Recommended DST Buff Set (UQBO) (DTG)

Dec 20, 2018
Recommended DST Buff Set (UQBO) (DTG)
  • Recommended Dormant Solidified Tank Buff Set (Unique/Quest Buffs Only) (DTG V2.2.2)

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    Dormant Solidified (UQBO) <top>

    Buffs:
    1. (SURV) |Q| Piercing Bullets+ / Ranged Expert+*
    2. (SURV) Butcher
    3. (SURV) Tank Slayer
    4. (SURV) Guardian Moustachio+
    5. (SURV) Morphine Injector+ / |C| Discharger*
    6. (SURV) Tenacity+ / Deflection Suit*
    7. (SURV) Hyperactive
    8. (SURV) Mobility Master
    9. (SURV) Double Projectile / Infirmary*
    10. (SURV) Frag Grenade
    11. (SURV) Freezing Grenade
    12. (SURV) Dummy Rounds+
    13. (SURV) |C| One Man Armory
    14. (SURV) Adrenaline Run
    15. (SURV) Prescription Medication+
    16. (SURV) Trailing Haste

    Buff Enhancements Used:
    1. |E| Armor Piercing Bullets: Shots may reduce more Tank armor, Flesh armor or Barrier health. Bonus reduction is equal to the weapon's bonus damage per shot. All weapons except AWP/Scout have 1/3 chance to activate. (|Q| Piercing Bullets)
    2. |E| Ranged Perfectionist: Assault Rifles and SMGs no longer suffer range damage dropoff. (Ranged Expert)
    3. Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
    4. Boosted Morphine: Using Pills/Adrenaline will heal for 3HP/sec for 20 seconds. <Also works with Advanced Morphine Injector> (Morphine Injector)
    5. |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
    6. Phantom Rounds: Gain chance to regain a second bullet. Chance is equal to half ammo save chance. (Dummy Rounds)
    7. Doctor's Orders: Can now instead buy 1 first aid for half price. (Prescription Medication)

    Notes:
    • If you prefer to have a medium damage increasing buff over an incremental damage increasing buff you can swap out the |Q| Piercing Bullets Buff for the Ranged Expert Buff.
    • If you want to be able to deal more damage quickly against the Dormant Solidified Tank over having more regeneration, you can swap out the Morphine Injector Buff for the |C| Discharger Buff.
    • If you want less of a challenge against the tank, you can swap out the Teancity Buff for the Deflection Suit Buff.
    • If you want to have 2 first aid kits instead of 1, you can swap out the Double Projectile Buff for the Infirmary Buff.

    Benefits of this buff set: <top>
    • |Q| Piercing Bullets: Upon shooting the same Special Infected/Tank, +1% increased damage/bullet (+2% with Hunting Rifle/Single Pistol and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 75% - (weapon tier * pellet count). <Max bonus: +150%>
    • Ranged Expert: Assault Rifles and SMGs ignore the defenses of your target, they're not affected by attack bonuses from buffs, they shoot and reload -25% slower. <✖ VS>
    • Butcher: On each melee hit, deal +1% of target's current HP as bonus damage. <Only works with targets that take melee damage> <Max bonus: +500 damage> <Bonus not applied to Chainsaw>
    • Tank Slayer: You deal +300HP bonus damage to tanks every 4 seconds with ranged weapons. <✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Morphine Injector: Heals 3 HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot heal if poisoned. <Incompatible with Advanced Morphine Injector Buff>
    • |C| Discharger: Allows you to deploy a defibrillator in the ground. It damages, ignites and stuns infected around. On the last tick, it resurrects back all nearby survivors and deals more damage. <Shove floor with defib while crouching to activate> <Tank can't be stunned in 15 seconds of another stun/freeze> <Damage: 300 every 0.5 seconds for 8 seconds (3000 on last tick)> <Once per round> <✖ VS>
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • Deflection Suit: Reflect 50% of melee damage taken against infected. Against tanks and witches, reflect 25% of melee damage taken. <Damage returned won't generate Tank aggro> <✖ VS>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and swing stamina cannot decrease for 15 seconds. Hyperactive cannot be re-applied for 15 seconds. <Press RELOAD with meds in hand to get cooldown time>

    <top>

    • Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Double Projectile: Allows you to throw 2 pipe bomb and vomit jar projectiles.
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death or when the round concludes>
    • Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Tanks can't be frozen in 15 seconds of another stun/freeze> <Incompatible with other buffs that change grenade contents> <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks>
    • Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
    • |C| One Man Armory: Allows you to carry both pistols and a melee weapon. Press the ZOOM key with your secondary held to swap between the two. <You will drop your secondary item on death or when the round concludes> <Incompatible with Hidden magnum> <✖ VS>
    • Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
    • Prescription Medication: Can buy pills/adrenaline shot for free once per round in the !buy menu.
    • Trailing Haste: If behind average survivor map progression, +10% movement speed. If alone within 400 units, +10% movement speed. <No effect if only survivor alive> <✖ VS, Survival>

    Tips for effectively using this buff set: <top>
    • Make the most out of your buffs if you want to quickly deal damage and kill the Dormant Solidified Tank after you take down its fortified skin.
    • If you need to heal, use an adrenaline shot to gain the hyperactive buff effect for additional movement speed. Then dash away using the Mobility Master Buff and heal up.