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Recommended DPT Buff Set (UQBO) (DTG)

Sep 14, 2018
Recommended DPT Buff Set (UQBO) (DTG)
  • Recommended Dormant Pulverizer Tank Buff Set (Unique/Quest Buffs Only) (DTG V2.0.9)

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    Dormant Pulverizer (UQBO) <top>

    Buffs
    1. (SURV) |Q| Piercing Bullets
    2. (SURV) Tank Slayer
    3. (SURV) Ranged Expert
    4. (SURV) Guardian Moustachio
    5. (SURV) Morphine Injector
    6. (SURV) Tenacity / Mindset Change*
    7. (SURV) Hyperactive
    8. (SURV) Tactical Reload
    9. (SURV) Mobility Master
    10. (SURV) Double Projectile / Infirmary*
    11. (SURV) Frag Grenade
    12. (SURV) Freezing Grenade
    13. (SURV) Dummy Rounds
    14. (SURV) Adrenaline Run
    15. (SURV) Prescription Medication
    16. (SURV) Trailing Haste

    Buff Enhancements Used
    • Guardian Recharger (Guardian Moustachio)
    • Boosted Morphine (Morphine Injector)
    • Doctor's Orders (Prescription Medication)

    Notes
    • If you want a challenge against the Dormant Pulverizer Tank, you can swap out the Tenacity Buff for the Mindset Change Buff.
    • If you want to have 2 first aid kits instead of 1, you can swap out the Double Projectile Buff for the Infirmary Buff.

    Benefits of this buff set <top>
    • Piercing Bullets: Upon shooting the same infected, +1% increased damage per bullet (+2% with Hunting Rifle and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 100% - (weapon tier * pellet count). <Max bonus: +150%>
    • Tank Slayer: You deal +300HP bonus damage to tanks every 4 seconds with ranged guns. <✖ VS>
    • Ranged Expert: Assault Rifles and SMGs ignore the defenses of target, they're not affected by attack bonuses from buffs, shoot -25% slower and reload -10% slower. <✖ VS>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Morphine Injector: Heals 3 HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot heal if poisoned. <Incompatible with Advanced Morphine Injector Buff>
    • Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0.<Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP><Increases damage taken from all hits by 3> <✖ VS>
    • Mindset Change: Allows you to be incapacitated an unlimited number of times. On each incap, max incap HP = 90% of previous value. Using a first aid kit restores it to full. <Incap max health won't go lower than 300> <✖ VS>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds. <Incompatible with Ninja Buff>
    • Tactical Reload: If manually reloading with 1+ bullets left. +15% increased reload speed. <Doesn't affect Pistols, Shotguns or the Grenade Launcher>
    • Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    <top>
    • Double Projectile: Allows you to throw 2 pipe bomb and vomit jar projectiles.
    • Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death or when the round concludes>
    • Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks> <Incompatible with other buffs that change grenade contents> <Same target can't be frozen for 15 seconds>
    • Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
    • Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
    • Prescription Medication: Can buy pills/adrenaline shot for free once per round in the !buy menu.
    • Trailing Haste: If behind average survivor map progression, +10% movement speed. If alone within 400 units, +10% movement speed. <No effect if only survivor alive> <✖ VS, Survival>