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Recommended Equipment Buff Sets (BaBS)

Dec 18, 2017
Recommended Equipment Buff Sets (BaBS)
  • Recommended Equipment Buff Sets (BaBS V1.8.9)

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    Back to The Types of Buff Sets Page

    Go to Recommended | OBS | DBS |
    EBS | HBS | SBS | BSAT | SVBS


    This is just a general guideline for the recommended buffs on any particular equipment buff set that suits your playstyle. Remember, the buff sets have their strengths and weaknesses and may / may not be suited to whatever buffs you want on any equipment buff set you come up with.

    The Equipment Buff Sets are generally situated towards improving the usage of weapons against infected.

    The buff sets you will see here are:

    • Pyromania Destroyer COOP (Equipment Buff Set)
    • Demoman Master COOP (Equipment Buff Set)
    • Tasty Medicine COOP (Equipment Buff Set)

    Pyromania Destroyer COOP <top>
    • (SURV) Knife
    • (SURV) Goggles
    • (SURV) Hunting Reward
    • (SURV) On Fire
    • (SURV) Intense Fire
    • (SURV) Anger Ignition
    • (SURV) |E| Enhanced Anger Ignition
    • (SURV) Tenacity
    • (SURV) Immolation
    • (SURV) Grenade Trap
    • (SURV) M60 Dumbass
    • (SURV) |E| Bullet Scavenger
    • (SURV) |E| Flaming Sword
    • (SURV) |V| Flamethrower

    Weapons used in this buff set
    • M60 Rifle
    • Any Melee Weapon (Whichever your good with)

    Benefits of this buff set <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action.
      <Max: 30%>
    • On Fire: 1% chance of setting any infected on fire on each gun shot.
    • Intense Fire: Infected ignited by you take +1% of current HP as bonus damage per fire tick.
      <No effect on tanks>
    • Anger Ignition: On Infected hitting you, 1% chance to ignite everything around you.
      <Your teammates receive 1HP fire damage from this>
    • Enhanced Anger Ignition: On hit from any infected, 1% chance to ignite everything around you. Continuously ignites for 5 seconds dealing 30HP/s to infected.
    • Tenacity: +2000 + 200 per level above 201 increased maximum HP. You instantly die when your HP reaches 0.
      <Health from medikits used is halved for each medikit used, down to 25% (100% -> 50% -> 25%)>
      <Players with Tenacity equipped have increased aggro from Tanks by 50%>
      <Coop Only>
    • Immolation: Allows you to press the <ZOOM> key with molotov in hand to consume it. You become ignited, gain +20% slow resistance and any nearby infected (not tanks) will catch fire, you take 1 damage every 0.2 seconds and will have no defenses.
      <Duration: 25 seconds>
      <Coop Only>
      <10 second cooldown between uses>
    • Grenade Trap: Allows you to setup throwable traps on the floor. Aim the floor while crouching and shove (right-click) to setup trap. Up to 3 traps can be out at the same time with a max of 3 of each type per round.
    • M60 Dumbass: On common infected kill, restores 2 bullets to the M60. On special infected kill, restores 8 bullets to the M60.
      <Coop Only>
    • Bullet Scavenger: +1% missing ammo given to primary weapon per second while running.
      <Does not work if incapacitated>
    • Flaming Sword: Sets your sword on fire, melee hits ignite and deal mixture of fire and melee damage to infected, pierces 10% of melee defense.
      <Works only with the Katana, Machete and Golf Club>
    • Flamethrower: Replaces your M60 weapon with a powerful flamethrower that can affect fire-immune tanks.
      While firing, -20% reduced movement speed. It deals 75 true damage every 0.1 seconds.
      <Coop Only>
      <Flamethrower cannot benefit from damage, fire rate or ammo save modifiers>
      <Cannot buy or use special ammo (can still buy ammo packs)>

    Tips for effectively using this buff set well
    • If you are under the Enhanced Anger Ignition Buff effect, go run around at nearby special infected that you did not ignite the first time to ensure that they do get ignited.
    • If you need to go ignite a lot of spawned Special Infected that isn't too far away from everyone, you can activate the Immolation buff and go ignite every Special Infected that you need to target. It will help the other survivors out in a large area.
    • If shooting at Special Infected does not kill them, because they are benefiting from some form of defense, then use your melee that works with the Flaming Sword and whack them once, the Special Infected will die off quickly due to the fire damage.

    Demoman Master COOP <top>
    • (SURV) Knife
    • (SURV) Goggles
    • (SURV) Hunting Reward
    • (SURV) Extra Powder
    • (SURV) |E| Zapping Gun
    • (SURV) Tenacity
    • (SURV) Double Projectile
    • (SURV) Grenade Trap
    • (SURV) Heat Missile
    • (SURV) Floral Grenade Launch
    • (SURV) Frag Grenade
    • (SURV) Advanced Grenade Launcher
    • (SURV) |V| Electric Frag Grenade
    • (SURV) |E| Sticky Bomb

    Weapons used in this buff set
    • Grenade Launcher (If you have the bounty for buying one) / Any Primary Weapon (Whichever your good with)
    • Pistols (Either Single/Dual Pistols or Magnum)

    Benefits of this buff set <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action.
      <Max: 30%>
    • Extra Powder: +1000% increased pipe bomb damage done (Affects Traps).
      <Doesn't affect Seeking Grenade damage>
    • Zapping Gun: You can charge pistol to maximum power. For each %, +10 bonus damage on next shot. When pistol is fully charged, shot also stuns target for 2 seconds. Each shot resets charge to 0%.
      <Charged shot activates on special infected and tanks only>
      <The same target can't be stunned within 10 seconds of another Zapping Pistol stun>
      <Gun recharge rate: 3% per second running>
      <Coop Only>
    • Tenacity: +2000 + 200 per level above 201 increased maximum HP. You instantly die when your HP reaches 0.
      <Health from medikits used is halved for each medikit used, down to 25% (100% -> 50% -> 25%)>
      <Players with Tenacity equipped have increased aggro from Tanks by 50%>
      <Coop Only>
    • Double Projectile: Allows you to throw 2 pipe bomb and vomit jar projectiles.
    • Grenade Trap: Allows you to setup throwable traps on the floor. Aim the floor while crouching and shove (right-click) to setup trap. Up to 3 traps can be out at the same time with a max of 3 of each type per round.
    • Heat Missile: -20% reduced base movement speed. Grenade Launcher projectile seeks out for 1000 units range at the time of firing. <Not recommended for versus>
    • Floral Grenade Launch: On first grenade launcher shot, fire +10 additional projectiles. Overrides Ice Shield clan buff. Grenade Launcher becomes unusable for 10 seconds afterwards.
    • Frag Grenade: Your pipe bomb will instantly detonate on collision.
      <Incompatible with Sticky Grenade buff>
    • Advanced Grenade Launcher: Allow you to shoot 5 grenade launcher projectiles, -225% decreased reloading speed (before modifiers).
      <Coop Only>
    • Electric Frag Grenade: Exchanges your pipe bombs for electric frag bombs. Infected caught in the explosion are stunned for 4 seconds (1 second on tanks) and become ignited. If infected was in water, electrocute him for 30 seconds.
      <Incompatible with other buffs that change grenade contents>
      <Same target can't be electrocuted again for 30 seconds>
      <Coop Only>
    • Sticky Bomb: Allows you to attach a explosive device to tanks that detonates after 30 seconds. Deals 15,000 true damage to infected within 350 units. Survivors affected take 15% (max: 1,000 HP) max HP damage and get stunned for 5 seconds. The bomb fails if tank dies. Only 1 bomb attachable at a time.
      <Hold the USE key then shove the Tank>
      <Subsequent uses on the same target halves damage up to 2 times>
      <Once per round>
      <Coop Only>

    Tips for effectively using this buff set well
    • If you want to have a chance at earning additional bounty from the Hunting Reward Buff effect, be sure to kill Special Infected often.
    • Careful planning of your grenade traps can lead to Special Infected being killed before they even try to attack the survivors. Plant your traps where you do know the Special Infected are going to attack from.
    • For the best accuracy and damage dealing with the Grenade Launcher, be sure to shoot from a close distance to your target that your aiming to get damage on. This also applies when throwing pipe bombs since you will want to hit your target for the best results.
    • If you have your Zapping Gun charged at 100%, and in an area of water with your target, be sure to zap him, and then quickly throw your pipebomb at that target as soon as the stun expires so that he can be stunned again and inflicted with the electrocution bad status effect.
    • Make sure to use your Sticky Bomb Buff first on the tank that you really want to deal a lot of damage to. This is especially important for when you want to get rewards for reaching damage thresholds much faster and much easier.

    Tasty Medicine COOP <top>
    • (SURV) Knife
    • (SURV) Goggles
    • (SURV) Hunting Reward
    • (SURV) Extra Powder
    • (SURV) Butcher
    • (SURV) Tenacity
    • (SURV) Double Projectile
    • (SURV) Grenade Trap
    • (SURV) Seeking Grenade
    • (SURV) Chainsaw Dumbass
    • (SURV) Dense Vomit Cloud
    • (SURV) Freezing Grenade
    • (SURV) |V| Corrosive Vomit Jar
    • (SURV) |V| Gory Killer

    Weapons used in this buff set
    • Any Primary Weapon (Whichever your good with)
    • Chainsaw

    Benefits of this buff set <top>
    • Knife: Gives you 1 knife that can be used to release yourself from an SI attack once. Your knife can be used after 1 second of being pinned, by pressing ZOOM button.
    • Goggles: Obtain goggles that protect you from bile. Buff includes "Cheap Goggles" buff effect.
    • Hunting Reward: On each special infected kill, +2% chance to get +1 additional bounty on bounty earning action.
      <Max: 30%>
    • Extra Powder: +1000% increased pipe bomb damage done (Affects Traps).
      <Doesn't affect Seeking Grenade damage>
    • Butcher: On melee hit, Infected take +1% of current HP as bonus damage.
      <Only works with target's that take melee damage>
    • Tenacity: +2000 + 200 per level above 201 increased maximum HP. You instantly die when your HP reaches 0.
      <Health from medikits used is halved for each medikit used, down to 25% (100% -> 50% -> 25%)>
      <Players with Tenacity equipped have increased aggro from Tanks by 50%>
      <Coop Only>
    • Double Projectile: Allows you to throw 2 pipe bomb and vomit jar projectiles.
    • Grenade Trap: Allows you to setup throwable traps on the floor. Aim the floor while crouching and shove (right-click) to setup trap. Up to 3 traps can be out at the same time with a max of 3 of each type per round.
    • Seeking Grenade: Allows pipe bomb to seek for special infected. Takes 10 more seconds to detonate, but deals 300 flat damage (upgrades/skills/buffs don't affect it) +50HP x common infected killed between the time it is thrown to the time it detonates.
      <Incompatible with Frag Grenade buff>
      <Not affected by Extra Powder buff>
    • Chainsaw Dumbass: On common infected kill, +5% chainsaw fuel refill. On special infected kill, +20% chainsaw fuel refill.
    • Dense Vomit Cloud: After throwing vomit jars, infected continue to be biled while passing through it.
      <Versus: it can only affect 3 special infected>
    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance.
      <Freeze duration: 10 seconds (3 for tanks)>
      <You can't freeze ice tanks>
      <Incompatible with other buffs that change grenade contents>
      <Same target can't be frozen for 20 seconds>
    • Corrosive Vomit Jar: Throwing vomit jar on infected will disable defenses for duration of vomit. Lasts 5 seconds on tanks.
      <Coop Only>
    • Gory Killer: Chainsaws used by you deal true damage to infected. +10% (max: +500HP on tanks) of infected's current HP as additional damage.
      <Coop Only>

    Tips for effectively using this buff set well
    • If you want thrown vomit jar projectiles to hit the tank, make sure that you are close to the tank and or that the tank is frozen first before you throw it to ensure good accuracy.
    • If the tank is frozen, make sure your in close range so that you can deal a good amount of damage to the tank with your chainsaw for a few seconds. You can further increase this by throwing a corrosive vomit jar onto the tank after it is frozen to disable its defenses for 5 seconds.