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Jockey Buffs (IBaR V1.1.0)

May 14, 2017
Jockey Buffs (IBaR V1.1.0)
  • Jockey Buffs
    [Damage dealer role]

    Sprint Override (Also in Controller)

    Description:
    Overrides the Sprint Upgrade effect on the jockey when you ride a survivor.

    Positives
    + While riding survivors, the sprint upgrade effect on jockey no longer affects the jockey itself.
    + A useful buff if you plan on riding the survivor away from the others in order to halt survivor progress for a short amount of time.

    Negatives
    - A less useful buff if your relying on riding survivors away more than melee damaging them quickly with the damage dealer role.

    Explanation:

    The Sprint Override Buff lets the Jockey be able to ride the survivor at full speed without having any movement speed reduction from the sprint upgrade effect of the survivor, since the buff overrides the effect. A useful buff for when you plan on riding the survivor away from the others in order to halt the survivor progress for a short while using the controller role. A less useful buff for when your riding the survivor away more than melee damaging survivors using the damage dealer role.

    Insane Jockey

    Description:
    After being shoved out of a survivor's head, you will be granted with 85% attack interval reduction for 6 seconds until you ride a survivor again or until you die.
    <Incompatible with Quick Claw buff>

    Positives
    + You are granted with a large amount of attack interval reduction for a short while until you ride a survivor again or until you die.
    + A useful buff to have for when you want to deal massive damage overtime to the survivors.

    Negatives
    - Incompatible with the Quick Claw buff, your attack speed cannot be further increased while the Insane Jockey buff effect is active.

    Explanation:
    How much sanity do you have? or really... how much control do you have over your actions? The Insane Jockey Buff lets you gain a large amount of attack interval reduction for a short while until you ride a survivor again or until you die. A useful buff to have for when you want to deal massive damage with your claws overtime to the survivors.

    Quick Claw

    Description:
    Decreases by 5% your swing delay every time you hit a survivor with your claws up to 60%. The bigger the bonus, the faster it decays over time.
    <Incompatible with Insane Jockey buff>

    Positives
    + Every time you hit a survivor with your claws, you gain a small attack speed increase until you reach a moderate amount of attack speed increase.
    + A useful buff to have for when you want to deal a lot of damage very quickly to the survivors.

    Negatives
    - The bigger the attack speed bonus from attacking the survivors, the faster it decays.
    - Incompatible with the Insane Jockey buff, your attack speed cannot be further increased while the Insane Jockey buff effect is active.

    Explanation:
    Want to be quicker than ever at attacking survivors? The Quick Claw buff increases your attack speed by a small amount each time you hit a survivor with your claws, up to a moderate attack speed increase. A useful buff to have for when you want to increase how often you damage the survivors.

    Disoriented (Also in Debuffer)

    Description:
    Survivors will be stunned for 2 seconds after you ride them.

    Positives
    + After you ride a survivor, the ridden survivor will be stunned for a short window.
    + A useful buff to have for when you want to get in damage or to quickly try inflicting the mark of permanent death buff

    Negatives
    - Nothing.

    Explanation:

    The Disoriented Buff lets you inflict a stun bad status effect on ridden survivors for a short window after you ride them. A useful buff to have for when you want to get in damage or to try quickly inflicting the mark of permanent death buff effects and/or the poison and paralyze bad status effects.

    Defenseless (Also in Debuffer)

    Description:
    Each hit with your claw decreases the survivor defenses by 1%.
    <Stack decay rate: 1% each second>

    Positives
    + Each time you hit a survivor with your claws, you decrease their resistance to damage by a small percentage.
    + A useful buff for when you want to deal increasing damage quickly to the survivors

    Negatives
    - Their decreased resistance to damage slowly regenerates overtime.

    Explanations:
    Is the survivor having a good time tanking damage from the special infected? you can make sure he doesn't feel that way by having the Defenseless Buff, Each time you hit a survivor with your claws as the jockey, you decrease their resistance to damage by a small percentage. A useful buff for when you want to deal increasing damage quickly to the survivors. Just remember that if you want to keep up the assault, you would want to continue melee attacking them since not doing that makes their decreased resistance to damage slowly be regenerated overtime.

    Pimp Slap

    Description:

    Each 10th hit will cause the survivor to be staggered (shoved)

    Positives
    + Each 10th melee hit as a jockey will cause the survivor to be staggered and unable to act for a short window when shoved.
    + A useful buff to have for when you want to halt survivor progress a little and to deal more damage than you can.

    Negatives
    - Nothing.

    Explanations:
    Do you really feel like someone is just harassing you too much in an infected club? why don't you be a PIMP jockey and PIMP SLAP em! The Pimp Slap Buff lets your 10th claw hit on the survivor cause him to be shoved and unable to act for a short window. This can halt survivor progress, giving your infected team time to prepare another attack quickly, or it can be used to help you get out more damage onto the survivor.

    Party Enthusiast (Also in Controller) (Also in Debuffer)

    Description:
    You gain 3% attack speed per survivor nearby

    Positives
    + Small increase in attack speed per nearby survivor relative to your location as the jockey.
    + A useful buff to be combining with other useful attack speed based buffs for even more damage with less attack interval time.

    Negatives
    - Nothing.

    Explanations:
    You are in Versus, and see the hosts come nearby the party, they are the survivors. what do you do? With the Party Enthusiast Buff, you can make your jockey quite excited and able to deal more damage to the survivors when he has less attack interval to do his claw strikes. It's a useful buff to be combining with other useful attack speed based buffs such as Insane Jockey, Quick Claw and Last Winning Chance Buffs due to the attack speed gained. A good overall buff to be using in most roles for the jockey.

    Last Winning Chance (Also in Controller) (Also in Debuffer)

    Description:
    You gain 30% attack speed if the survivors have reached 75% of the map

    Positives
    + You gain a moderate amount of increased attack speed if the survivors will make it to the saferoom soon enough.
    + A useful buff to have for when you are close to achieving the full activation of the mark of permanent death buff effect or if you want to further deal more damage with lower attack interval.

    Negatives
    - Nothing.

    Explanations:
    In Versus, you seem to hard a hard time to kill off every survivor with the rest of the infected. Your mark of permanent death marked survivor is alive with almost all of the marks applied on him, there are a few survivors alive as well that you could kill off quickly, given very high damage per second and the very low attack interval, making the jockey a higher threat more than most special infected to deal with. The Last Winning Chance Buff gives you a moderate increase in attack speed if the survivors are closing in on the saferoom. A useful buff to have for when you want to turn the tide around in a Versus round or if you want to be able to deal further more damage with a more lower attack interval.

    [Controller role]

    Ride Control

    Description:
    Gives you full control of the survivor as a jockey.

    Positives
    + You can now fully control survivors and they won't be able to resist your movements.
    + A good useful buff to have since it makes you less likely to be killed quickly by nearby survivors rather than not having this buff equipped.

    Negatives
    - Nothing

    Explanation:
    Don't like to be killed quickly because you like to stop now and then while riding? Is the survivor being too resistant when your trying to make movements but it just won't work? The Ride Control buff will solve your movement problems and the survivor will never again be able to resist your movements, you gain full control over that survivor. A good useful buff to have since having this buff equipped makes you less likely to be killed when survivors are nearby rather than not having it equipped.

    Pickpocketing

    Description:
    Each 15th claw hit will steal 1 bounty from the survivor

    Positives
    + Every moderate amount of hits dealt onto a survivor, steal a small amount of bounty from that survivor.

    Negatives
    - A less useful buff if you have less attack speed buffs equipped, making it less likely for the buff effect to work for you quickly.

    Explanation:
    You can have a small chance of stealing survivors bounty by incapacitating them. But what about if you were to steal their bounty directly with the jockey instead? The Pickpocketing Buff lets every moderate amount of claw hits done by a jockey steal a small amount of bounty from the survivor affected. A less useful buff to have if you have less attack speed buffs equipped, making it less likely and much harder for you to steal bounty from the survivors.

    Magical Journey

    Description:
    You gain 50% additional ride speed if the survivor is alone

    Positives
    + If the survivor your riding is alone, moderately increased ride speed.
    + A useful buff for when you want to separate teammates from each other when they are weak in numbers, helps to halt survivor progress.


    Negatives

    - Nothing

    Explanation:
    What is magic? What is a Journey? How would you explain them both to a survivor that is alone? Why don't you go on a journey as the jockey with that alone survivor! The Magical Journey Buff gives you a moderately increased ride speed if the survivor is considered to be alone by him/herself. A useful buff to have if you know that there are survivors separated from each other and you would want to make sure they don't come back together. You can attack either survivor and have other infected help get the survivor progress stopping job done for you.

    [Debuffer role]

    Poison

    Description:
    If you deal more than 80HP damage in a single spawn, your claw hits will have a 15% chance of poisoning your target

    Positives
    + After dealing a small amount of damage in a single spawn, each of your claw hits have a small chance to inflict poison on your affected survivor for a small amount of time.
    + A useful buff if you want to make incapacitating survivors more quicker and easier to do. Also useful if you want to make the poison effect more effective with your attack speed claw hits on every survivor you target.


    Negatives

    - You need a small amount of damage to be able to start activating the effect, you can't without having reached it.

    Explanation:
    The Poison Buff used to be a general infected buff, good for damage dealing hunters, chargers, smokers and jockeys as the like. Even though it may not have worked well with spitters, it still helped to ensure destruction on the survivors as a classic buff. Unfortunately, now it is a Jockey only buff in the debuffer role only for him as well. The Poison Buff lets you have a small chance to poison survivors with your claws on hit for a small window after you deal a small amount of damage on your current spawn. A useful buff for when you want to make incapacitating survivors more quicker and easier to do. Also useful if you want to make the poison effect more effective with your attack speed claw hits on every survivor you target, quite effective at causing a lot of bounty gain for you from the incapacitations caused by your claw and poison attacks on the survivors.

    Paralyze

    Description:
    There is a 0.6% chance of paralyzing a survivor with each hit with your claws. A paralyzed survivor will gradually suffer speed reduction up to 65%.
    <Effect lasts 30 seconds>

    Positives
    + On each hit with your claws, have a very low chance of paralyzing the survivor.
    + The effects of paralyze last almost 4x as long as the poison buff effect duration.

    Negatives
    - Extremely low chance to give survivor the paralyze bad status effect.

    Explanation:
    The Paralyze Buff, much in the same way as the Poison Buff was a general infected buff, good for making halting survivor progress much faster. You would have more chances to inflict the paralyze buff as a jockey rather than as other special infected due to your higher attack speeds thanks to your other equipped buffs. Since this buff is only a jockey buff, the buff lets you have a very low chance of inflicting the paralyze bad status effect on the survivors. However the effect of the paralyze buff is much more longer in duration rather than the effect of the poison buff. Remember that is an extremely low chance per hit to inflict the paralyze bad status effect per claw onto the survivors.

    Repulsion Gland

    Description:
    Hitting a survivor 25 times in a row during the same spawn will place a repulsion gland on their clothing for 10 seconds. The repulsion gland will constantly push other survivors away making it impossible for them to reach your victim.

    Positives
    + After a large amount of hits are done to a survivor in the same spawn, place a repulsion gland on their clothing for a long period of time, causing knockback to nearby survivors for the duration.
    + A useful buff on maps where you will want to try killing survivors off by knocking them back down to a death zone.

    Negatives
    - A less useful buff where you have less attack speed buffs equipped, making it harder for you to deal the required amount of hits in order to activate the buff effect.

    Explanation:
    Need a way to turn the tide in versus matches? use the Repulsion Gland Buff to make getting through in maps harder to do. After you hit a survivor a large amount of times, you can place a repulsion gland on their clothing for a long period of time, inducing knockback on them and other survivors nearby for the duration. A useful buff on maps for when you want to try killing survivors by means of karma slaps and karma charges into a death zone below. A less useful buff for when you have less attack speed buffs equipped, making it harder for you to get the required amount of hits in order to activate the buff effect.

    Taller than you

    Description:
    You receive 60% less damage from incapacitated survivors

    Positives
    + Moderate damage reduction from incapacitated survivors
    + A useful buff for when you want to deal more damage to them before they can kill you or if you want to give them a handful stack of the mark of permanent death buff.

    Negatives
    - Nothing.

    Explanation:
    Aren't you just facing down at the survivors while they look up at you? you must be taller than those survivors down below you. The Taller than you Buff lets you receive moderate damage reduction from incapacitated survivors who try to take you down. A useful buff for when you want to deal more damage to them before you die or if you want to give the survivor a handful number of stacks of the mark of permanent death buff.