Recommended DBoT Buff Set (DTG)
Recommended Dormant Boiling Tank Buff Set (DTG V2.0.9)
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Dormant Boiling <top>
- (SURV) |Q| Piercing Bullets / Hyperactive*
- (SURV) Tank Slayer
- (SURV) |E| Weak Point Spotter / Tenacity*
- (SURV) Ranged Expert / Hyperactive*
- (SURV) |E| Zapping Gun / Frag Grenade*
- (SURV) |E| Advanced Morphine Injector
- (SURV) |E| Tank Duelist / Dummy Rounds*
- (SURV) Mobility Master
- (SURV) |E| Berserk
- (SURV) Infirmary / |E| Fentanyl Injector
- (SURV) |E| Sticky Bomb
- (SURV) |C| Discharger
- (SURV) Adrenaline Run
- (SURV) Prescription Medication / Freezing Grenade*
- (SURV) Trailing Haste
- (SURV) |V| Assassin Drone
Buff Enhancements Used
- Boosted Morphine (|E| Advanced Morphine Injector)
- Tank Resister (|E| Tank Duelist)
- Doctor's Orders (Prescription Medication)
- Medic Assassin (|V| Assassin Drone)
- If you don't want to use either the Piercing Bullets or Ranged Expert Buffs, you can swap either one out for the Hyperactive Buff.
- If you want a challenge against the Dormant Boiling Tank, you can swap out the |E| Weak Point Spotter Buff for the Tenacity Buff.
- If you want to freeze the infected rather than stun them, you can swap out the |E| Zapping Gun Buff for the Frag Grenade Buff.
- If you don't have the Tank Resister Buff Enhancement for the |E| Tank Duelist Buff, you can swap it out for the Dummy Rounds Buff.
- If you want to have more regeneration over having 2 first aid kits, you can swap out the Infirmary Buff for the |E| Fentanyl Injector Buff.
- If you want to freeze the infected rather than stun them, you can swap out the Prescription Medication Buff for the Freezing Grenade Buff.
Benefits of this buff set <top>
- Piercing Bullets: Upon shooting the same infected, +1% increased damage per bullet (+2% with Hunting Rifle and +3% with Magnum pistol, AWP or Scout sniper rifles). Effect resets when changing target, changing weapon, or reloading. With shotguns, chance to gain 1% per pellet, chance = 100% - (weapon tier * pellet count). <Max bonus: +150%>
- Hyperactive: On using pills/adrenaline shot, +10% increased swing and movement speed, swing stamina cannot decrease, able to run through common infected for 15 seconds. <Incompatible with Ninja Buff>
- Tank Slayer: You deal +300HP bonus damage to tanks every 4 seconds with ranged guns. <✖ VS>
- Weak Point Spotter: Allows you to randomly ignore defenses and immunities on infected. <Chance: 3%> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
- Tenacity: +200 additional maximum HP per level above 200. You instantly die if HP reaches 0.<Health from medkits is reduced for each medkit used (100% -> 66% -> 33%)> <increases aggro from Tanks by 50%> <Max defense while equipped: 50%> <Max gain from this buff: 7,500HP><Increases damage taken from all hits by 3> <✖ VS>
- Ranged Expert: Assault Rifles and SMGs ignore the defenses of target, they're not affected by attack bonuses from buffs, shoot -25% slower and reload -10% slower. <✖ VS>
- Zapping Gun: Moving around charges the pistol. For each 1% charge, +10 bonus damage dealt. When fully charged, +2 second stun on target affected. Each shot resets charge to 0. <Charged shot activates on special infected and tanks only> <Tanks can't be stunned in 15 seconds of another stun> <Gun recharge rate: 3% per second running, 1% crouching/walking> <✖ VS>
- Frag Grenade: Your pipe bomb will instantly detonate on collision. <Incompatible with Sticky Grenade buff>
- Advanced Morphine Injector: Heals 1% missing HP every 5 seconds while not incapacitated or hanging from a ledge. Cannot be healed if poisoned. <Incompatible with Morphine Injector Buff> <✖ VS>
- Tank Duelist: -20% less damage taken from tanks. +200% increased tank aggro to you. <✖ VS>
- Dummy Rounds: Gives ranged weapons 20% chance not to consume ammunition. Doesn't work with Grenade Launchers.
- Mobility Master: Enables you to double jump in the air or double dash in any direction. <15 second cooldown for dashing> <Cannot dash/jump while crouching, walking, incapacitated, incapable of moving or scoped> <Triple tapping WALK key can toggle Dash functionality> <✖ VS>
- Berserk: When active, ignore defenses and immunities for 30 seconds. If you die, the effect ends and goes on cooldown. <Available in the !buy menu> <Cooldown: 5 minutes> <Piercing immunities sets all attack bonuses for that shot to zero> <✖ VS>
- Infirmary: In place for throwables, able to equip 2 health items (First Aid/Defib) at once. <Can't pickup second health item with throwable in hand, swap to other weapon first> <Press the ZOOM key with your health item held to swap between the two> <You will drop your secondary item on death or when the round concludes>
- Fentanyl Injector: Heals 3HP/s after receiving damage from tanks until you reach full health. Cannot be healed if poisoned or incapacitated.
- Sticky Bomb: Holding USE and shoving a tank will deploy a bomb for 30 seconds. When it blows, all infected in 350 units take 15,000 true damage. Survivors nearby take 15% max HP damage and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb attachable at a time. <Target must have 100k HP or more> <Uses on the same target halves damage up to 2 times> <Once per round> <✖ VS>
- Discharger: Allows you to deploy a device in the ground using your defibrillator. It damages, ignites and stuns infected around. On the last tick, it defibrillates back all nearby survivors and deals more damage. <Hold defib to shove the floor while crouching to activate> <Duration: 8 seconds> <Damage: 400 every 0.5 seconds (3000 on the last tick)> <Once per round> <✖ VS>
- Adrenaline Run: While at least 1 tank is alive, infinite adrenaline effect. <✖ Survival>
- Prescription Medication: Can buy pills/adrenaline shot for free once per round in the !buy menu.
- Freezing Grenade: Exchanges pipe bombs for freezing bombs. Infected caught in the explosion suffer movement speed loss or become frozen depending on distance. <Freeze duration: 10 seconds (3 for tanks)> <You can't freeze ice tanks> <Incompatible with other buffs that change grenade contents> <Same target can't be frozen for 15 seconds>
- Trailing Haste: If behind average survivor map progression, +10% movement speed. If alone within 400 units, +10% movement speed. <No effect if only survivor alive> <✖ VS, Survival>
- Assassin Drone: Allows you to summon a assassin drone that shoots at special infected and tanks only, dealing 300 damage every 4 seconds on each shot. Each consecutive shot on the same target deals +300 additional damage (Max: 900HP) <Incompatible with other drones> <✖ VS>