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Miscellaneous Buffs5 (BaBS)

Dec 22, 2017
Miscellaneous Buffs5 (BaBS)
  • Miscellaneous Buffs Page 5 (BaBS V1.9)

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    29. |E| Bodyguard

    Description
    You can assign a fellow survivor to be protected by you. If the survivor takes lethal damage and you are within 700 units, you will die instead and the survivor will regain full health and lose tank aggro. A survivor can only have 1 bodyguard but a bodyguard cannot have one. While dead from this effect, you will gain 1 bounty every time your target earns bounty. Once set, you cannot change your target until they are no longer a valid target.
    <Coop Only>

    Positives
    + You can assign a fellow survivor to be protected by you.
    + If the survivor takes lethal damage and you are within 700 units, you will die instead and the survivor will regain full health and lose tank aggro.
    + While dead from this buff effect, you will gain 1 bounty every time your target earns bounty.

    Negatives
    - A survivor can only have one bodyguard.
    - A bodyguard cannot have another bodyguard.
    - Once you have set your bodyguard, you cannot change your target until they are no longer a valid target.

    Explanation
    Would you like to do more than just covering and protecting the survivors against damage? now you can protect them further with the Bodyguard Buff! You can assign a fellow survivor to be protected by you. If that survivor takes lethal damage when you are within 700 units, you will die instead and the survivor will regain full health and lose tank aggro. While dead from this buff effect, you will gain 1 bounty every time your target earns bounty. This is good because you can then use the Testament Buff to send 10% of the total amount of bounty you have earned to them. Remember that you can only have 1 bodyguard and that bodyguard cannot have another bodyguard. Also once you have set your bodyguard, you cannot change your target until they are no longer a valid target.

    Benefit in Buff Sets
    You can assign a survivor to be protected by you. If protected survivor dies within 700 units, you die instead, give him full HP back and resets tank aggro on him. A survivor can have 1 bodyguard, bodyguard cannot have one. While dead from buff effect, +1 bounty earned every time protected survivor does a bounty earning action. Once bodyguard is set, you cannot change unless they aren't a valid target.
    <Coop Only>


    30. |E| Dying Berserk <top>

    Description:
    Upon taking lethal damage (excluding fall damage) you will be spared from death for 5 seconds. During those 5 seconds, you will not consume ammo, your shots will ignore enemy defenses and immunities, and you will be immune to status or CC effects.
    <Piercing immunities sets all attack bonuses for that shot to zero>
    <Coop Only>


    Positives
    + Upon taking lethal damage (excluding fall damage) you will be spared from death for 5 seconds.
    + During those 5 seconds, you will not consume ammo, your shots will ignore enemy defenses and immunites and you will be immune to status or CC effects.

    + Unlike Guardian Moustachio Buff, the buff effect of this buff can be used every time you are near death.

    Negatives
    - Piercing immunities sets all attack bonuses for that shot to zero.

    Explanation
    You are about to deliver the killing blow to the tank, with 1 hit left before you die. The tank swings at you, causing you to take lethal damage! Nooo!... are you dead yet? Not with the Dying Berserk Buff! Now you can get back to killing the tank with being spared from death for 5 seconds upon taking lethal damage. During the duration, you will not consume ammo, your shots will ignore enemy defenses and immunities and you will be immune to status or CC effects. Unlike with the Guardian Moustachio Buff where you can only be given Moustachio Bless once per round, you can be given the buff effect of this Buff infinitely for every time you are near death. Remember that piercing immunities sets all attack bonuses for that shot to zero.

    Benefit in Buff Sets
    Upon taking lethal damage (except fall damage) delay death for 5 seconds. Your shots consume 0 ammo and ignore enemy defenses and immunities. You become immune to bad status and CC effects.
    <Piercing immunities sets all attack bonuses for that shot to zero>
    <Coop Only>