Dismiss Notice

Don't forget to connect your Steam account to your forum profile. Click here to do this now or click your name in the right-top corner and choose 'External Accounts'.

Offensive Buffs1 (BaBS V1.8)

Nov 15, 2017 at 3:21 PM
Offensive Buffs1 (BaBS V1.8)
  • Offensive Buffs Page 1

    Back to Main Guide Page

    Next Page

    Offensive Buffs let you increase the damage that some/all of your weapons do against infected. However some of these buffs may also be useful in an offensive way to make killing these infected much easier to do.

    1. On Fire

    Description:
    There will be a 1% chance of setting an infected on fire on each gun shot.

    Positives
    + When the On Fire effect triggers on the infected, the fire on them does not go away, unlike with incendiary bullets.
    + The fire deals large amounts of damage to infected, killing them off very quickly, also useful for helping to tackle against tanks that take fire damage.

    Negatives
    - Only 1% chance per bullet to trigger the On Fire effect, more useful on weapons with higher fire rate and less effective on weapons with lower fire rate.
    - Can be swapped out for a much better buff with a similar effect.

    Explanation
    The On Fire buff is considered to be a good starting buff for when you want to help contribute to taking down the infected with fire when no one else can. While it is useful at the lower levels, players will find that by testing this out on different weapons they will come to understand that most weapons are less effective than others at causing the on fire effect on infected due to their lower fire rate. Another thing to mention is that you can get the unlockable event buff "Flaming Sword" that has a similar effect, but is much more useful at getting the fire onto infected through melee slashes because you don't need a chance to have the effect activate, it's also a better way to deal with special infected at close range.

    Benefit in Buff Sets
    1% chance of setting any infected on fire.

    2. Extra Powder <top>

    Description:
    Increases damage done by pipe bombs to special infected by 1000% (Affects Traps).
    <Doesn't affect Seeking Grenade damage>

    Positives
    + Increased damage done by pipe bombs to special infected. Making pipe bombs more worthwhile to use
    + You can combine pipe bombs with the Frag Grenade , Double Projectile and Freezing Grenade Buffs to make the throwable extremely deadly to all infected. This makes it a really useful Offensive Buff to be using.
    + Pipe bomb traps are also affected, making the traps even more lethal to special infected that step on them.

    Negatives
    - The effect won't affect Seeking Grenade Buff damage done.

    Explanation
    The Extra Powder Buff gives the pipe bomb an extra kick for when you need to blow special infected away from the surrounding area. As well as its high damage use, you can also use the pipe bomb and turn it into a even more enhanced blast by adding on instant explosions on impact, double the amount of throwables being thrown and the freezing effect on infected who get exploded on. It also affects traps, making the use of pipe bomb traps more than just for slight stunning special infected to a halt. The bad thing about the extra powder buff is that the seeking grenade damage done isn't affected at all.

    Benefit in Buff Sets
    Pipebombs deal +1000% increased damage to special infected (Affects Traps). <Seeking Grenade Damage isn't affected>

    3. Witch Hunter <top>

    Description:
    Grants you 15% additional damage for each witch you kill during the round, up to 3 times. Damage lasts until the chapter ends.
    <No one can take damage from the witch for the bonus to apply>

    Positives
    + You get permanent Buffed Offensive damage for each witch killed during the round, up to 3 times.
    + One of the Best Ability Buffs that can be combined with Offensive Buffs for a good power boost, its very usefulness allows it to be combined with Buffs like Piercing Bullets, Finale Dominator, etc.

    Negatives
    - Damage Up Buff only applies when you are NOT damaged in any way by the witch

    Explanation
    You want additional damage that stays permanent until the end of the current chapter for your weapons right? Use the Witch Hunter Buff and you can gain additional damage for each witch killed, up to a maximum of 3 stacks. That's why it is one of the best Ability Buffs that can be combined with Offensive Buffs and other category Buffs to boost your power in play. However in order to take the effect of the buff, you must take 0 damage from the witch at all times while you kill her. this can best be done with a FAST melee weapon where you attack the witch quickly from the back, killing her before she attacks. another way is to use the scope of the AWP/SCOUT and headshot the witch, the bullet will INSTANTLY kill her regardless of HP.

    Benefit in Buff Sets
    15% additional damage for each witch killed without anyone taking damage, up to 3 times per map.

    4. Ninja <top>

    Description:
    Instantly reduces current melee fatigue by 50% after killing a special infected, Additionally, it will instantly reset melee fatigue and prevent gaining more for 3 seconds after being released from a special infected.

    Positives
    +You can reduce being fatigued due to melee strikes and restore a part of your attack speed back to you per SI kill.
    +You can melee swing for 3 seconds without gaining any melee fatigue after being rescued from special infected. This is useful for when you need to move away from them.
    +You can combine this with other buffs to make it useful to survive melee range attacks and to deal them back to the harassers.
    + One of the more useful Offensive buffs that can be combined with other useful melee buffs.

    Negatives
    - Not recommended if you prefer a more offensive buffed or defensive buffed Buff Set play style.

    Explanation
    The Ninja Buff makes it more worthwhile to going into close combat with infected when your indoors in tight spaces. You can use this buff quite efficiently to get away from Special Infected that are harassing you with their melee attacks and kill them off if you need to restore melee fatigue for when you need to deal with incoming Common Infected. That's why most of its uses can be combined with other useful melee buffs to make for a more melee based play style, especially when coming up against duelist tanks where melees are needed.

    Benefit in Buff Sets
    Reduces melee fatigue by 50% on killing any Special Infected. Instantly resets and prevents gaining any more for 3 seconds after being released from Special Infected.

    5. |Q| Piercing Bullets <top>

    Description:
    Shooting the same Special Infected or Tank will boost the damage you deal to the target by 1% per bullet. The effect is reset when you change target, change weapon, or reload. The bonus is tripled if you are using a Magnum pistol, AWP or Scout sniper rifle.

    Positives
    + One of the best offensive buffs in the game, enough said.
    + More useful with weapons like the AWP, SCOUT and magnum, but still effective with all weapons at getting the damage done.
    + Can be combined with other offensive buffs to boost the damage of weapons and it works VERY well with the Witch Hunter and Avenger buffs. suiting a varied number of offensive play styles.

    Negatives
    - When damage fall off applies at moderate to far range on ALL weapons other than the sniper rifles, the damage dealt to tanks doesn't multiply much due to decreased accuracy overall.

    Explanation
    The Piercing Bullets buff isn't one of those things that pierce the defenses of infected and deal more damage to infected, it does deal increasing damage per bullet to the same infected that you target, only changing when you change targets, change weapons or reload. While it can be said to be very useful with all sniper rifles from any range, it is less useful with all other weapons because they have falloff damage ranges and less accuracy, making it more likely your going to hit another Special Infected rather than the same Special Infected. Its considered a MUST GET for most offensive buff sets because of its extremely useful offensive properties.

    Benefit in Buff Sets
    1% additional damage per bullet on same target. Effect reset when changing target, weapon or reloading, 3% additional damage on Magnum,AWP,Scout.

    6. |E| Halloween Spirit <top>

    Description:
    You take 20% less damage from special tanks and deal 20% more damage to them.
    <Coop Only>
    <Works until November 24th>


    Positives
    + You deal +20% more damage to tanks and take -20% less damage from them.

    Negatives
    - None

    Explanation
    Ahhh, your in the moment of halloween and enjoy killing zombies! well they may be at their most strongest yet, but you can also over power yourself against them more. Why don't you enjoy +20% increased damage and -20% reduced damage taken from tanks for this halloween? :D

    Benefit in Buff Sets
    +20% Increased damage against tanks and -20% reduced damage taken from them.

    7. Excitement <top>

    Description:
    Killing infected will get you excited and make you able to endure some pain. You get 1THP (temporary health point) each time you kill a common infected, and 8THP for each special infected.
    <Buff doesn't work if your poisoned>
    <Temporary health can't exceed maximum health>

    Positives
    +You can get HP regeneration by killing infected, however you get higher health regeneration from killing Special Infected than you do from Common Infected.
    +Useful in a Healer/Support Buff Set. Allowing you to have more survivability in order to help out your teammates more while still standing.

    Negatives
    - HP regeneration is only temporary and unless you keep regenerating this health, it will eventually wear away
    - Buff won't work if your poisoned, watch out for that.
    - Usefulness is reduced when you have tenacity buff active as you get damaged more than you do regenerate HP, compared to non-tenacity buff players.

    Explanation
    The Excitement buff is a health regeneration based buff with the ability to allow you to regenerate health temporarily when you kill infected. While this is good for having survivability as a healer and support Buff Set user, there are other things to know about it that make it not the best healing buff. It won't work when your poisoned and you won't be healing that much if your a tenacity player, due to you tanking on more damage than you can heal off. The Health regenerated also won't be permanent and it will eventually wear off. There are better choices out there when it comes to healing yourself up rather than doing it the hard way.

    Benefit in Buff Sets
    1 Temporary Health gained on Common Infected Kill, 8 Temporary Health gained on Special Infected Kill. <Cannot work while poisoned> <Health gain cannot exceed Max HP>