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Playstyle for The Passing (IBaR)

Sep 27, 2018
Playstyle for The Passing (IBaR)
  • Playstyle for The Passing (IBaR V2.0.3)

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    The Passing <top>
    c6m1 (The Riverbank)
    Smoker: Deadly Gasser, Tongue Slowdown or Corrosive Gasser (Dd2, S1 or S2)
    Boomer: Skilled Karma Slapper (A)
    Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
    Spitter: Spit Ruiner, Corrosionist or General Supporter (Dd1, S or H2)
    Jockey: Quick Eliminator, A Ride Away or Debilitator (Dd, C or D2)
    Charger: Powerful Force Stopper (Dd2)
    Tank: Very Powerful Tank 1 or Very Powerful Tank 2

    c6m2 (The Underground)
    Smoker: Deadly Gasser, Corrosive Gasser or Smoker Annoyance (Dd2, S2 or C)
    Boomer: The Karma Setup (S)
    Hunter: Quick Survivor Killer (A1)
    Spitter: Spit Ruiner, Painful Claws or Corrosionist (Dd1, Dd2 or S)
    Jockey: Quick Eliminator or The Death Dealer (Dd1 or D1)
    Charger: Powerhouse Pounder, Powerful Force Stopper or Infected Defender (Dd1, Dd2 or T)
    Tank: Very Powerful Tank 1 or Permanent Killer

    c6m3 (The Port)
    Smoker: Damage Dealing Smoke, Deadly Gasser or Tongue Slowdown) (Dd1, Dd2 or S1)
    Boomer: Skilled Karma Slapper or The Karma Setup (A or S)
    Hunter: Power Pouncer, Bounty Hunter or Slow Pounce Down (A2, Dd or S)
    Spitter: Spit Ruiner, Corrosionist or General Supporter (Dd1, S or H2)
    Jockey: Quick Eliminator, The Death Dealer or Debilitator (Dd, D1 or D2)
    Charger: Powerhouse Pounder or Infected Defender (Dd1 or T)
    Tank: Very Powerful Tank 1 or Very Powerful Tank 2