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Other Buffs (BaBS V1.3.5)
Increases exp and cash gain rates by 70% when remaining health (permanent + temporary) is equal to 1HP. It also increases incapacitated rates by 20%.
+ Your Cash and Exp rates are increased by a large amount when your health is exactly 1HP.
- One of the most useless Other Buffs. Can be swapped out for better and more useful Other Buffs in the Other Buff Set.
- Incapacitated rates are increased by a small amount
The Moribund Farming allows you to gain additional experience and cash when your health is very low. Because of that though, it is considered to be the most useless Other Buff and it can be swapped out for better and more useful Other Buffs in the Other Buff Set. Also having an increase in Incapacitated rates is bad news to deal with.
Increases reputation gain rate and reduces reputation loss rate by 30% Additionally, the first major reputation gain and first major reputation loss per round will be doubled and nullified respectively.
<Major reputation gain/loss being larger than +/- 3>
<Does NOT nullify actions that directly kill a teammate>
+ Your Reputation gain rate is increased while your reputation loss rate is reduced.
+ First major reputation gain and first major reputation loss are doubled and nullified respectively
- Actions that directly kill a teammate are NOT nullified
- Not a useful Buff if you are not looking to gain reputation.
With the High Reputation Buff, your reputation gain rate and your reputation loss rate is increased/reduced by a moderate amount respectively. The first major reputation gain/loss actions are doubled/nullified respectively. Now actions that directly kill a teammate do not get nullified at all. This Buff is considered to be less useful if your not looking to gain reputation at all.
On finale maps, each Special Infected you kill grants you a stack of Finale Dominator, up to 15 stacks. Each stack gives you +3% attack, +1% defense, +0.4% movement speed, +0.4% fire rate, +1% reload speed and a 2% chance to save ammunition. You will lose a stack of Finale Dominator if you haven't killed a Special Infected in (25-stacks) seconds, if a Special Infected traps you, or if you get incapacitated. You will also lose all stacks on death.
+ Each Special Infected Killed gives you a stackable finale dominator effect, giving you additional attack, defense, movement speed, fire rate, reload speed and a small chance to save ammunition.
+ A really good Other Buff to be combining with All Buff Sets.
+ One of the more useful Other Buffs for when you mostly kill Special Infected other common infected.
- You will lose a stack of the Finale Dominator Buff effect if you fail to kill a Special Infected in a large amount of time (this time decreases to a short amount of time if you haven't killed a special infected after getting the maximum amount of stacks), getting trapped by special infected, getting incapacitated.
- You will lose all stacks of the Finale Dominator Buff effect if you die.
The Finale Dominator Buff lets you kill special infected in exchange for buffs to your attack, defense, movement speed, fire rate, reload speed and a chance to save ammunition. At a maximum these effects are +45% attack, +15% defense, +6% movement speed, +6% fire rate, +15% reload speed and +30% chance to save ammunition. That's why it is the ultimate Other Buff and the best recommended buff to be putting on All Buff Sets. It is also considered to be a useful Buff for when you can kill more special infected over common infected itself. Just remember though, you will lose a stack of the finale dominator effect when you fail to kill a special infected in a large amount of time (the more stacks you have, the less time you get to kill a special infected, 10 seconds at maximum stacks). Two other ways to lose stacks of the Buff is to get trapped by special infected and getting yourself incapacitated. If you die however, all stacks of the Buff are removed.
Multiplies by 3 the total amount of FR-Pills obtained after a successful craft.
+ The amount of Fr-Pills you obtain after a successful craft is tripled.
- The chances of a successful craft isn't changed at all
- The Buff is useless when you don't have any Fr-Pill crafting to get done in ALL Buff Sets.
You want to be able to craft more pills in a successful craft right? The Artisan Buff triples the amount of Fr-Pills that you win from successfully crafting them. The only thing is that the chances of a successful craft remain the same and that the Buff is useless when you don't have any Fr-Pill crafting to do in ALL Buff Sets.
Allows you to spawn a charger pet that will seek and kill enemies. The pet deals 750HP to enemy infected and can only be spawned once per map.
<Available on !buy>
<Cooperative servers only>
+ You can spawn a Pet Charger from the !buy menu.
+ Pet Charger deals immensely increased damage to all infected per punch.
+ Pet Charger can benefit from the Infected Buff Charger Revenge which will heal it as long as your getting damaged in exchange.
+ You can de-spawn and manually respawn your Pet Charger as long as he isn't dead manually.
+ Useful in all Buff Sets when you need a helping hand, regardless of situation.
- When your Pet Charger dies, he can no longer be respawned for the rest of the current round.
- Your Pet Charger has extremely Decreased Maximum HP versus a regular infected charger, but can't die to survivor friendly fire.
You want the power to be able to call out summons to annihilate enemies on the map. Well you can't really do that, except you can use the Pet Buff to call out your very own Pet Charger from the !buy menu. This Pet Charger is powerful in that it deals immensely more damage than a regular charger can to all infected. It can also benefit from the Infected Buff Charger Revenge which can heal its HP back and above its maximum HP as long as your getting damaged in exchange. You can de-spawn and respawn your Pet Charger at any time as long as he isn't a dead infected. Its the most useful Buff out of all useful Buffs in MGftw for when you need a helping hand, regardless of the situation you are in. Just watch out for the fact that you can no longer respawn your Pet Charger when he dies. The Pet Charger compared to a regular charger has extremely decreased Maximum HP, yet it can't die to survivor friendly fire.
|E| Love is in the air
You can select a fellow teammate in the !buy menu and mark him as your favourite. -25% of the damage taken by your teammate is reduced, but you take 1HP damage each time they are hit. Standing near your teammate will heal you by 1HP each 5 seconds.
<Effect disappears if you die>
<1HP damage is not applied if the other survivor favorites you too>
+ One of the best Other Buffs in MGftw because of its defensive and healing uses.
+ Any teammate that you mark as your favorite takes 25% reduced damage, you also take 25% reduced damage if they favorite you too.
+ Any teammate that you mark as your favorite allows you to heal yourself for 1HP every 5 seconds, it also applies to them if they favorite you too.
+ 1HP damage does not apply if you favorite the person who favorites you back.
+ Useful if you need to save a teammate getting attacked by the tank or want him to tank attacks depending on the situation.
- If the other teammate doesn't favorite you, you take 1HP damage each time they are hit.
- If you die, the effect of the Buff wears off.
Ohhhhh, its valentines day with this Buff, who would you like to make love with? if it's with someone, well Love is in the air Buff will apply. This Buff is one of the best Other Buffs in MGftw because of its defensive and healing uses between you and the person you favorite. If you favorite any teammate, not only they take -25% Reduced Damage from all sources, you also heal them for 1HP for every 5 seconds that you are within range of them. If they favorite you too, the same effects also apply back to you and to your favorite respectively. You also don't take 1HP damage per attack if the person you favorite who then favorites you back too. If the other teammate however hates you and does not favorite you, you will take 1HP damage each time they get hit if you favorited them. If you die, the effects of the Buff wear off.
|E| Cupid's Arrow
Dealing damage with a heavy sniper rifle to a special infected will cause it to fall in love with you. The special infected will attack other special infected and protect you. -On Special infected: Lasts 2 minutes and will only be killable by you. -On tanks: Lasts 10 seconds and anyone can deal damage to it.
<Cooldown: 2 minutes>
<A single infected can only be affected by one arrow in its lifetime>
+ After dealing damage to special infected with the AWP, you can take control of that special infected to protect you. Special Infected other than the tank can be controlled for up to an extremely large amount of time and can only be killable by you. Tanks can be controlled for a short amount of time.
+ A very useful buff for when you want any uber infected to help you out with battling any tank.
+ A nice support buff to be equipping alongside the Pet Buff since both can help you out well.
- A single special infected can only be affected by one control effect in its lifetime
Ahhhhhhhhhh, Cupid's Arrow Buff, the ultimate way to make 2 people fall in love with each other. After you deal damage to any special infected using the AWP, you can take control of that special infected to protect you. Special infected other than the tank can be controlled for a very long while and can only be killed by you. Tanks can be controlled for a short window only. A useful buff to have around for when you want the assistance of any uber infected to help you in defeating a tank. A nice support buff to also equipping alongside the pet buff for when you want more help from the infected other than just the Pet Charger. Just remember that special infected can only be affected by one control effect in its lifetime.
|E| It wasn't that high
Decreases fall damage caused by infected by 10% and increases needed damage to become ragdoll by 300HP.
+ Fall Damage is reduced when you are forced to fall off where you were standing due to infected knockback attacks.
+ Needed damage to become ragdoll from any fall is increased by 300HP.
+ Useful Buff in versus for when you are on a map with a risk of Dying from Bitch-slaps
- Not the most useful Defensive Buff in the Defensive Buff Set since it will only reduce fall damage caused by infected, not by yourself.
Oh SHIIII..... (You are doomed to fall to death). Ah wait, im alive! but how? Oh now i see It wasn't that high Buff saved me. The Buff itself decreases fall damage caused by infected by 10%. It also increases the needed damage to become ragdoll from any fall by a large amount, making it possible to be defibbable from dying in a high fall. It is a useful Buff in versus due to the use of it when you need to take the risk of being killed by bitch-slaps. It however isn't the most useful defensive buff set since the fall damage reduction only applies to infected hitting you, causing you to fall. Not by other means.
|E| Flaming Sword
Sets your sword on fire, making it instantly ignite the infected it hits and deal a mixture of fire and melee damage instead of just melee damage. Additionally, pierces melee weapon attack defenses of infected by 10%.
<Works only with katana and machette>
+ Infected that are hit instantly ignite.
+ Useful Buff for destroying Special Infected, Uber infected or not.
+ One of the best Other Buffs to be combined with the Butcher Buff to make a good Offensive Buff Set.
- Buff effect that pierces melee weapon attack defense of infected won't work.
- Buff effects make the melee weapons applicable to not work on Duelist Tanks.
The hot slashes of a burning melee blade, who would think that a flametongue sword could be possible? The Flaming Sword buff will let your melee slashes with the katana and machete weapons instantly ignite infected hit. That's why it is a useful Buff for destorying Special Infected with, regardless of their health even if they are an Uber Infected, they will still die quickly to the fire on them. Combining the Flaming Sword Buff with the Butcher Buff will make the melee weapons powerful against infected because of their usefulness together in the Offensive Buff Set. The fact that the Flaming Sword Buff has been known to pierce melee weapon attack defenses of the infected means that while it's a nice effect, it just won't work right now. Also the Buff effect overall on the melee weapons that work with the buff won't work on Duelist Tanks, watch out for when this situation happens.
Intense Fire (Not for sale)
Infected ignited by you will receive 1% bonus damage per fire tick.
+ Infected receive increasing fire damage per fire tick overtime
+ Can be combined with other Buffs like On Fire, Flaming Sword to make using more than just throwables worth it.
- The Buff effect only applies when YOU ignite the infected in any way.
- Overall a less useful Buff if you aren't relying on a throwable based Buff Set.
When you want the fire to burn hotter and harder than ever on the infected, the Intense Fire Buff makes it so that the infected take increasing fire damage per fire tick overtime. It can be combined with other Buffs that give the fire effect with either a chance or on hit to make it easier for you to survive and to make the usage of other weapons a good deal. The Buff effect will only apply however when YOU ignite the infected in any way, not when its already ignited by someone else. It is overall a less useful Buff if you aren't relying on a throwable based Buff Set.
|E| Super Moustachio Bless
After triggering moustachio bless, you will be immune to crowd control for the total duration
<Blocks: Pounce, Ride, Charge, Pummel, Tongue, Tank Punch, Ability CC>
+ You are immune to crowd control attacks for the entire duration.
+ Any ability that gives knockback is also blocked from affecting you.
+ Useful in versus for when you need to get to the Saferoom quickly or get out of a tank's way.
- Less useful on Buff Sets that don't focus on Defensive Buffs.
You are immune to all damage, but then here comes a charger, seeking to end your life with a karma charge down into a death zone... How do you prevent that? Get the Super Moustachio Bless Buff! This Buff makes you immune to all crowd control for the total duration of the Moustachio Bless effect. Now you can't be inflicted with knockback from any ability that can affect you with it. Useful for versus for when you want to get to the Saferoom quickly or to get out of a special infected or the tank's way. The Buff is less useful on Defensive Buff Sets though.
Gives you an insane amount of strength, causing nearby infected of any class to be constantly shoved away. Additionally, you will not be able to be incapacitated for the duration of the effect. The effect will cause severe damage to your muscles, causing you to lose 25% max health for the round.
<Duration: 8 seconds>
<Activable in the !buy menu once per round>
<Tanks with less than 50,000 HP can't be shoved away>
+ You get to shove most infected classes away including most tank classes for a small amount of time.
+ You can't be incapacitated for the duration of the effect.
- 25% Maximum HP Decreased instantly for the rest of the round.
- The Buff effect can only be used once per round.
- Tanks with less than 50k Maximum HP cannot be shoved away.
- More of a least useful Other Buff in Most Buff Sets that don't rely on hardly used Buffs.
You get the power of a Fighter Tank with his muscle in your arms for a short amount of time. The Strength Burst Buff will let you shove most infected and most tank classes away constantly for a short amount of time. It's a good thing that you cannot be incapacitated because the Buff effect would simply be wasted if you were to go down to a harassing special infected. When you do use the Buff effect though you instantly lose 25% of your Maximum HP for the rest of the round and it can only be used once per round. Tanks that have less than 50k Maximum HP cannot be shoved away to prevent them being killed easily. This Buff is considered to be more of a least useful Other Buff in Most Buff Sets that don't rely on hardly used Buffs.
|E| Ammo Dispenser
Allows you to buy an infinite ammo dispenser and place it on the floor through the !buy menu in the Miscellaneous section.
<Dispenser cost: 20 bounty>
+ You can place an infinite ammo dispenser on the floor. dispenses ammo to all nearby survivors.
+ Can be used when you need to fight against a tier 2 or tier 3 tank in an area with no ammo pile nearby (where it requires you to backtrack a fair distance away)
+ Can be used in versus in a strategic way for when you will not want to go to the ammo pile that is some distance away to be considered dangerous to the survivors.
- The buff costs bounty, keep that in mind use it more wisely when in versus mode as bounty isn't easily earned there.
What if people started saying to you "I need ammo!" instead of "I need a medic!"? Well instead of giving them a health dispenser, you would give them an Ammo Dispenser as a buff. The buff will allow you to buy an infinite ammo dispenser and place it on the floor through the !buy menu. It can be used in a number of ways efficiently to make surviving easier. One of the ways it can be used when you need to fight a tier 2 or tier 3 tank in any area with no ammo pile nearby and it requires backtracking for a fair distance away. The other way is related to versus in which you can use it in a strategic area for when going to the ammo pile nearby or far away is considered to be dangerous to the survivors. You need to remember that as the buff costs bounty to use in !buy, you will need to use it more wisely in versus as bounty cannot be easily earned.
|E| Zapping Gun
Running around will charge the pistol to its maximum power. For each %, the next shot will do 10 bonus damage. When the weapon is fully charged, the next shot also stuns the target for 2 seconds. Each shot resets charge to 0%.
<Charged shot activates on special infected and tanks only>
<The same target can't be stunned within 10 seconds of another Zapping Pistol stun>
<Gun recharge rate: 3% per second running>
+ +10 bonus damage per % of charge. Up to a maximum of 1000 bonus damage at 100%.
+ When weapon is fully charged. The next shot fired at any special infected and any tank will also stun them for 2 seconds.
- If you don't have either the pistol or magnum equipped on you, the buff effect won't be active.
- Each shot on any special infected and any tank resets the charge to 0% from its current percentage.
- You cannot stun the same infected that was stunned within the last 10 seconds of another Zapping Gun stun effect.
Need a little breathing room for when infected just can't get off your back? Use the taser against them as a Zapping Gun Buff! For each percentage of charge that your pistol has currently, you will deal +10 additional bonus damage, up to a maximum of 1000 bonus damage with full charge. Also when the weapon is fully charged, the next shot on any special infected and any tank will stun them for 2 seconds. Now the buff effect of this buff cannot be active if you don't have either the pistol or magnum equipped on you. Be careful that you don't use the buff effect of the buff too early for when your aiming to try get to 100% for a needed stun attack. As with the stun bad status effect, you won't be able to stun any infected that was recently stunned within the last 10 seconds of another Zapping Gun Buff being activated with full charge on them.
|E| Helping drone
Having a drone with a camera at your disposal, you can check the next type of tank that will appear through the !buy menu. The drone will also shoot at nearby infected, dealing 60 damage every 0.6 seconds. The drone shoots both Common and Special Infected, and will prioritize specials, but may not prioritize specials that are trapping you.
+ Using the !buy menu, you are able to check the next tank type that is to appear.
+ A very useful buff to help you out in preparing for the tank your going to be encountering.
+ The drone acts like an auto-turret, dealing 60 true damage every 0.6 seconds to Common and Special Infected.
+ The drone can prioritize Special Infected. Making it easier on you to deal with the commons.
+ The drone's true damage bypasses tank immunities, allowing it to affect both Armored and Duelist tank.
- The drone may not prioritize Special Infected that are currently trapping you.
Did you want to find out what that troll tank roar was given no tank appearances in that chapter? Well now you can. the buff will let you check the next type of tank that appears by using the camera in the !buy menu to find it out. A very useful buff to help you out in preparing for the tank that you are going to be encountering. The Helping drone as a Buff also can act as an auto-turret, allowing it to deal 60 true damage to any Common and Special Infected every 0.6 seconds. It can prioritize any special infected that happen to be getting in your way and isn't currently trapping you, this makes it easier to deal with Common Infected within the nearby vicinity. A useful fact to know about this buff is that the true damage from the buff effect of this buff can bypass tank immunities, making it easier to get the upper hand to killing Armored and Duelist tank.