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Recommended DBrT Buff Set (DTG)

Sep 14, 2018
Recommended DBrT Buff Set (DTG)
  • Recommended Dormant Brutal Tank Buff Set (DTG V2.0.9)

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    Dormant Brutal
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    Buffs
    1. (SURV) Ranged Expert
    2. (SURV) |E| Zapping Gun / Frag Grenade*
    3. (SURV) Guardian Moustachio
    4. (SURV) |E| Fentanyl Injector / Tenacity*
    5. (SURV) |E| Advanced Morphine Injector
    6. (SURV) |E| Tank Duelist / |Q| Piercing Bullets*
    7. (SURV) |V| Protective Bag
    8. (SURV) Hyperactive
    9. (SURV) |E| Berserk
    10. (SURV) Mobility Master
    11. (SURV) Health Dispenser
    12. (SURV) |E| Sticky Bomb
    13. (SURV) Adrenaline Run
    14. (SURV) Special First Aid
    15. (SURV) |E| Cleansing Pills / Freezing Grenade*
    16. (SURV) Trailing Haste

    Buff Enhancements Used
    • Guardian Recharger (Guardian Moustachio)
    • Boosted Morphine (|E| Advanced Morphine Injector)
    • Tank Resister (|E| Tank Duelist)
    • Special Defibrillator (Special First Aid)
    • Cleansing Aura (|E| Cleansing Pills)

    Notes
    • If you want to freeze the tank rather than stun it, you can swap out the |E| Zapping Gun Buff for the Frag Grenade Buff.
    • If you want a challenge against the Dormant Brutal Tank, you can swap out the |E| Fentanyl Injector Buff for the Tenacity Buff.
    • If you don't have the Tank Resister Buff Enhancement for the |E| Tank Duelist Buff, you can swap it out for the |Q| Piercing Bullets Buff.
    • If you want to freeze the tank rather than stun it, you can swap out the |E| Cleansing Pills Buff for the Freezing Grenade Buff.

    Benefits of this buff set <top>
    • Ranged Expert: Assault Rifles and SMGs ignore the defenses of target, they're not affected by attack bonuses from buffs, shoot -25% slower and reload -10% slower. <✖ VS>
    • Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
    • Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
    • Guardian Moustachio: Gives 5 seconds of moustachio bless if lethal damage is taken. <Works only once per round>
    • Fentanyl Injector: Heals 3HP/s after receiving damage from tanks until you reach full health. Cannot be healed if poisoned or incapacitated.
    • Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0.<Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP><Increases damage taken from all hits by 3> <✖ VS>
    • Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot be healed if poisoned. <Incompatible with Morphine Injector Buff> <✖ VS>
    • Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
    • Piercing Bullets: Upon shooting the same infected, +1% increased damage per bullet (+2% with Hunting Rifle and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 100% - (weapon tier * pellet count). <Max bonus: +150%>
    • Protective Bag: Allows you to activate a special device for 8 (2 on VS) seconds. +immune to all sources of damage, but cannot attack or move. All infected will lose interest in you and ignore you. <Cooldown: 5 minutes> <Must be on the ground to activate>
    <top>
    • Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds. <Incompatible with Ninja Buff>
    • Berserk: When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown. <Available in the !buy menu> <Cooldown: 5 minutes> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
    • Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
    • Health Dispenser: Allows you to place a special device on the floor using medikit. Nearby survivors receive +15 + 0.5% Max HP per second, cured of all bad status effects and given moustachio bless for 5 seconds. <Hold medikit and shove floor while crouching to activate><Duration: 14 seconds> <Versus: 8HP per second, 1 second of moustachio bless, does not clear bad statuses> <Once per round>
    • Sticky Bomb: Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 15,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time. <Target must have 100k HP or more> <Uses on the same target halves damage up to 2 times> <Once per round> <✖ VS>
    • Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
    • Special First Aid: On first aid kit use, cure all bad status effects off you and any nearby survivors. You also become immune to the next inflicted bad status effect.
    • Cleansing Pills: Consuming Pain Pills removes most bad status effects and gives status effect immunity for 15 seconds. <45 second cooldown for immunity> <Press RELOAD with pills in hand to get cooldown time> <✖ VS>
    • Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks> <Incompatible with other buffs that change grenade contents> <Same target can't be frozen for 15 seconds>
    • Trailing Haste: If behind average survivor map progression, +10% movement speed. If alone within 400 units, +10% movement speed. <No effect if only survivor alive> <✖ VS, Survival>