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Recommended DST Buff Set (UQBO) (DTG)

Sep 14, 2018
Recommended DST Buff Set (UQBO) (DTG)
  • Recommended Dormant Solidified Tank Buff Set (Unique/Quest Buffs Only) (DTG V2.0.9)

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    Dormant Solidified UQBO <top>

    Buffs
    1. (SURV) |Q| Piercing Bullets
    2. (SURV) Butcher
    3. (SURV) Tank Slayer
    4. (SURV) Ranged Expert
    5. (SURV) Guardian Moustachio
    6. (SURV) Morphine Injector
    7. (SURV) Mindset Change / Tenacity*
    8. (SURV) Hyperactive
    9. (SURV) Tactical Reload
    10. (SURV) Mobility Master
    11. (SURV) Double Projectile / Infirmary*
    12. (SURV) Frag Grenade
    13. (SURV) Freezing Grenade
    14. (SURV) Adrenaline Run
    15. (SURV) Prescription Medication
    16. (SURV) Trailing Haste

    Buff Enhancements Used
    1. Guardian Recharger (Guardian Moustachio)
    2. Boosted Morphine (Morphine Injector)
    3. Doctor's Orders (Prescription Medication)

    Notes
    • If you want a challenge against the Dormant Solidified Tank, you can swap out the Mindset Change Buff for the Tenacity Buff.
    • If you want to have 2 first aid kits instead of 1, you can swap out the Double Projectile Buff for the Infirmary Buff.

    Benefits of this buff set <top>
    • Piercing Bullets: Upon shooting the same infected, +1% increased damage per bullet (+2% with Hunting Rifle and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 100% - (weapon tier * pellet count). <Max bonus: +150%>
    • Butcher: On melee hit, deal +1% of target's current HP as bonus damage. <Only works with targets that take melee damage> <Max bonus: +500 damage>
    • Tank Slayer: You deal +300HP bonus damage to tanks every 4 seconds with ranged guns. <✖ VS>
    • Ranged Expert: Assault Rifles and SMGs ignore the defenses of target, they're not affected by attack bonuses from buffs, shoot -25% slower and reload -10% slower. <✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Morphine Injector: Heals 3 HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot heal if poisoned. <Incompatible with Advanced Morphine Injector Buff>
    • Mindset Change: Allows you to be incapacitated an unlimited number of times. On each incap, max incap HP = 90% of previous value. Using a first aid kit restores it to full. <Incap max health won't go lower than 300> <✖ VS>
    • Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0. <Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds. <Incompatible with Ninja Buff>
    • Tactical Reload: If manually reloading with 1+ bullets left. +15% increased reload speed. <Doesn't affect Pistols, Shotguns or the Grenade Launcher>
    <top>
    • Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Double Projectile: Allows you to throw 2 pipe bomb and vomit jar projectiles.
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death or when the round concludes>
    • Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks> <Incompatible with other buffs that change grenade contents> <Same target can't be frozen for 15 seconds>
    • Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
    • Prescription Medication: Can buy pills/adrenaline shot for free once per round in the !buy menu.
    • Trailing Haste: If behind average survivor map progression, +10% movement speed. If alone within 400 units, +10% movement speed. <No effect if only survivor alive> <✖ VS, Survival>