1. Sickening Tank Scenario returns! More info here.

Recommended DRT Buff Set (DTG)

Sep 3, 2018
Recommended DRT Buff Set (DTG)
  • Recommended Dormant Repugnant Tank Buff Set (DTG V2.0.7)

    Back to Main Guide Page

    Back to Dormant Repugnant Tank Page

    Go to Recommended Dormant Repugnant Tank Buff Set (UQBO) Page

    Dormant Repugnant
    <top>

    Buffs
    1. (SURV) |Q| Piercing Bullets
    2. (SURV) Ranged Expert
    3. (SURV) |E| Zapping Gun / Frag Grenade*
    4. (SURV) |E| Fentanyl Injector
    5. (SURV) Mindset Change / Tenacity*
    6. (SURV) |E| Advanced Morphine Injector
    7. (SURV) |E| Tank Duelist / |E| Weak Point Spotter*
    8. (SURV) Hyperactive
    9. (SURV) |E| Berserk
    10. (SURV) Mobility Master
    11. (SURV) Adrenaline Area Booster / Freezing Grenade*
    12. (SURV) |V| Enraging Waves
    13. (SURV) |E| Sticky Bomb
    14. (SURV) Adrenaline Run
    15. (SURV) Trailing Haste
    16. (SURV) |V| Assassin Drone

    Buff Enhancements Used
    • Boosted Morphine (|E| Advanced Morphine Injector)
    • Tank Resister (|E| Tank Duelist)

    Notes
    • If you want to freeze the tank rather than stun it, you can swap out the |E| Zapping Gun Buff for the Frag Grenade Buff.
    • If you want a challenge against the Dormant Repugnant Tank, you can swap out the Mindset Change Buff for the Tenacity Buff.
    • If you don't have the Tank Resister Buff Enhancement for the |E| Tank Duelist Buff, you can swap it out for the |E| Weak Point Spotter Buff.
    • If you want to freeze the tank rather than stun it, you can swap out the Adrenaline Area Booster Buff for the Freezing Grenade Buff.

    Benefits of this buff set <top>
    • Piercing Bullets: Upon shooting the same infected, +1% increased damage per bullet (+2% with Hunting Rifle and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 100% - (weapon tier * pellet count). <Max bonus: +150%>
    • Ranged Expert: Assault Rifles and SMGs ignore the defenses of target, they're not affected by attack bonuses from buffs, shoot -25% slower and reload -10% slower. <✖ VS>
    • Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
    • Fentanyl Injector: Heals 3HP/s after receiving damage from tanks until you reach full health. Cannot be healed if poisoned or incapacitated.
    • Mindset Change: Allows you to be incapacitated an unlimited number of times. On each incap, max incap HP = 90% of previous value. Using a first aid kit restores it to full. <Incap max health won't go lower than 300> <✖ VS>
    • Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0. <Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP><Increases damage taken from all hits by 3> <✖ VS>
    • Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot be healed if poisoned. <Incompatible with Morphine Injector Buff> <✖ VS>
    • Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • Weak Point Spotter: Allows you to randomly ignore defenses and immunities on infected.<Chance: 3%> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    <top>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds. <Incompatible with Ninja Buff>
    • Berserk: When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown. <Available in the !buy menu> <Cooldown: 5 minutes> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • Mobility Master: Enables you to double jump or quickly dash. <15 second cooldown for dashing><Cannot dash/jump while crouching, walking, incapacitated or incapable of moving> <✖ VS>
    • Adrenaline Area Booster: You can shove the ground to consume your adrenaline. Gives all survivors in 300 units +10% movement speed bonus, +3 HP/s for 15 seconds and 5 seconds of adrenaline. <Effect cannot be renewed until it wears off> <15 second cooldown>
    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks> <Incompatible with other buffs that change grenade contents> <Same target can't be frozen for 15 seconds>
    • Enraging Waves: Allows you to use a device. When activated all tanks around will immediately reset aggro and focus you for 10 seconds or until device is deactivated. <Cooldown: 3 minutes>
    • Sticky Bomb: Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 15,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time. <Target must have 100k HP or more> <Uses on the same target halves damage up to 2 times> <Once per round> <✖ VS>
    • Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
    • Trailing Haste: If behind average survivor map progression, +10% movement speed. If alone within 400 units, +10% movement speed. <No effect if only survivor alive> <✖ VS, Survival>
    • Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP) <Incompatible with other drones> <✖ VS>