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Miscellaneous Buffs1 (BaBS V1.8.4)

Nov 15, 2017 at 3:34 PM
Miscellaneous Buffs1 (BaBS V1.8.4)
  • Miscellaneous Buffs Page 1

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    Miscellaneous Buffs are those buffs where their uses are for more optional things or when the uses of the buffs are complicated to be understood quite easily. This is also where you will see the new buffs on mgftw before they get sorted out into their respective buff sets. The majority of the new buffs introduced tends to stay in this list of buffs after they get updated.

    1. Finale Dominator

    Description:
    On finale or survival maps, each Special Infected kill grants a stack of Finale Dominator, up to 15. Each stack gives +3% attack, +1% defense, +0.5% move speed, +0.5% fire rate, +2% reload speed and a 2% chance to save ammo. You lose a stack if you haven't killed a Special Infected in (25-stacks) seconds, a Special Infected traps you, or you get incapacitated. You lose all stacks on death. Killing Uber Infected grants 2 stacks.

    Positives
    + Each Special Infected Killed gives you a stackable finale dominator effect, giving you additional attack, defense, movement speed, fire rate, reload speed and a small chance to save ammunition.
    + A really good Other Buff to be combining with All Buff Sets.
    + One of the more useful Other Buffs for when you mostly kill Special Infected other common infected.
    + Killing Uber Infected gives you double the normal number of finale dominator stacks.


    Negatives
    - You will lose a stack of the Finale Dominator Buff effect if you fail to kill a Special Infected in a large amount of time (this time decreases to a short amount of time if you haven't killed a special infected after getting the maximum amount of stacks), getting trapped by special infected, getting incapacitated.
    - You will lose all stacks of the Finale Dominator Buff effect if you die.


    Explanation:
    The Finale Dominator Buff lets you kill special infected in exchange for buffs to your attack, defense, movement speed, fire rate, reload speed and a chance to save ammunition. At a maximum these effects are +45% attack, +15% defense, +7.5% movement speed, +7.5% fire rate, +30% reload speed and +30% chance to save ammunition. That's why it is the ultimate Other Buff and the best recommended buff to be putting on All Buff Sets. It is also considered to be a useful Buff for when you can kill more special infected over common infected itself. Killing any Uber Infected will give you double the normal number of finale dominator stacks. Just remember though, you will lose a stack of the finale dominator effect when you fail to kill a special infected in a large amount of time (the more stacks you have, the less time you get to kill a special infected, 10 seconds at maximum stacks). Two other ways to lose stacks of the Buff is to get trapped by special infected and getting yourself incapacitated. If you die however, all stacks of the Buff are removed.

    Benefit in Buff Sets
    On finale maps, each special infected kill grants a stack of Finale Dominator, up to 15 stacks. 3% attack, 1% defense, 0.5% movement speed, 0.5% fire rate, 2% reload speed, 2% chance to save ammunition additional increases. You lose a stack in (25-stack) seconds, if trapped by a Special Infected or if incapacitated. All stacks are lost on death. Killing Uber Infected gives 2 stacks. <Buff also works in Survival>

    2. |E| Pet <top>

    Description:
    Allows you to spawn a charger pet that will seek and kill enemies. The pet deals 750HP to enemy infected and can only be spawned once per map.
    <Spawnable in the !buy menu>
    <If the pet is lost within 3 seconds, it can be respawned>
    <Coop Only>


    Positives
    + You can spawn a Pet Charger from the !buy menu.
    + Pet Charger deals immensely increased damage to all infected per punch.
    + Pet Charger can benefit from the Infected Buff Charger Revenge which will heal it as long as your getting damaged in exchange.
    + You can de-spawn and manually respawn your Pet Charger as long as he isn't dead manually.
    + If your Pet Charger dies within 3 seconds of being spawned, you can respawn it.
    + Useful in all Buff Sets when you need a helping hand, regardless of situation.


    Negatives
    - When your Pet Charger dies, he can no longer be respawned for the rest of the current round.
    - Your Pet Charger has extremely Decreased Maximum HP versus a regular infected charger, but can't die to survivor friendly fire.


    Explanation:
    You want the power to be able to call out summons to annihilate enemies on the map. Well you can't really do that, except you can use the Pet Buff to call out your very own Pet Charger from the !buy menu. This Pet Charger is powerful in that it deals immensely more damage than a regular charger can to all infected. It can also benefit from the Infected Buff Charger Revenge which can heal its HP back and above its maximum HP as long as your getting damaged in exchange. You can de-spawn and respawn your Pet Charger at any time as long as he isn't a dead infected. If your spawned pet charger happens to die within 3 seconds of first spawning, you will be able to respawn it. Its the most useful Buff out of all useful Buffs in MGftw for when you need a helping hand, regardless of the situation you are in. Just watch out for the fact that you can no longer respawn your Pet Charger when he dies. The Pet Charger compared to a regular charger has extremely decreased Maximum HP, yet it can't die to survivor friendly fire.

    Benefit in Buff Sets
    You can spawn a Pet Charger once per map to seek and kill enemies. Deals 750HP in a punch. <Available from !buy> <Coop Only>


    3. |E| Cupid's Arrow <top>

    Description:
    Dealing damage with a heavy sniper rifle to a special infected will cause it to fall in love with you. The special infected will attack other special infected and protect you. -On Special infected: Lasts 2 minutes and will only be killable by you. -On tanks: Lasts 10 seconds and anyone can deal damage to it.
    <Cooldown: 2 minutes>
    <A single infected can only be affected by one arrow in its lifetime>
    <Coop only>


    Positives
    + After dealing damage to special infected with the AWP, you can take control of that special infected to protect you. Special Infected other than the tank can be controlled for up to an extremely large amount of time and can only be killable by you. Tanks can be controlled for a short amount of time.
    + A very useful buff for when you want any uber infected to help you out with battling any tank.
    + A nice support buff to be equipping alongside the Pet Buff since both can help you out well.


    Negatives
    - A single special infected can only be affected by one control effect in its lifetime

    Explanations:
    Ahhhhhhhhhh, Cupid's Arrow Buff, the ultimate way to make 2 people fall in love with each other. After you deal damage to any special infected using the AWP, you can take control of that special infected to protect you. Special infected other than the tank can be controlled for a very long while and can only be killed by you. Tanks can be controlled for a short window only. A useful buff to have around for when you want the assistance of any uber infected to help you in defeating a tank. A nice support buff to also equipping alongside the pet buff for when you want more help from the infected other than just the Pet Charger. Just remember that special infected can only be affected by one control effect in its lifetime.

    Benefit in Buff Sets
    Dealing damage to infected with AWP/Scout will make them fall in love with you for 2 minutes and only killable by you. On tanks, they fall in love with you for 10 seconds and anyone can deal damage to it. <Cooldown: 2 minutes> <A single infected can only be affected by one arrow in its lifetime> <Coop Only>

    4. |E| Helping drone <top>

    Description:

    The helping drone will also shoot at nearby infected, dealing 60 damage on each shot, shooting every 0.6 seconds. The drone shoots both Common and Special Infected. It will prioritize Special Infected, but might not prioritize any Special Infected that are trapping you.
    <Coop only>

    <Incompatible with other drones>

    Positives

    + The drone acts like an auto-turret, dealing 60 true damage every 0.6 seconds to Common and Special Infected.
    + The drone can prioritize Special Infected. Making it easier on you to deal with the commons.
    + The drone's true damage bypasses tank immunities, allowing it to affect both Armored and Duelist tank.


    Negatives

    - The drone may not prioritize Special Infected that are currently trapping you.
    - This buff is incompatible with the Assassin Drone Buff.


    Explanation:

    The Helping drone as a Buff can act as an auto-turret, allowing it to deal 60 true damage to any Common and Special Infected every 0.6 seconds. It can prioritize any special infected that happen to be getting in your way and isn't currently trapping you, this makes it easier to deal with Common Infected within the nearby vicinity. A useful fact to know about this buff is that the true damage from the buff effect of this buff can bypass tank immunities, making it easier to get the upper hand to killing Armored and Duelist tank.

    Benefit in Buff Sets

    Summons Helping drone to shoot nearby infected. Deals 60 true damage every 0.6 seconds on any common and special infected. It prioritizes special infected but may not prioritize ones trapping you. <Coop Only> <Incompatible with Assassin Drone Buff>

    5. |V| Electric Frag Grenade <top>

    Description:

    Exchanges your pipe bombs for electric frag bombs. Infected caught in the explosion will be stunned for 4 seconds (1 second on tanks) and will be ignited. If the victim was in water, they will also be inflicted with Electrocution for 30 seconds causing them to randomly suffer 1 second stuns for the duration.
    <Incompatible with other buffs that change grenade contents>
    <Same target can't be electrocuted again for 30 seconds>
    <Coop Only>

    Positives

    + Infected caught in the explosion will be stunned for 4 seconds (1 second on tanks). They will also be ignited.
    + If the victim was in water, they will suffer the Electrocution Bad Status Effect for 30 seconds.
    + A useful buff for Infernal and Supreme Infernal Tanks in maps with water and the helms deep reborn map respectively.

    Negatives

    - You cannot use this buff alongside other buffs that change the contents of pipebombs.
    - You cannot electrocute the same target until after 30 seconds have passed since the bad status effect ended.

    Explanation:

    So, you happen to have the Freezing Grenade Buff. However is it not useful enough in water? Why don't you try mixing water and electricity together? With the Electric Frag Grenade, any victim that gets caught in the explosion will be stunned for a few seconds, with tanks being stunned for a much shorter time. Plus if that victim was in water, then they also suffer the Electrocution Bad Status Effect for a large period of time. The second feature of the buff makes this buff useful for using against the Infernal and Supreme Infernal Tanks because you can give your teammates a little bit of additional time to focus down on damaging them whenever they get stunned, especially if the cause was from the Electrocution Bad Status Effect.

    Benefit in Buff Sets

    Infected caught in the explosion of Electric frag bombs are stunned for 4 seconds (1 second on tanks) and become ignited. If they were in water, they also get electrocuted for 30 seconds. <Incompatible with other buffs that change grenade contents> <Same target cannot be electrocuted again for 30 seconds after effect ends> <Coop Only>

    6. |V| Assassin Drone <top>

    Description:

    The assassin drone will shoot at special infected, dealing 300 damage on each shot, shooting every 4 seconds. The drone only shoots special infected and tanks. Each consecutive shot on the same target deals 300HP additional damage (Max: 1500HP)
    <Coop Only>
    <Incompatible with other drones>


    Positives

    + The assassin drone will shoot at Special Infected and Tanks, deals 300 damage on each shot every 4 seconds.
    + Each consecutive shot on the same target deals 300HP additional damage (Max: 1500HP). Makes this buff most effective versus the Dormant Tanks.


    Negatives

    - The shots of this drone only affect Special Infected and Tanks.
    - This buff is incompatible with the Helping drone Buff

    Explanation:

    This is a really good support I say :D. The Assassin Drone Buff can be considered to be an upgrade of the Helping drone buff, yet is incompatible with that buff. When the drone shoots at infected every few seconds it deals a small amount of damage to it. If the same infected is to continue being hit every few seconds by the drone, the shots deal additional damage that increases to dealing a large amount of damage against them. This feature alone makes this buff extremely useful against the Dormant Tanks.

    Benefit in Buff Sets

    Assassin Drone shoots at Special Infected and Tanks, dealing 300 true damage every 4 seconds. Each additional shot on the same target deals 300HP additional damage (Max: 1500HP). <Coop Only> <Incompatible with Helping drone Buff>

    7. |V| Crush resistance <top>

    Description:

    You take 1% - 50% less damage from tanks while incapacitated depending on your current health. The higher your health is, the more damage you block.

    Positives

    + You take 1% - 50% less damage from tanks while incapacitated depending on your current health.
    + A useful buff to have alongside other defensive buffs, more useful in VS.

    Negatives

    - None

    Explanation:

    Hate being REKT by tanks on COOP or more so on VS? Well now you can delay their kill on you and increase your survivability against them by equipping the Crush resistance Buff! This buff increases your defense from a small to a very high amount depending on your current health while incapacitated. This buff can be seen as a very useful buff to have with other defensive buffs, especially in VS where you often see more tanks attacking you than other infected.

    Benefit in Buff Sets

    1 - 50% decreased damage taken based on current Incapacitation HP. The higher your incapacitation HP the more damage blocked.