Recommended DRT Buff Set (UQBO) (DTG)

Dec 21, 2018
Recommended DRT Buff Set (UQBO) (DTG)
  • Recommended Dormant Repugnant Tank Buff Set (Unique/Quest Buffs Only) (DTG V2.2.3)

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    Dormant Repugnant (UQBO) <top>

    Buffs
    1. (SURV) Extra Powder
    2. (SURV) |Q| Piercing Bullets+ / Ranged Expert+*
    3. (SURV) Tank Slayer
    4. (SURV) Guardian Moustachio+
    5. (SURV) Morphine Injector+
    6. (SURV) Tenacity+ / Deflection Suit*
    7. (SURV) Hyperactive
    8. (SURV) Mobility Master
    9. (SURV) Adrenaline Area Booster
    10. (SURV) Health Dispenser
    11. (SURV) Frag Grenade
    12. (SURV) Freezing Grenade
    13. (SURV) Dummy Rounds+
    14. (SURV) Adrenaline Run
    15. (SURV) Prescription Medication+
    16. (SURV) Trailing Haste

    Buff Enhancements Used:
    1. |E| Armor Piercing Bullets: Shots may reduce more Tank armor, Flesh armor or Barrier health. Bonus reduction is equal to the weapon's bonus damage per shot. All weapons except AWP/Scout have 1/3 chance to activate. (|Q| Piercing Bullets)
    2. |E| Ranged Perfectionist: Assault Rifles and SMGs no longer suffer range damage dropoff. (Ranged Expert)
    3. Guardian Recharger: Guardian Moustachio recharges 4 minutes after activating. (Guardian Moustachio)
    4. Boosted Morphine: Using Pills/Adrenaline will heal for 3HP/sec for 20 seconds. <Also works with Advanced Morphine Injector> (Morphine Injector)
    5. |E| Vigor: Increases the potency of all heal/regen effects by 3. (Tenacity)
    6. Phantom Rounds: Gain chance to regain a second bullet. Chance is equal to half ammo save chance. (Dummy Rounds)
    7. Doctor's Orders: Can now instead buy 1 first aid for half price. (Prescription Medication)

    Notes:
    • If you prefer to have a medium damage increasing buff over an incremental damage increasing buff you can swap out the |Q| Piercing Bullets Buff for the Ranged Expert Buff.
    • If you want less of a challenge against the Dormant Repugnant Tank, you can swap out the Tenacity Buff for the Deflection Suit Buff.

    Benefits of this buff set: <top>
    • Extra Powder: +1000% increased pipe bomb damage done (Affects Traps). <Doesn't affect Seeking Grenade damage>
    • |Q| Piercing Bullets: Upon shooting the same Special Infected/Tank, +1% increased damage/bullet (+2% with Hunting Rifle/Single Pistol and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 75% - (weapon tier * pellet count). <Max bonus: +150%>
    • Ranged Expert: Assault Rifles and SMGs ignore the defenses of your target, they're not affected by attack bonuses from buffs, they shoot and reload -25% slower. <✖ VS>
    • Tank Slayer: You deal +300HP bonus damage to tanks every 4 seconds with ranged weapons. <✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Morphine Injector: Heals 3 HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot heal if poisoned. <Incompatible with Advanced Morphine Injector Buff>
    • Tenacity: +200 additional maximum HP per level above 200, but you will die if HP reaches 0. Medkits heal 33% max HP, but can heal for 66% and 100% max HP each once per round if missing HP % is greater than the heal. <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP> <Increases damage taken from all hits by 3> <✖ VS>
    • Deflection Suit: Reflect 50% of melee damage taken against infected. Against tanks and witches, reflect 25% of melee damage taken. <Damage returned won't generate Tank aggro> <✖ VS>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed and swing stamina cannot decrease for 15 seconds. Hyperactive cannot be re-applied for 15 seconds. <Press RELOAD with meds in hand to get cooldown time>
    • Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing, cannot jump for 0.5 seconds on dash start> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>

    <top>

    • Adrenaline Area Booster: You can shove the ground to consume your adrenaline. Gives all survivors in 300 units +10% movement speed bonus, +3 HP/s for 15 seconds and 5 seconds of adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown>
    • Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
    • Health Dispenser: Allows you to place a special device on the floor using medikit. Nearby survivors receive +15 + 0.5% Max HP per second, cured of all bad status effects and given moustachio bless for 5 seconds. <Hold medikit and shove floor while crouching to activate> <Duration: 14 seconds> <Versus: 8HP per second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Tanks can't be frozen in 15 seconds of another stun/freeze> <Incompatible with other buffs that change grenade contents> <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks>
    • Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
    • Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
    • Prescription Medication: Can buy pills/adrenaline shot for free once per round in the !buy menu.
    • Trailing Haste: If behind average survivor map progression, +10% movement speed. If alone within 400 units, +10% movement speed. <No effect if only survivor alive> <✖ VS, Survival>

    Tips for effectively using this buff set: <top>
    • Make the most out of your buffs if you want to quickly deal damage and kill the Dormant Repugnant Tank before it can incapacitate or kill you with its attacks.
    • Try to avoid taking damage from the toxic clouds or being near the tank at all times. You can gain sickness stacks that can't be healed off (the same bad status effect inflicted by the Sickening Tank) if you get near the tank.