (SURV) Tenacity
    8. (SURV) |E| Advanced Morphine Injector+
    9. (SURV) Infirmary
    10. (SURV) Health Dispenser
    11. (SURV) |E| Slaying Automata+
    12. (SURV) |C| Discharger
    13. (SURV) Healing Shocks+
    14. (SURV) Prescription Medication+
    15. (SURV) Survival Payment
    16. (SURV) Hunting Reward

    Buff Enhancements Used
    • Finale Overlord (Finale Dominator)
    • Guardian Recharger (Guardian Moustachio)
    • Boosted Morphine (|E| Advanced Morphine Injector)
    • Explosive Automata (|E| Slaying Automata)
    • Lingering Shocks (Healing Shocks)
    • Doctor's Orders (Prescription Medication)

    Notes
    • If you have binded the Goggles Buff with the Binder item, you can swap it out for the Finale Dominator Buff.

    Weapons used in this buff set
    • Any Primary Weapon (whichever your good with)
    • Any Secondary Weapon (whichever your good with)

    Benefits of this buff set <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Finale Dominator: On finale/survival maps, On each special infected kill, +1 stack of finale dominator (+2 stacks on each uber special infected kill), up to 15. +2% increased damage, +1% increased defense, +1% increased movement speed, +0.5% increased fire rate, +2% increased reload speed and +2% chance to save ammo. You lose a stack in (25-stacks) seconds or if pinned by special infected or if incapacitated. You lose all stacks on death.
    • Mutation Shield: Protection against Mutation Bad Status Effect.
    • Poison Shield: Protection against Poison Bad Status Effect.
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Fentanyl Injector: Heals 3HP/s after receiving damage from tanks until you reach full health. Cannot be healed if poisoned or incapacitated.
    • Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0.<Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot be healed if poisoned. <Incompatible with Morphine Injector Buff> <✖ VS>
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death or when the round concludes>
    <top>
    • Health Dispenser: Allows you to place a special device on the floor using medikit. Nearby survivors receive +15 + 0.5% Max HP per second, cured of all bad status effects and given moustachio bless for 5 seconds. <Hold medikit and shove floor while crouching to activate><Duration: 14 seconds> <Versus: 8HP per second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
    • Slaying Automata: Allows you to deploy a turret that shoots at infected every second within 600 units, 180* arc, dealing 150 damage. <Turret can only be spawned once, but can be rotated by pressing USE> <Turret shuts down if idle for 20 seconds, anyone can press USE to wake it> <Max 3 active turrets at once, idle turrets will be removed in place of new ones> <✖ VS>
    • Discharger: Allows you to deploy a device in the ground using your defibrillator. It damages, ignites and stuns infected around. On the last tick, it defibrillates back all nearby survivors and deals more damage. <Hold defib to shove the floor while crouching to activate> <Duration: 8 seconds> <Damage: 400 every 0.5 seconds (3000 on the last tick)> <Once per round> <✖ VS>
    • Healing Shocks: With a defib equipped (doesn't have to be held), regen HP every second equal to number of other survivors within 400 units, up to +10HP. Other survivors heal for 33% of your regeneration. <Can't heal while poisoned or incapacitated> <Incapacitated survivors don't count><First equipping or taking 15+ damage from a single hit delays healing by 3 secs> <Heals up to 90% Max HP>
    • Prescription Medication: Can buy pills/adrenaline shot for free once per round in the !buy menu.
    • Survival Payment: After the round begins, +1 bounty earned every 2 minutes. <Bounty not awarded if inside saferoom>
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action. <Max: 30%>

    Tips for effectively using this buff set <top>
    • If you are low on HP yourself and don't want to use a first aid kit to heal, avoid getting into any infected fights and go to an area where there are many survivors. That way, you'll get time to regenerate your health back using your regen buffs.
    • If you need to heal survivors, be sure to place down a Health Dispenser when many survivors are nearby so you can give as many survivors healing as you can.
    • If there are several survivors dead nearby and you cannot defib them back easily, use your Discharger Buff so you don't have to be near them should anything bad happen to you.
    • if you need to earn bounty, place down your turret facing towards the fenced off side of the street so it can take care of the CI and SI that come towards it.