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Miscellaneous Buffs4 (BaBS V1.8.4)

Nov 15, 2017
Miscellaneous Buffs4 (BaBS V1.8.4)
  • Miscellaneous Buffs Page 4

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    22. |E| Blunt Force Trauma

    Description:
    3 melee strikes on the same Special Infected with Bats or the Golf Club will deal double damage and also stun the target for 1 second.
    <Target can't be stunned if it has been stunned less than 15 seconds ago>


    Positives
    + 3 melee strikes on the same Special Infected with Bats or the Golf Club will deal double damage and also stun the target for 1 second.

    Negatives
    - You cannot stun the target if it was stunned less than 15 seconds ago.

    Explanation
    You like to cause a lot of pain with melee weapons right? Blunt Force Trauma Buff is where you can beat up Special Infected more harder with Bats and the Golf Club! Just do 3 melee strikes on the same Special Infected with those melee weapons in order to get double damage and a 1 second stun off on it. Remember that you cannot stun your target if it was stunned less than 15 seconds ago.

    Benefit in Buff Sets
    3 melee strikes on the same Special Infected with Bats or the Golf Club deals x2 damage and stuns target for 1 second. <Target can't be stunned if it has been stunned less than 15 seconds ago>

    23. |E| Cleansing Pills <top>

    Description:
    Consuming Pain Pills will remove most bad status effects and grants status effect immunity for 15 seconds.
    <45 second cooldown for immunity>
    <Press RELOAD with pills in hand to get cooldown time>
    <Coop Only>

    Positives
    + Consuming Pain Pills will remove most bad status effects and grant status effect immunity for 15 seconds.
    + A recommended buff to be using in any Healer's Buff Set.

    Negatives
    - Not all bad status effects can be removed.

    Explanation
    Ahhh! I've been debiliated! Help! Francis: Here louis take this... *Takes Pills* Louis: Ahhh.... Much Better thanks to these Cleansing Pills :) Thanks Francis. With the Cleansing Pills Buff, if you don't have your First Aid Kit to help you out with the Special First Aid buff effect of removing bad status effects, then you can use this buff instead to help you out in a tight squeeze. It is considered to be useful and a recommended buff to be using in any Healer's Buff Set, if you like helping to heal and have the wounded survive, then this buff is for you! Just remember that it is a Coop Only buff so you cannot use it alongside the Special First Aid Buff in versus and not all bad status effects can be removed.

    Benefit in Buff Sets
    Taking Pain Pills cures most bad status effects and gives immunity to them for 15 seconds. <45 second cooldown> <Press RELOAD with pills in hand for cooldown time> <Coop Only>

    24. |E| Dopamine-Infused Meds <top>

    Description:
    Using Pain Pills or Adrenaline when below 50% health will heal you for an additional 10% of your missing health as permanent health.
    <60 second cooldown>
    <Press RELOAD with meds in hand to get cooldown time>
    <Coop Only>

    Positives
    + Using Pain Pills or Adrenaline when below 50% health will heal you for an additional 10% of your missing health as permanent health.
    + A recommended buff to be using in any Healer's Buff Set, more useful with Maximum HP Increasing Buffs equipped.

    Negatives
    - The Buff effect won't work if your current health is 51% or higher of your maximum HP.

    Explanation
    The Pain Pills and Adrenaline Shots are much more ENHANCED than regular Enhanced Pain Pills and regular Adrenaline Shot :D. The Dopamine-Infused Meds Buff lets you restore an additional 10% of your missing health as permanent health if your current health is 50% or lower of your maximum HP. It is a recommended buff to be using in any Healer's Buff Set and it is seen to be far more useful with Maximum HP Increasing Buffs equipped. Make sure to take note that you cannot use the buff effects of this Buff if your current health is 51% or higher of your maximum HP.

    Benefit in Buff Sets
    Using Pain Pills or Adrenaline when current health = 50% or below. You get healed for additional +10% of missing health as permanent health. <60 Second Cooldown> <Press RELOAD with meds in hand for Cooldown time> <Coop Only>

    25. |E| Slaying Automata <top>

    Description:
    Allows you to deploy a turret that will shoot at nearby infected. The turret shoots every second within 600 units inside a 180 degree arc. Each shot deals 150 damage.
    <Turret can't be moved or removed, but can be rotated by pressing USE on it>
    <After turret is rotated, it cannot fire for a second>
    <Turret shuts down if idle for 20 seconds, anyone can press USE on it to wake it up>
    <Max 3 turrets at once, idle turrets will be removed in place of new ones>
    <Coop Only>

    Positives
    + Allows you to deploy a rotatable turret that will shoot at nearby infected.
    + A recommended buff to be using in any Supporter Buff Set or against any tank who mostly attacks at close range.
    + turrets that were shut down can be woken up by any survivor by pressing USE on it.

    Negatives
    - Once turret is deployed, you cannot move or remove it from it's current position.
    - After turret is rotated, it cannot fire for a second.
    - Turret shuts down if idle for 20 seconds.
    - Maximum of 3 turrets at once, idle turrets will be removed in place of new ones.

    Explanation
    Have you ever played NieR: Automata? It may be where one of the words for this buff comes from. The Slaying Automata Buff lets you deploy a turret that will shoot at nearby infected. A recommended buff to be using in any Supporter Buff Set for when you want to play as an Engineer in mgftw or for when you are up against any tank who mostly attacks at close range. If any turret happens to be shut down, one good thing is that you or any other survivor can wake that turret up by pressing USE on it. There are 4 key points to remember when using this automated weapon, number 1 is that once the turret is deployed you cannot move or remove it from it's current position. Number 2 is that after the turret is rotated at any time, it cannot fire for a single second. Number 3 is that the automated turrets shut down if idle for 20 seconds, make sure to keep a good eye on it! Number 4 is that you can have a maximum of 3 turrets at once, idle turrets will be removed in place of new ones. Be careful where you place your turrets too, be strategic and place them somewhere where they will actually be useful.

    Benefit in Buff Sets
    Allows you to deploy a turret that will shoot at nearby infected, every second within 400 units inside a 180* arc dealing 150 damage. <Turrets cannot be moved/removed, only rotated by pressing USE on it> <After turret is rotated, it cannot fire for a second> <Turret shuts down if idle for 20 seconds, anyone can press USE on it to wake it up> <Max 3 turrets at once, idle turrets will be replaced in place of new ones> <Coop Only>

    26. |E| Duelist <top>

    Description:
    With a melee weapon in hand, Special Infected that you are facing wont be able to trap you.
    <Must be in 750 range against smokers>
    <Coop Only>

    Positives
    + With a melee weapon in hand, Special Infected that you are facing wont be able to trap you.

    Negatives
    - You must be within medium range (750 units) when facing the smoker.

    Explanation
    Like being a swordsman instead of a gunslinger? Add one more buff to your swordsman buff list! The Duelist Buff which lets you face against Special Infected without them trapping you and letting you 1v1 them in a melee fight, not bad for training yourself to become a great melee warrior! However you need to be within medium range (750 units) when facing the smoker so you can also defeat him too.

    Benefit in Buff Sets
    When facing against Special Infected with melee weapon, they can't trap you. <Must be in 750 range against smokers> <Coop Only>

    27. |E| Hidden Strength <top>

    Description:
    On finale or survival maps, if there are 4 or fewer survivors alive, you can access the !buy menu to come back to life from your dead body. This cannot be used if your body was destroyed or if you have been dead for over 3 minutes. Once activated, you will be revived with your max health reduced to 25%, and will be slowed by 40%. These effects decay over two minutes.
    <Can only be activated once per round>
    <Coop Only>

    Positives
    + On finale or survival maps, If there are 4 or fewer survivors alive, you can access the !buy menu to come back to life from your dead body.
    + A good buff to use for when any tank is nearly dead and you know you need to get in there and DPS it to death before all hope is lost.

    Negatives
    - You cannot use the buff effect of this Buff if your body was destroyed or if you have been dead for over 3 minutes since your last death.
    - Once activated, your maximum HP is decreased to 25% and you are slowed down by 40%, the effects decay over 2 minutes.
    - The buff effect of this Buff can only be used once per round, consider using it wisely!

    Explanation
    I will not let those infected win! ARRRGGGHHH! *Comes back to life*. The Hidden Strength Buff lets you come back to life if there are 4 or fewer survivors alive on finale or survival maps. A good buff to consider using if you want to take revenge on a tank that is nearly dead for all the kills it has gotten on your fellow survivors. You cannot use the buff effect of this Buff if your body was destroyed or if you have been dead for over 3 minutes since you last died to anything. Once activated, your maximum HP is decreased to 25% and you are slowed down by 40%, with these two effects decaying over 2 minutes. Just make sure you use it strategically since the buff effect of this Buff can only be used once per round.

    Benefits in Buff Sets
    On Finale or Survival maps, if 4 survivors or less are alive. you can access !buy menu to come back from death. Cannot be used if body was destroyed or if it has been 3 minutes since last death. Once active, Max HP reduced to 25% and movement speed reduced by 40%, effects decay over 2 minutes. <Can only be activated once per round> <Coop Only>

    28. |E| Sticky Bomb <top>

    Description:

    Allows you to attach a device to tanks which will detonate after 30 seconds dealing 15,000 true damage to the tank and nearby infected within 350 units. Survivors caught in the explosion will receive 15% (Max: 1,000 HP) damage and be stunned for 5 seconds. The bomb fails if the tank dies before detonation. Only 1 bomb can be attached at once.
    <Hold the USE key then shove the Tank>
    <Subsequent uses on the same target halves damage up to 2 times>
    <Once per round>
    <Coop Only>

    Positives

    + Allows you to attach a device to tanks which will detonate after 30 seconds dealing 15,000 true damage to the tank and nearby infected within 350 units.

    Negatives

    - Survivors caught in the explosion will receive 15% (Max: 1,000 HP) damage and be stunned for 5 seconds.
    - The bomb fails if the tank dies before detonation.
    - Only 1 bomb can be attached at once.
    - Subsequent uses on the same target halves damage up to 2 times


    Explanations

    Would you like another way to heavily damage any tank rather than just doing it using the Bird whistle Buff? Then use the Sticky Bomb Buff! It allows you to attach a device to tanks which will detonate after 30 seconds dealing 15,000 true damage to the tank and nearby infected within 350 units. Be careful when doing it within any map with not a lot of room to run around in as survivors caught in the explosion can take 15% of their maximum HP (Max: 1,000 HP) as damage and become stunned for 5 seconds as a result. If the tank dies, the bomb will not detonate. You can also only have 1 bomb attached at once on 1 tank. Subsequent uses on the same target halves the true damage dealt up to 2 times. So be sure to use this buff wisely!

    Benefit in Buff Sets

    Allows you to attach a device to tanks which will detonate after 30 seconds. Deals 15,000 true damage to it and any infected within 350 units. Survivors caught within explosion will take 15% of their maximum HP (Max: 1,000 HP) and be stunned for 5 seconds. Bomb fails if tank dies. Only 1 bomb can be attached at once. <Hold the USE key then shove the tank> <Subsequent uses on the same target halves damage up to 2 times> <Once per round> <Coop Only>