Hunter Buffs SR (IBaR)
Hunter Buffs (IBaR V1.2.0)
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1. Sticky Blood
Your blood will be sticky and will reduce surrounding survivors equipment efficiency for 6 seconds when you die. It reduces fire rate by 40%, swing rate by 50% and running speed by 25%
+ After you die to a headshot, the survivor who gave you your death and nearby survivors are affected with sticky blood for several seconds, moderately reduces fire and swing rates and slightly reduces movement speed.
+ A useful buff to have on when you want to slow down the survivors, especially if you want to activate this buff effect quickly by getting yourself killed by a headshot.
- The buff effect only activates if you die by getting headshotted. It won't activate on non-headshot caused deaths.
The Sticky Blood will make the Hunter's blood become sticky and attach itself to the person who headshotted it and nearby survivors for several seconds. It causes a moderate reduction in fire and swing rates and a slight reduction in movement speed. A useful buff for when you want to slow down the survivors, especially if you want to activate this buff quickly by getting yourself killed by a headshot. The buff effect will only be activated if you die to a headshot. It won't be activated on non-headshot deaths.
Benefit in Buff Sets
On death caused by headshot, -40% reduced fire rate, -50% reduced swing rate, -25% reduced movement speed to nearby survivors.
2. Hugs For Everyone <top>
You take 10% less damage for each survivor that you pounce on a single spawn
+ During a single spawn, take a small amount of increasing less damage for each survivor pounced.
+ A useful buff if you want to slow down the survivors by pouncing them a lot.
GIMME A HUG, Wait seriously no you can't do that. The Hugs For Everyone Buff lets the hunter in a single spawn take reduced damage for every survivor pounced, up to a moderate damage reduction. A useful buff if you want to slow down the survivors by pouncing them a lot and tanking the damage dealt to you.
Benefit in Buff Sets
On each successful pounce, -10% less damage taken on a single spawn.