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Miscellaneous Buffs2 (BaBS)

Dec 22, 2017
Miscellaneous Buffs2 (BaBS)
  • Miscellaneous Buffs Page 2 (BaBS V1.9)

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    8. |V| Acid neutralizer

    Description:
    After not taking acid damage for 8 (6 for versus) seconds. 50% (15% for versus) of acid damage you took will be recovered, at a rate of 15% remaining recovery health each 0.5 seconds. Taking acid damage again will delay the recovery process.
    <Cannot regain health while incapacitated>

    Positives
    + After not taking any acid damage for 8 (6 for versus) sceonds recover 50% (15% for versus) of the acid damage you took as health back. This is done at a rate of 15% remaining recovery health every 0.5 seconds.
    + Useful for when your battling against the Corrosive Tank.

    Negatives
    - Taking any acid damage will delay the recovery process.
    - You cannot regain any health while incapacitated.

    Explanation:
    Don't like acid, and the buff effects from the Acid Protection Buff just isn't enough for you? The Acid neutralizer Buff can help solve your problem! After you don't take any acid damage for a short amount of time, you recover a large portion (smaller portion on VS) of acid damage taken as health back. This is done at a small rate of remaining recovery health almost very often. This buff can be seen as useful against the Corrosive Tank due to being able to recover health after taking acid damage. Remember that if you take any acid damage while recovering health, you will interrupt the recovery process and will have to try to avoid taking the damage again when you do start to recover. You also cannot regain health while incapacitated.

    Benefit in Buff Sets
    After not taking acid damage for 8 (6 in VS) seconds. recover 50% (15% in VS) acid damage taken as HP back at a rate of 15% remaining recover HP every 0.5 seconds. Taking acid damage delays the healing.
    <Cannot regain health while incapacitated>

    9. |V| Corrosive Vomit Jar <top>

    Description:
    Throwing a vomit jar at a target will disable their defenses for the duration of the vomit. Lasts 5 seconds for tanks.
    <Coop Only>

    Positives
    + Throwing a vomit jar projectile at any infected will disable their defenses for the duration of the vomit, this lasts 5 seconds for tanks.
    + Useful on maps where vomit jar drops are quite frequent.

    Negatives
    - None

    Explanation:
    Want to have another way of disabling tank defenses other than through the Ranged expert, Berserk Buffs or Acid Bullets? The Corrosive Vomit Jar Buff is 1 you can add to that list. Throwing a vomit jar on any infected will disable their defenses for the duration of the vomit, lasts for a much shorter time when on tanks though. This buff is useful on maps where the vomit jar drops are quite frequent, giving your team an even better advantage against tanks in these maps.

    Benefit in Buff Sets
    Throwing vomit jar on infected will disable defenses for duration of vomit. Lasts 5 seconds on tanks.
    <Coop Only>

    10. |V| Over Excitement <top>

    Description:
    Killing infected will get you excited and make you able to endure some pain. You will get 1HP each time you kill a common infected and 8HP for each special infected.
    <Buff doesn't work if you are poisoned>
    <Health can't exceed maximum health>
    <Coop Only>
    <Incompatible with Excitement>

    Positives
    + Killing infected makes you feel excited, making you able to endure the pain.
    = +1HP restored on each common infected kill
    = +8HP restored on each special infected kill

    Negatives
    - Buff doesn't work if you are poisoned
    - Health restoration cannot exceed your maximum health
    - This buff is incompatible with the Excitement Buff


    Explanation:
    Want an enhanced version of healing of the Excitement Buff? Take the Over Excitement Buff and use it to your hearts content. Killing infected will make you feel great, excited about killing them and will let you endure their pain. You will receive a very small amount of health back on every common infected kill with a small amount of health gained back on every special infected kill. Remember that with all regeneration buffs, this buff won't work while your poisoned. You also cannot restore past your maximum health and because this buff is an enhanced version, it is incompatible with the Excitement Buff, so don't bother equipping that buff alongside this one.

    Benefit in Buff Sets
    On killing common infected, 1HP regenerated. On killing special infected, 8HP regenerated.
    <Buff doesn't work if you are poisoned>
    <Health can't exceed maximum health>
    <Coop Only>
    <Incompatible with Excitement>

    11. |V| Double Barrel Shotgun <top>

    Description
    Converts the Pump and Chrome Shotguns into Double Barrel Shotguns. The Double Barrel Shotguns have the following properties:
    - Only 2 Shells in a Mag
    - Double Damage per shot
    - Instant Fire Rate
    - Reloading fills both shells at once
    <Coop Only>

    Positives
    + The Pump and Chrome Shotguns become Double Barrel Shotguns, the positive properties are:
    = Double damage per shot
    = Instant Fire Rate
    = Reloading fills both shells at once


    Negatives
    - The negative property of this buff is:
    = Only 2 Shells in a Mag

    Explanation:
    Like to handle a shotgun like the bikies do? Francis would surely like to own the Double Barrel Shotgun Buff, it would make him look badass with his bikie suit :D. The positive properties seen in this buff are Double damage per shot, Instant Fire Rate and Reloading fills both shells at once. However there are only 2 Shells in a Mag, take your time to learn when to properly use the weapon and you'll be an expert bikie shooter in no time!

    Benefit in Buff Sets
    Converts tier 1 shotguns into Double Barrel Shotguns. They have: 2 shells in mag, x2 damage per shot, instant fire rate, reloading fills both shells at once.
    <Coop Only>

    12. |V| Persistence <top>

    Description:
    You take 50% less damage from all sources while standing but take double damage while incapacitated.
    <Reduces your maximum defense to 80%>
    <Does not affect fall damage>
    <Coop Only>
    <Incompatible with Tenacity Buff>

    Positives
    + You take 50% less damage from all sources while standing.
    + A useful buff for where you want to be tanking damage as a non-tenacity player.

    Negatives
    - You take double damage while incapacitated
    - Reduces your maximum defense to 80%
    - Does not affect fall damage
    - Incompatible with Tenacity Buff

    Explanation:
    Are you a tanky player where you want to reduce damage without using the Tenacity Buff? Then you can add the Persistence Buff for a large defense increase, making you take way less damage from all sources while standing. Considered to be a useful buff for when you don't want the Tenacity Buff on you and you still want to tank damage from the infected. While the defense effects of Persistence aren't active, you take double damage while incapacitated. You also have reduced maximum defense against all infected attacks by a small amount. Becareful not to fall down since this buff doesn't affect fall damage. Don't try to equip this buff alongside with the Tenacity Buff since this buff is incompatible with that buff.

    Benefit in Buff Sets
    -50% less damage taken from all sources, x2 damage taken while incapacitated.
    <Reduces your maximum defense to 80%>
    <Does not affect fall damage>
    <Coop Only>
    <Incompatible with Tenacity Buff>

    13. |V| Gory Killer <top>

    Description:

    Chainsaws used by you will deal true damage to enemies and will deal 10% (Max: 500HP on tanks) of the targets health as additional damage.
    <Coop Only>


    Positives

    + Chainsaws used by you now deal true damage, also deals 10% (Max: 500HP on tanks) of the targets health as additional damage.

    Negatives

    - None

    Explanation:

    Like to be a wrecking ball with melees? If you like killing quickly, then the Gory Killer Buff is suited for you! Chainsaws used by you will now deal true damage to infected. Additionally it deals a small portion (a small amount on tanks) of the targets health as additional damage.

    Benefit in Buff Sets

    Chainsaws used by you deal true damage to infected. +10% (max: +500HP on tanks) of infected's current HP as additional damage.
    <Coop Only>

    14. |V| Protective Bag <top>

    Description:
    Allows you to activate a special device that will cover you with a protective strong bag for 8 (2 on versus) seconds. You will then become immune to ALL sources of damage but won't be able to attack or move. All infected will instantly lose interest in you and the tanks will ignore you.
    <Cooldown: 5 minutes>
    <Must be on the ground to activate>


    Positives
    + You can activate a special device to cover you with a protective strong bag for 8 (2 on versus) seconds, making you immune to ALL sources of damage but also stuns you for the duration.
    + Forces all infected including tanks to go aggro another survivor away from you.
    + A useful buff for when you do not have any Guardian Moustachio or Guardian Dispenser Buffs left to use for when you are at low health and are about to die.

    Negatives
    The effect of the Buff can only be activated on the ground.

    Explanation:
    Ahhh shit! I'm about to die, no Guardian Moustachio or Guardian Dispenser to save me, what will save me now? A Protective Bag Buff will of cause! A special device can be activated to cover you with a protective strong bag for a short time (extremely short time on versus), making you immune to ALL sources of damage and stunning you for the duration. You can use this buff to forcefully make all infected lose interest in you including making the tanks ignore you. This is useful for when you are at extremely low health and are going to die on your very next infected hit. Make sure you activate the effects of the Buff on the ground though, since it won't work if you are not on the ground.

    Benefit in Buff Sets
    Allows you to activate a special device for 8 (2 on VS) seconds. +immune to all sources of damage, but cannot attack or move. All infected will lose interest and in you and ignore you.
    <Cooldown: 5 minutes>
    <Must be on the ground to activate>